Friday, October 11, 2019

Watch out! Hedgewars releases long-awaited v1.0.0

Have you heard of Hedgewars? What began as a simple attempt to clone Team 17's Worms Armageddon has evolved into one of the most polished and community driven libre game projects on the scene. After more than ten years of continuous development the project is finally celebrating the release of version 1.0.0.

Saturday, August 31, 2019

Yorg 0.11 released, now with split-screen multiplayer!

Yorg, the Panda3D based arcade racer has been updated to version 0.11 which includes some long awaited features. Most notably split-screen multiplayer:

Really cool is also the new controller support and awesome particle effects (a pet-peeve of mine in previous versions ;) ).

Saturday, August 17, 2019

Warsow is now Warfork and on Steam

Warfork Gameplay (livestream - skip ahead 1m20s)

Last updated 2019-08-22 (see bottom of this article).

The title says it all. Warfork is the revival of Warsow. Warsow is cool (and super hard to master) but does not have servers running and no development ongoing.

Warfork is an ironically-named fork of Warsow, has CC0 art assets and is for now only released on Steam. The source supposedly is mostly based on qfusion, the source code is supposed to be available as a DLC.

Thursday, August 15, 2019

SuperStarfighter, a local multiplayer game made with Godot

Looks like FOSS game development with Godot is a breeze :)
SuperStarfighter is a fast-paced local party game for up to 4 players. Outmaneuver and shoot your opponents in a 2d top-down arena, and become an intergalactic champion!

Get it on or find the source code here.

Hat-tip to GoL.

For commenting please visit our forums.

Saturday, August 10, 2019

Shoot Your Goo, fun puzzle platformer made with FTEQW in 48h!

Shoot Your Goo is (despite its name) a family friendly puzzle platformer made in just 48h for the GMTK Game Jam 2019. It could be described as a mix of Angry Birds and mini-golf, but see for yourself:

The source-code can be found here, and you can head over to InsideQC to discuss with the creators.

The team who made this has become quite proficient in turning out interesting game prototypes (Bloodletter, Escape from Space etc.)  with the very cool FTEQW engine... a much advanced Quake1 derived engine (unofficial developer's documentation on the QuakeWiki & source code).

Wednesday, July 31, 2019

Blender 2.80 released, gets industry sponsorship

The amazing libre 3D modeling tool Blender needs no introductions at this point. Suffice to say that what began as a humble Free Software alternative to most heavy-duty proprietary 3D software is slowly becoming a new industry standard. The newly released version 2.80 is a testimonial of this.

Thursday, July 25, 2019

10 Best Open Source RPGs (Role-Playing Games)

Top ten RPGs - I made a video of this. People who love text so much they would marry it, will be delighted to see this concise side-product of that video. A list of sorts. With thoughts that came to me after the fact. Especially nagging thoughts.

Sunday, July 21, 2019

Spotlight: Alex Gleason from Vegan on a Desert Island

For this month’s interview we sat down with Alex Gleason, creator and developer of Vegan on a Desert Island, an upcoming libre action/puzzle RPG. The game follows the story of Rachel, a vegan girl who shipwrecks on an island, and becomes embroiled in a quest to uphold her own conflicted values against the interests of the island’s many talking animals.

A newcomer on the scene, we spoke with Alex on what inspired him to create this project, along with his views on activism, software freedom, game development, and of course, life.

Wednesday, July 17, 2019

CoreCtrl is a libre hardware manager

A new tool named CoreCtrl aims to be the first friendly libre GUI application to customize CPU, GPU and other hardware settings for GNU/Linux. This is exciting news for all gaming enthusiasts and developers who seek a way to optimize hardware efficiency without having to go down and dirty into console commands or accessing the BIOS directly.

Monday, July 15, 2019

Cortex Command releases code under the AGPL v3

Cortex Command is a mess, but in a good way. This bizarrely entertaining strategy blend has been undergoing continuous development since the early 2000s, having had its first main release in 2012. Seven years later, its creators decided it's time to let the community have a say.

Friday, July 05, 2019

OpenGameArt Summer Game Jam #3 has begun

One of our affiliate websites OpenGameArt (OGA), a free repository for public domain and copyleft licensed art, has just begun hosting this year's Summer Game Jam. To all libre developers looking for a challenge, this is your call to arms.

Sunday, June 30, 2019

Amiga para siempre: FS-UAE Amiga emulator hits version 3.0

FS-UAE is one of the newest Commodore Amiga emulators on the scene, and perhaps the only true multiplatform emulation project for the system still in development. It has had astounding progress since it was originally released in 2011, and last week it announced the release of version 3.0.

Wednesday, June 26, 2019

Vegan on a Desert Island wants to become an ironic masterpiece

For the first time I heard of Vegan on a Desert Island I assumed it was some kind of bad joke, and frankly this impression lasted with me for a while. However, through some amazing persistence and determination from the developers, this upcoming title is slowly capturing the hearts of the libre development community through sheer charm and wits.

Keeping up with KeeperRL: alpha 28 released, improves mod support

It has been a while since we last spoke of KeeperRL. The hybrid blend of dungeon building sim with roguelike features seems to be doing rather well, with a growing community and regular progress updates. The latest alpha has just been released, and this time it has a flavor for modding.

Tuesday, June 25, 2019

Tobu Tobu Girl, the first 100% libre Game Boy game, is getting a new deluxe edition

I've been holding on for too long to report this one, but now it seems to be the right time. Tobu Tobu Girl is a wonderful thing. Developed by the nice folks at Tangram Games (who previously brought us the equally libre titles Mr. Rescue and Duck Marines), this arcade platformer is very likely the first Game Boy title to be developed in a 100% libre environment, and that goes for both code and assets.

Monday, June 24, 2019

Let's keep an eye out for Cytopia

With city builder games climbing back into popularity, it was about time for a serious libre project to tackle the genre once again. After many years of abandoned efforts, it is now the turn of Cytopia to try to scratch that itch.

Saturday, April 20, 2019

SuperTuxKart 1.0 release

It's been a long and winding road for mascot racer SuperTuxKart, but after more than ten years of continuous and dedicated progress, the team has finally announced the release of build 1.0, marking an important development milestone for the project.

Sunday, February 10, 2019

Out in the shadows: Dark Mod 2.07 released

The hide-and-seek simulator The Dark Mod (TDM) has had a new release as of last week. For those who don't remember, TDM is a Doom 3 mod-gone-standalone that aims to recreate a similar game experience to that of Looking Glass Studio's Thief series. It is known amongst both stealth game aficionados and free software enthusiasts as a project of exceptional quality, with a dedicated community of content creators. The latest release 2.07 focuses on stability and performance.

Wednesday, February 06, 2019

Solarus 1.6 is out, progress on Ocean's Heart

Some of you might remember previous coverage of Solarus, the Free Software Zelda-like ARPG engine that comes with its own complete game creation suite and a pretty impressive palette of Zelda fan games already available under its wing. As of last December, version 1.6 has been released, and while the changes under the hood are too many to number (check the full announcement and changelog here), it is worth highlighting the package now includes a more varied amount of libre tilesets, meaning developers now have available a wider choice of default non-proprietary graphics to use on their own creations. While the community is still very much focused around Zelda fan-games and their respective copyrighted graphics, this is an important first step to attract more developers and spark future libre game projects.

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