Thursday, July 12, 2007

Ascii 3D


New VS Models :-)

Tower - a rogue-like with a difference. The art is ascii, but it's rendered in 3D. Interesting...

The devblog for Vega Strike is full of activity. People are sorting out new artwork, replacing the frail sound server, and implementing lots of other improvements to the game. It seems that school is oout and summer is in, so the developers are rallying to make a superb new release of VS a reality in the next month or two.

The up and coming space game Stress Free Zone is seeing lots of development activity. They are working on implementing the ability to walk around your ship. Since your ship is modular this involves generating the ship internals as well as just modelling them. Whilst a lot of the art is placeholder work, the concepts are really cool and I can't wait for that game to get a few more features, a bigger community, and blossom into the awesome game it's threatening to become. I really like the ideas behind SFZ - like reducing things such as trading grind and focusing on keeping the gameplay interesting and fun.

Over at (which I can barely reach at the moment) they are running a poll about the demise of the platformer. They should check out SauerMod that, among other things, turns Sauerbraten into a platform game. "Other things" includes AI bots, kart racing, and other enhancements to Sauer. Speaking of Sauerbraten, it looks rather lovely these days, as evidenced by this trailer:

Sauerbraten Trailer

A few people commented that they prefer other video hosts to YouTube. Well the choice of video host is not mine - it's up to people who post videos for their games, and I'm not going to be downloading and reuploading gameplay videos every time I want to embed one here so it's hobson's choice there. However I will try and link them each time from no onwards as well as just embedding them. Thanks for the handy feedback! :-)

1 comment:

Anonymous said...

NoeGNUd was able to do ascii in 3d with some kind of tileset. That used to be the nethack/slashem client I used the most up until I decided that ASCII just played better than tiles, since it's much easier to quickly identify simple mono-color shapes than complicated pictures when displayed at the kind of sizes you want in order to show a whole dungeon level on one screen.

I think Clive is working on a "noeGNUd 2", which might lure me back if it has the 3d models that were being created back about the time the noeGNUd 1 development started to slow. (I guess Clive programmed himself into a corner with the first client. Happens to everyone. Heh!)

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