You might remember end of last year's Game Off game jam sponsored by Github. The winners have been annouced a while ago, and while again quite a few submissions were using closed source game engines, the overall winner isn't.
So make sure you don't miss Sealed Bite, a fun little/short jump and run:
Obvious inspiration comes from the very popular Celeste game.
You can find the source code here, and not all that surprising it utilizes everyone's favorite Godot Engine :) Sadly the graphic assets are quite a bit less free (CC-by-NC-ND).
Let us know if you enjoyed this gem of a game on our forums!
Showing posts with label 2d. Show all posts
Showing posts with label 2d. Show all posts
Thursday, January 09, 2020
Thursday, August 15, 2019
SuperStarfighter, a local multiplayer game made with Godot
Looks like FOSS game development with Godot is a breeze :)
Get it on Itch.io or find the source code here.
Hat-tip to GoL.
For commenting please visit our forums.
SuperStarfighter is a fast-paced local party game for up to 4 players. Outmaneuver and shoot your opponents in a 2d top-down arena, and become an intergalactic champion!
Get it on Itch.io or find the source code here.
Hat-tip to GoL.
For commenting please visit our forums.
Wednesday, June 26, 2019
Vegan on a Desert Island wants to become an ironic masterpiece
For the first time I heard of Vegan on a Desert Island I assumed it was some kind of bad joke, and frankly this impression lasted with me for a while. However, through some amazing persistence and determination from the developers, this upcoming title is slowly capturing the hearts of the libre development community through sheer charm and wits.
Tags:
2d,
platform-linux,
platform-osx,
platform-windows,
solarus,
voadi
Keeping up with KeeperRL: alpha 28 released, improves mod support
It has been a while since we last spoke of KeeperRL. The hybrid blend of dungeon building sim with roguelike features seems to be doing rather well, with a growing community and regular progress updates. The latest alpha has just been released, and this time it has a flavor for modding.
Tuesday, June 25, 2019
Tobu Tobu Girl, the first 100% libre Game Boy game, is getting a new deluxe edition
I've been holding on for too long to report this one, but now it seems to be the right time. Tobu Tobu Girl is a wonderful thing. Developed by the nice folks at Tangram Games (who previously brought us the equally libre titles Mr. Rescue and Duck Marines), this arcade platformer is very likely the first Game Boy title to be developed in a 100% libre environment, and that goes for both code and assets.
Monday, June 24, 2019
Let's keep an eye out for Cytopia
With city builder games climbing back into popularity, it was about time for a serious libre project to tackle the genre once again. After many years of abandoned efforts, it is now the turn of Cytopia to try to scratch that itch.
Wednesday, February 06, 2019
Solarus 1.6 is out, progress on Ocean's Heart
Some of you might remember previous coverage of Solarus, the Free Software Zelda-like ARPG engine that comes with its own complete game creation suite and a pretty impressive palette of Zelda fan games already available under its wing. As of last December, version 1.6 has been released, and while the changes under the hood are too many to number (check the full announcement and changelog here), it is worth highlighting the package now includes a more varied amount of libre tilesets, meaning developers now have available a wider choice of default non-proprietary graphics to use on their own creations. While the community is still very much focused around Zelda fan-games and their respective copyrighted graphics, this is an important first step to attract more developers and spark future libre game projects.
Tags:
2d,
genre-rpg,
oceansheart,
platform-android,
platform-linux,
platform-osx,
platform-windows,
rpg,
solarus,
zelda
Monday, October 24, 2016
DevCorner: Exciting news from the Godot Engine project
The Godot Engine ("the open-source answer to Unity3D") continues to make exciting progress with the recent stable release of version 2.1. Besides lots of small usability improvements to the GUI, the main new feature is a asset sharing store build right into the editor:
This should hopefully result in a lot of extremely easy to use assets, and I am looking forward to seeing a lot high quality assets from OpenGameArt.org transferred into it ;)
In related news, it was recently announced that there is work going on to allow C# (a extremely popular game scripting language also used in Unity3D) scripting in Godot besides the current Python based custom language. So this should lower the entry barrier for indie developers significantly, and maybe we will even see a conversion utility for open-sourcing simple Unity3D games?
