Showing posts with label ludumdare. Show all posts
Showing posts with label ludumdare. Show all posts

Friday, May 25, 2012

Node Reviver: Open Source Ludum Dare Puzzle Prototype (GPLv3/CC-BY-SA 3.0)

image: Node Reviver main screen 

Game development jams bring many lines of usually dirty code that power often innovative new implementations of various mechanics and rules. Ludum Dare requires source to be visible but neither code nor art has to be freely licensed.

I believe that the histories of TuxKart/SuperTuxKart, Warzone 2100 and OpenArena show that maintenance can be one of the strengths of the open source game development scene. Having more gamejam-made working prototypes available under "safe" free licenses would enable this community to pick up promising projects and slowly build upon them.

Anyways, one of the games that has more than proper licensing information and is both free, open source code and art is Node Reviver. A short description:
  • Game mechanics and level designs intersecting with Pac-Man's PipeWalker's.
  • Light neon colors on black background visuals.
  • Bfxr sound effects (with sound sources included, nice!)
Links:

Monday, December 19, 2011

Ludum Dare, Game Jams and Licenses

Olofson's LD22 game

Free, open source licenses are underrepresented at game jams and contests.

This weekend's Ludum Dare ends in a few hours and it already counts 754 entries. The following authors mentioned open source licenses in the context of the compo/jam:



lonekitty


Here are some non-submission projects discovered on Ludum Dare:


A *lot* of other submissions use GitHub but have no license info. :(

I found above projects using this advanced Google search. Hopefully, there will be more results in a few hours, which would mean another blog post.

kragniz' in-progress

Here's a quick list of ideas how free licenses could get more attention in such events.
  • Organizers could recommend free code and asset licenses
  • Developers could offer porting non-cross-platform submissions in exchange for release under free licenses
  • Participating developers, who already use free licenses, could advertise these in blog posts and announcements (more)
The Global Game Jam for example requires use of the CC-BY-NC-SA license, which unfortunately is non-free though.

Let us know of any freely licensed game jam/competition entries which we didn't cover!

Saturday, August 09, 2008

Ludum Dare 12 and jClassicRPG updates

Ludum Dare 12 starts in three hours. There are three lists of hints for python game programmers who are going to join the competition: SolHSA’s, mrfun's and GBGames'. Hints that help you be resourceful, constructive and alive before, during and after the contest.



jClassicRPG is getting bigger, prettier and cooler.



By the way: Orbit-Hopper does work on my machine. Only the 1.16 build creates segfaults. 1.15 works fine. (Though suffers from extreme slowdown when I try to record it.)




OpenArena 0.8.0

Post Scriptum: OpenArena 0.8.0 has arrived in a bigger than 300 MB archive. It contains some new media and "mission packs"
Missionpack is basically the trademarkless codename of Quake III Team Arena game code and since we've completed the minimal essential assets for it in this version it's 'playable' to the extent where you can score points in Harvester, Overload and One Flag CTF nicely. Among the game types is the 'annoying voice system' where you press a key and it says stuff audibly.

I don't really understand, but will check it out in 2.5 minutes.



Post Scriptum 2: The Uzebox will apparently be completely free as in freedom. As this note appeared yesterday on the project's homepage:

Following many requests, all sources and schematics will be published by August 24th '08. That's pretty soon so stay tuned! And everything will be released under fully free, open source licenses...open software, open hardware...hope you enjoy!