Saturday, October 12, 2013
Frogatto & Friends looking to be "greenlit" on Steam
The 2D jump & run Frogatto & Friends has been for sale on mobile platforms for a while now, and its really high quality game-play and graphics are definitely a notch above most other open-source games:
All of it is possible through the use of their awesome open-source engine Anura.
Now they are looking to sell their game also on desktop computers through the very popular Steam digital distribution platform. You can vote for inclusion here.
As far as I am aware this is the first open-source game that actually aims to be sold through this channel, but recently another one, Warsow, was actually approved for inclusion as a freeware title.
As a launch of their "greenlight" campaign, the creators of Frogatto & Friends have started a Q&A session on reddit, where you can learn more about them and their awesome game(s).
Unrelated to that: please also check out our own "sub-reddit" about open-source gaming :)
Wednesday, October 17, 2012
Crowdfunding Games Into Freedom
- Monster 2, a JRPG which has been open source for a while but then was closed during a upgrade of game data/content, will be released under the Give it Your Own License, License if it reaches its goal of USD 1500,-.
- Tumblegonk, a yet unreleased simple puzzle game, will be released under GPL if it reaches its goal of USD 850,-.
There are few alternatives of making money with open source game development that comes to mind:
- Make the engine open source and the game data freeware but sell it on closed platforms, like Frogatto (iOS version is for-pay).
- Port existing open source games to closed platforms like in the case of Word War Vi (iOS version is for-pay - read the original developers' thoughts on this in this forum post).
- [Warning: self-promotion] Sell additional, proprietary game data extra, while having the engine and base assets available under free licenses, like Nikki and the Robots (Story Episodes are proprietary and for-pay).
- Donations. Some open source games accept them. The only game with compelling data on this is FLARE. I don't know of any open source games that fund full-time development through donations.
Oh, and Bitcoin! We need more Bitcoin action! FOSS game developers! Open up a wallet on for example blockchain.info and share your wallet address! As for Flattr... I don't know any more...
There is a long and old discussion about whether it is possible to make money and on TumbleGonk's crowdfunding campagin on our forums.
Thursday, July 05, 2012
Open Source Game Summer Screen Shorts 2012 #2
Thursday, May 10, 2012
Cube Train, Frogatto development and LPC
But first things first... the frogatto developers made us aware that there is a new game based on their really nice 2D engine, called Cube Trains:
Note that, just like frogatto, the final version will cost a few pennies, but the engine is totally FOSS and the current Beta is still free to download.
This seems to fit to the general idea of the folks behind this engine as they outlined in the email to us:
I'm really glad we now have a second major title done in frogatto's engine, because we're gradually trying to position frogatto's engine as an open-source alternative to closed-source packages like GameMaker or RPGMaker; partly just because development tools are one software category that benefits far more than other categories from being open-source, but also because our engine technology is a lot better than GameMaker; we're fully GPU-accelerated, and we've got a much better internal programming language. We've got a ways to go, since GameMaker still has a bunch of advantages over us on the gui side, but we're getting there.Which seems like a pretty good idea to me, and looking at the awesome features they recently showcased in three tutorials (1,2,3) I wholeheartedly agree with the comment on their superior engine technology!
Cube Trains is not one of them, but eventually, we're hoping to build a stable of "starter kits" for different game types - like GameMaker has, built under a CC0 license so they're suitable not just for GPL games, but for absolutely anything (indie titles being a big one). Hopefully that was we can get a bunch of people from the indie gaming crowd behind an open-source tool.
Speaking of the frogatto engine and tutorials I can elegantly lead to my other topic today, as the people behind the currently pre-warming Liberated Pixels Cup, aka our friends from OpenGameArt, are also endorsing the use of that engine as outlined here. The have also recently featured another really nice 2D game dev. tile editor, and hot of the press is the news that the Mozilla foundation has joined the FSF and Creative Commons as a main sponsor of the event!
With Mozilla also came a significant cash contribution, which means that the initial goal of US$ 10,000 has been reached, but you can still up the ante!
It seems that this comes along a general push from the Mozilla Foundation towards more HTML5 gaming (now part of the LPC too), supported by the fact that they have recently released a nice RPG game demo (BrowserQuest) and are working even on a 3D engine called Gladius.