Furthermore they are also working on a visual scripting system akin to Unreal's Blueprint or what you can use in the Blender Game Engine. Yeah, visual programming systems are usually pretty limited, but they have their use-cases and definitely lower the entry barrier for artists (map events or shader scripting). Or to put it in the Godot Engine developer's words:
Oh and last but not least, after long waiting the first version of the Godot based point and click adventure framework Escoria has been released. It is based on the work done for the pretty cool commercial game developed by the original team behind the Godot Engine, so it should be quite powerful. You can find the source code here and a nice manual here.
P.S.: There is also work on-going on a higher level networking support for Godot, which should really help with multi-player prototypes.
This should hopefully result in a lot of extremely easy to use assets, and I am looking forward to seeing a lot high quality assets from OpenGameArt.org transferred into it ;)
In related news, it was recently announced that there is work going on to allow C# (a extremely popular game scripting language also used in Unity3D) scripting in Godot besides the current Python based custom language. So this should lower the entry barrier for indie developers significantly, and maybe we will even see a conversion utility for open-sourcing simple Unity3D games?
Furthermore they are also working on a visual scripting system akin to Unreal's Blueprint or what you can use in the Blender Game Engine. Yeah, visual programming systems are usually pretty limited, but they have their use-cases and definitely lower the entry barrier for artists (map events or shader scripting). Or to put it in the Godot Engine developer's words:
To make it clearer, it is not our belief that forcing programmers to write code with visual blocks will result in a more efficient workflow. We know other game engines and solutions try to sell you this point of view, but rest assured that this is not our view or intention. We stand by programming and still believe it's the best.Sounds pretty good doesn't it?
So then, again, why visual scripting? Our goals with it are the following:
Please understand it as just an extra tool, not as a replacement to programming. It will be possible to use both GDScript and VisualScript as complementary tool in a same project.
- Provide a way for non-programmers to experience what developing in Godot feels like, by ensuring they have a way to manipulate their game's logic.
- Allow programmers to set up their scenes, AI, etc. in a way they can expose the coarse parameters and logic to level designers or game designers. This way, they can do tweaks without bothering programmers.
- Allow programmers to expose how data is organized in a visual way. Godot's VisualScript has so much flexibility in how the graph flows that it allows creating dialogue trees, coarse game flow, event handling, etc. with small effort.
Oh and last but not least, after long waiting the first version of the Godot based point and click adventure framework Escoria has been released. It is based on the work done for the pretty cool commercial game developed by the original team behind the Godot Engine, so it should be quite powerful. You can find the source code here and a nice manual here.
P.S.: There is also work on-going on a higher level networking support for Godot, which should really help with multi-player prototypes.
Monday, January 18, 2016
DevCorner: Superpowers HTML5 collaborative game maker open-sourced!
Great news for HTML5 game developers: a few days ago Superpowers was released under the ISC license.
What is Superpowers? A game development platform (an integrated editor but you can collaborate in realtime online; how cool is that! :D ) for making HTML5 games using TypeScript (a superset of Javascript). But you will also be able to work with other languages, so far support for the well known LÖVE2D is available.
Learn more in this video:
The source is available here and there is also an repository with a few sample games. If you like what they are doing, please consider becoming a supporter.
Looking forward to your new HTML5 games!
What is Superpowers? A game development platform (an integrated editor but you can collaborate in realtime online; how cool is that! :D ) for making HTML5 games using TypeScript (a superset of Javascript). But you will also be able to work with other languages, so far support for the well known LÖVE2D is available.
Learn more in this video:
The source is available here and there is also an repository with a few sample games. If you like what they are doing, please consider becoming a supporter.
Looking forward to your new HTML5 games!
Tuesday, January 05, 2016
Best Open Source Top-Down Space Shooter : Super Space Invader
Lasers, rockets, shields, health regeneration, pixels. You know. The good stuff. Just nicely packaged with levels of just the right duration and hardness, persistent upgrades, shaders, reverb...
Two buttons are enough to play, since that was one of the themes of Ludum Dare #34, in which the game came #74 among 1638 jam entries.
Supser Space Invader was made with LÖVE (v0.9) and thus runs on Linux, OS X, Windows.
The source is available on GitHub under zlib/libpng.
Tags:
2d,
arcade,
genre-shooter,
linux,
love,
löve,
osx,
platform-linux,
platform-osx,
platform-windows,
windows
Wednesday, October 07, 2015
Games with G (Gorynlich & Gigalomania)
Great news for people who like GGGGames ;)
The author of the new action roguelike dungeon crawler kind of darwen mayham game Gorynlich was so kind to inform us his game. It comes with this funny trailer (and some great programmer's art :p ):
The code is licensed under the LGPL, while the assets are only freeware right now. But the author seems to be open to look into replacing the assets with Creative Commons licensed ones if someone is interested in doing so.
Gorynlich is done by the same author as the ASCII game Goblin Hack by the way.
Another nice game starting with G, is the awesome remake of the oldie Megalomania, appropriately called Gigalomania!
The author is still looking for improved art asset contributions, but the game itself is already quite playable (even on mobile devices and a bunch of other rare systems!). Also check out the other two cool games by the same developer: Erebus RPG and Conquests (a Civ like game).
The author of the new action roguelike dungeon crawler kind of darwen mayham game Gorynlich was so kind to inform us his game. It comes with this funny trailer (and some great programmer's art :p ):
The code is licensed under the LGPL, while the assets are only freeware right now. But the author seems to be open to look into replacing the assets with Creative Commons licensed ones if someone is interested in doing so.
Gorynlich is done by the same author as the ASCII game Goblin Hack by the way.
Another nice game starting with G, is the awesome remake of the oldie Megalomania, appropriately called Gigalomania!
The author is still looking for improved art asset contributions, but the game itself is already quite playable (even on mobile devices and a bunch of other rare systems!). Also check out the other two cool games by the same developer: Erebus RPG and Conquests (a Civ like game).
Tags:
2d,
conquests,
erebus,
genre-roguelike,
gigalomania,
Gorynlich,
strategy
Monday, August 10, 2015
Mini Sci-Fi Open Source Tower Defense Game
Purely by chance, I found an obviously abandoned but still fun to play mini tower defense with a skippable tutorial level and two playable missions, beautiful graphics and performance settings.
To be a master is to spam en mass
So you place towers and the shoot enemies that move towards your base. I know this! Being an impatient player type, I skipped past the tutorial and was annihilated in level 1.
Short enough messages in a hard enough tutorial level
The degree of my destruction was such, that I was thankful for the tutorial being there at all. Even though I did die in it, it taught me enough about the all-or-nothing early game (which some might refer as to "unbalanced") to get my strategy right.
Turn off for speed. Turn on for awesome!
You get 3 towers: that allows you to build more tower, one that allows you to shoot more and one that shoots. You can block paths and create mazes. There are no tower upgrades and that's okay.
All the plot. Space to continue. Take that non-skip-able intro video AAA games!
Mission #3 is not possible to win (prove me wrong) but it was a great experience to find that I was able to beat the tutorial mission after all. By deviating from the given instructions! If that's not freedom (besides being open source) then I don't know what is!
Yeah right...
Come to think of it, the ridiculousness of level 3 practically speaks "dear player, you should totally fork and make new levels!"
Made with love2d
The last commit to Turres Monacorum was in May 2014 and the game was made at a game jam. My experience dictates that this won't be picked up by the original developers any more but to any player with love2d installed, it will come as a wonderful, visually polished snack!
Download the mini tower defense game from the github release page and enjoy!
Thursday, January 08, 2015
Monday, December 15, 2014
Godot Winter Game Jam
Godot winter icon
A game dev jam to create a winter-themed open source game was community-initiated at the Godot forums. The (vote-determined) winner will get a budget of USD 50 to have donated to an open source project of their choice.
What is Godot?
Godot editor
Godot is a game engine. No wait, it's actually a game development IDE with its own Lua-based scripting language.
As far as I can tell, it's a promising project that is a bit buggy, especially when it comes to mobile exports. It has some UI flaws (subjectivity warning) but still, open source Godot is more appealing than proprietary Unity 3D.