Ah and not to forget: OGA has also recently added a nice featured tutorial section to their site... so nothing is holding you back to finally become an active part of the FOSS game-development community... yes, I said YOU! :D
Friday, April 22, 2011
Humble Indie Bundle's Source Releases
- When a game has a source release, which is not FOSS-compatible (shy source), contributions will only come from people with high interest in the game. This will improve the game.
- When a game has a FOSS-release, in addition contributions will come from people who think that the game enriches the community. This will improve availability and usability of the game.
Saturday, June 13, 2009
Platformer roundup
I thought I'd check out how Super Tux development is going. I grabbed the lastest svn, compiled, and performance was so abominable that it took me a minute just to quit. It didn't help that it was placed half-off the screen (probably because I have a dual screen setup) Super Tux used to run fine. I'll hold my hands up and say I'm using an nvidia chipset and the open source driver without any significant OpenGL Acceleration, but it's a 2D game. I hope they work on some kind of OpenGL-less fallback.
One little-known but very promising platformer is Mole Invasion. The website is mainly in French, but there is a dedicated English page. The game language defaults to English. The current release is version 0.4, and the first thing you notice is the Mario-like logo; obviously the inspiration for the gameplay. The second thing you notice is the performance - it runs great. It's really smooth, the animations are good, the characters move well, and there's plenty of variation. A lot of the levels are obviously made with testing in mind, and some of the graphics are still a bit raw, but otherwise it was a fun experience.
Mole Invasion feels like it is headed in the direction that Super Tux should have been. I can't help but feel that Super Tux development has significantly lost it's way. The first few post-GotM releases of Super Tux were very promising, and very well received. That was now several years ago, and little has changed for the better, some questionable decisions (move to OpenGL), and new milestones seem on the other end of a development void.
There's a new Parallel Realities game out. The Legend of Edgar is a platform game with a fantasy setting. I had a go with 0.1, which is playable with a single player storyline. For me, it suffers from the same issues I have with Blob Wars: Metal Blob Solid - the movement is just way too slow. It takes many minutes to navigate levels to the point that exploring a level is just tedious as you wait for your character to amble his way around.
Remember Frogatto is a old-style platformer starring an anthropomorphic frog, championed by the lead developer of Battle for Wesnoth? It celebrates pixels and thrives on cute blocky graphics. There are updated Frogatto builds for Windows and Mac from the weekend, although pious Linux users must compile from source. I couldn't compile it. I had previously, and it was looking promising! Anybody else managed to compile it on Fedora?
The next version of Widelands - based on the classic RTS gameplay of Settlers II - is fast approaching. "Build 14" will come with GGZ support, making it much easier to find multiplayer opponents. Map auto-generation, lots of other small enhancements, more campaigns and a better beta testing phase should make this the Widelands release well worth playing.
Friday, September 12, 2008
Tumbleweed
Well there was some, but let's tidy it up for a bit.
These days following Free Software game news is much easier, since we have planet.freegamedev.net. That place is ace but it means that the motivation to post here has dwindled. Still, for addicts, I suggest you tune in to there. I know I do.
For instance, if you did, you'd know that there's an updated version of Yo Frankie! (of Apricot project fame) available for download. Funnily enough, the post is no longer up as there was a problem with it (at least there was for me). Still, here is the download URL, and it uses 0launch which I'm afraid to say I really dislike.
You can also check out FreeCol 0.8-alpha2. I like that they are releasing early, releasing often. Future maintainers pay attention!
Another project that adopts that practise is Battle for Wesnoth. 1.4.x and 1.5.x updates are out with lots of polish. One wonders how much polish will go into that game before it loses momentum. There was hope that some of the community energy that goes into Wesnoth may move into the Silvertree project but at the moment it's somewhat stalled that did not happen and the lead developer is busy with some Frog-platform-like game called Frogatto (googlecode).
JCRPG looks ace these days. Lots of updates on the planet for that one. I love the pixelization on this shot :lookright: which enhances the "classic" (old-school) nature of the game experience. It's one of either a magic monkey brush or a depth of field shader. With loads of optimization lately as well means JCRPG won't need a mean machine to run.
Penultimately, why not take TORCS 1.3.1-test1 out for a test drive? There's a lot of momentum with TORCS development lately and to be honest I was pleasantly surprised how fun it was the last time I played it. It's a good game.
Finally, project admins, did you know that now Sourceforge offers a service called Hosted Apps - that is, they host MediaWiki and phpBB for you, all integrated with SF.net logins. Check out the announcement. Damn, all that effort of mine for nothing.