If you want to try making a game in Godot, I recommend this official tutorial as a starting point. Good luck & great success to you!
What else?
Another way to support Godot: "like" it as a Unity 3D alternative on alternativeTo.
Sunday, July 13, 2014
Duck Marines, FOSS remake of ChuChu Rocket
Thanks to Tangram Games for pointing out to us that they just released version 1.0 of their local multiplayer game Duck Marines.
They describe it as:
For those not familiar with the original on the Dreamcast here is a small description of the gameplay:
They describe it as:
Duck Marines is a cross-platform free software PC remake of Sonic Team’s ChuChu Rocket.But see for yourself:
Duck Marines attempts to recreate the magic from the local multiplayer of ChuChu Rocket while adding new elements like mini games, a level editor, colorful pixel art and more.
For those not familiar with the original on the Dreamcast here is a small description of the gameplay:
The goal of the game is to get as many ducks into the submarine of your color. Gray ducks give you one point, gold ducks give multiple points and pink ducks will trigger an event or mini game.Source-code (zlib) can be found here, assets are licensed under the CC-by-NC-SA/ND. Build with the great Lua 2D game framework LÖVE by the way.
Guide the ducks towards your submarine by placing arrows on the ground. When walking over an arrow ducks will instead walk in the direction the arrow is pointing.
Beware of the blue predators. Predators love to eat ducks and will kill a large number of your ducks if they reach your submarine. Try instead to guide the predators to the other players’ submarines using your arrows.
Wednesday, February 05, 2014
KeeperRL and OpenIG
Two interesting projects I recently came across:
1. KeeperRL:
Description from the author:
2. OpenIG:
A real classic is being reimplemented as OpenIG (follow the development blog here). Interestingly the original developers have granted the rights to all the game's data to be freely (as in beer I assume) distributed with the new Java based engine.
Time to jump into the 4X games again ;)
1. KeeperRL:
Description from the author:
KeeperRL is a Dungeon Keeper and Dwarf Fortress inspired dungeon simulator built on top of roguelike mechanics. My vision is that you are a Sauron-like character, searching for ultimate knowledge of destruction. What makes the game different from other RTS is that you can, and are encouraged to, control your main character and lead your minions to an open war. The characters use equipment, scrolls, potions, spells, and other things you would expect in a roguelike. Combat is turn-based and very tactical. The whole world is procedurally generated, and there is adventure mode too.See a video of the (still in ASCII graphics) action here and the GPL licensed code here. Latest development release can be downloaded here (Win&Linux).
2. OpenIG:
A real classic is being reimplemented as OpenIG (follow the development blog here). Interestingly the original developers have granted the rights to all the game's data to be freely (as in beer I assume) distributed with the new Java based engine.
Time to jump into the 4X games again ;)
Tuesday, January 07, 2014
Code Combat: Open Source Javascript Tutorial Gamification (In A Good Way)
Code Combat is a javascript programming learning IDE wrapped in a delicious cute RPG/2D RTS packaging that runs in the browser without any plugins. They recently announced their open source/free art release.
The current set of Code Combat tutorials starts with directional movement and activation of pre-programmed behavior, continues with coordinate movement and targeting and conditional behavior and continues towards prediction calculations.
Editor GUI
There is an editor, officially described as "broken". I can confirm that the text editor was slow when I tried using it. :)
All in all, a very exciting project. I have noticed a few possible drawbacks so far:
- It's not yet clear which parts will not remain proprietary. It looks like the excellent humor (writing) unfortunately will do so (legal page).
- The music tends to be too exciting to code to.
- There's a CLA requirement for contributing.
What do you think? Persuaded to work on a HTML5 game yourself perhaps, seeing that this performs okay? :)
Tags:
2d,
codecombat,
genre-educational,
genre-rts,
platform-html5,
programming,
tutorial
Wednesday, December 25, 2013
December RTS updates
Merry Christmas from FreeGamer!
As a nice present from the 0 A.D. team, the new Alpha 15 Osiris was released today:
Lots of great new features and especially multiplayer games should be now much easier to do with hosting improvements and a lobby for browsing available games.
Another open-source RTS engine (using Mono/C# though) has also released a new version: OpenRA. Currently it is still geared toward running an assortment of older Command & Conquer based games, so you need to own these for the data. But this release adds lua scripting for the creation of custom missions, so maybe someone will come up with a libre game to run on this engine.
Last but not least, a new version of Warzone2100 was released about a week ago. This one actually includes some higher resolution textures, which is hopefully the first step to officially integrate all the awesome new art assets from the art revolution project.
Speaking of WZ mods: There is also an interesting new tower-defense mod currently being developed.
As a nice present from the 0 A.D. team, the new Alpha 15 Osiris was released today:
Lots of great new features and especially multiplayer games should be now much easier to do with hosting improvements and a lobby for browsing available games.
Another open-source RTS engine (using Mono/C# though) has also released a new version: OpenRA. Currently it is still geared toward running an assortment of older Command & Conquer based games, so you need to own these for the data. But this release adds lua scripting for the creation of custom missions, so maybe someone will come up with a libre game to run on this engine.
Last but not least, a new version of Warzone2100 was released about a week ago. This one actually includes some higher resolution textures, which is hopefully the first step to officially integrate all the awesome new art assets from the art revolution project.
Speaking of WZ mods: There is also an interesting new tower-defense mod currently being developed.
Tags:
0ad,
2d,
3d,
genre-rts,
openra,
platform-linux,
platform-osx,
platform-windows,
warzone2100
Saturday, December 14, 2013
Tales of Maj'Eyal (ToME) version 1.1.0 and Steam edition
The great roguelike RPG Tales of Maj'Eyal (ToME) is available as a new version (1.1.0) nicknamed "Full Steam Ahead". Here is a slightly older trailer for version 1.0.5.:
Release highlights:
Release highlights:
Interestingly it has also been "greenlit" on the popular game distribution channel Steam, so if you want to donate to the developers you can also do it by buying ToME through this channel. The currently discounted version includes a DLC with an updated UI (and the hint for a Steampunk themed extension) which seems to me like a planned way of funding the development of the game in the future.
- New necromancer tree: Animus
- All achievements now feature beautiful 128x128 images
- Improved Alchemist interaction with its golem
- Tons of fixes and balance adjustements
- Many improvements for addon creators, including a way to enable debug mode and a tool (inthe debug menu) to register and upload addons to te4.org directly from the game.
- Includes a Fez. Fezzes are cool!
Saturday, October 12, 2013
Frogatto & Friends looking to be "greenlit" on Steam
We have mentioned in the past a few times that it is a common misconception that FOSS games need to be also "freeware", and in fact the opposite can be quite beneficial to the overall development of a game or the engine it is build on.
The 2D jump & run Frogatto & Friends has been for sale on mobile platforms for a while now, and its really high quality game-play and graphics are definitely a notch above most other open-source games:
All of it is possible through the use of their awesome open-source engine Anura.
Now they are looking to sell their game also on desktop computers through the very popular Steam digital distribution platform. You can vote for inclusion here.
As far as I am aware this is the first open-source game that actually aims to be sold through this channel, but recently another one, Warsow, was actually approved for inclusion as a freeware title.
As a launch of their "greenlight" campaign, the creators of Frogatto & Friends have started a Q&A session on reddit, where you can learn more about them and their awesome game(s).
Unrelated to that: please also check out our own "sub-reddit" about open-source gaming :)
The 2D jump & run Frogatto & Friends has been for sale on mobile platforms for a while now, and its really high quality game-play and graphics are definitely a notch above most other open-source games:
All of it is possible through the use of their awesome open-source engine Anura.
Now they are looking to sell their game also on desktop computers through the very popular Steam digital distribution platform. You can vote for inclusion here.
As far as I am aware this is the first open-source game that actually aims to be sold through this channel, but recently another one, Warsow, was actually approved for inclusion as a freeware title.
As a launch of their "greenlight" campaign, the creators of Frogatto & Friends have started a Q&A session on reddit, where you can learn more about them and their awesome game(s).
Unrelated to that: please also check out our own "sub-reddit" about open-source gaming :)
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