Some of you might remember previous coverage of Solarus, the Free Software Zelda-like ARPG engine that comes with its own complete game creation suite and a pretty impressive palette of Zelda fan games already available under its wing. As of last December, version 1.6 has been released, and while the changes under the hood are too many to number (check the full announcement and changelog here), it is worth highlighting the package now includes a more varied amount of libre tilesets, meaning developers now have available a wider choice of default non-proprietary graphics to use on their own creations. While the community is still very much focused around Zelda fan-games and their respective copyrighted graphics, this is an important first step to attract more developers and spark future libre game projects.
Showing posts with label genre-rpg. Show all posts
Showing posts with label genre-rpg. Show all posts
Wednesday, February 06, 2019
Solarus 1.6 is out, progress on Ocean's Heart
Some of you might remember previous coverage of Solarus, the Free Software Zelda-like ARPG engine that comes with its own complete game creation suite and a pretty impressive palette of Zelda fan games already available under its wing. As of last December, version 1.6 has been released, and while the changes under the hood are too many to number (check the full announcement and changelog here), it is worth highlighting the package now includes a more varied amount of libre tilesets, meaning developers now have available a wider choice of default non-proprietary graphics to use on their own creations. While the community is still very much focused around Zelda fan-games and their respective copyrighted graphics, this is an important first step to attract more developers and spark future libre game projects.
Tags:
2d,
genre-rpg,
oceansheart,
platform-android,
platform-linux,
platform-osx,
platform-windows,
rpg,
solarus,
zelda
Saturday, December 13, 2014
Strife: Veteran Edition
Just in case you can stand having Steam DRM installed in your system, I recommend taking a look at Strife: Veteran Edition. Strife is a Shooter/RPG based on the Doom Engine and dating back to 1996. The developers for this new remake had the wits and sensibility to use the Chocolate Doom engine as the main code base, which is, of course 100% licensed under the GPL. With so many top quality Free Software engine remakes around here, it really astounds me why so few developers choose to use them on modern HD remakes and ports (I'm looking at YOU, upcoming remake of Heroes of Might and Magic III not using VCMI).
As mentioned, so far the game is available exclusively on Steam, but I'm pretty sure a DRM-free GOG version will eventually follow, as it usually does.
Code License: GPLv2 + LGPL
Assets License: Proprietary
Tuesday, September 23, 2014
Citadel makes big promises
There's a new big remake effort a-brewing in the Free Software world, this time for prominent shooter/RPG, System Shock. under the shape of project Citadel. According to project description, the goal is to recreate the original game using the widely known GPLed platform Darkplaces Engine, upgrading the game's graphics to full 3D but keeping game aesthetics close to the origianl game. Added modding capabilities and cooperative multiplayer will also be a part of the project.
Details, however, are somewhat scarce, so far, as development is happening behind closed doors, and creator Josiah Jack just announced the existence of the project itself after months of programming in secret. While the code will certainly be all GPL or GPL-compatible due to Darkplaces licensing requirements, the game appears to rely on original proprietary assets, as well as using its own whose license nature is yet to be disclosed.
With a release date planned for the the 23rd of December, System Shock's CD release anniversary, I guess we'll have to wait and see if this project will deliver.
Saturday, December 14, 2013
Tales of Maj'Eyal (ToME) version 1.1.0 and Steam edition
The great roguelike RPG Tales of Maj'Eyal (ToME) is available as a new version (1.1.0) nicknamed "Full Steam Ahead". Here is a slightly older trailer for version 1.0.5.:
Release highlights:
Release highlights:
Interestingly it has also been "greenlit" on the popular game distribution channel Steam, so if you want to donate to the developers you can also do it by buying ToME through this channel. The currently discounted version includes a DLC with an updated UI (and the hint for a Steampunk themed extension) which seems to me like a planned way of funding the development of the game in the future.
- New necromancer tree: Animus
- All achievements now feature beautiful 128x128 images
- Improved Alchemist interaction with its golem
- Tons of fixes and balance adjustements
- Many improvements for addon creators, including a way to enable debug mode and a tool (inthe debug menu) to register and upload addons to te4.org directly from the game.
- Includes a Fez. Fezzes are cool!
Thursday, November 28, 2013
Zelda can now be free as in freedom
Not only from the clutches of Ganondorf, but also from the dominion of proprietary software. All thanks to the magnificent Solarus Engine, a GPLed, SDL-based, 2D action RPG engine. This amazing project aims to provide a stable and easily customizable platform for users to create their own Zelda-like games, and so far, I must say, I am darn impressed by what I've seen. The engine already has two incredible launching titles, named The Legend of Zelda: Mystery of Solarus DX, and a parody of the former, Mystery of Solarus XD. Both are true love letters to the classic SNES RPG, The Legend of Zelda: A Link to the Past, and amazing and enjoyable games on their own.
![]() |
| Mystery of Solarus DX |
But hark, the mere words of a mortal make no justice to the grandiosity of this undertaking. Sheathe thy sword, get thy green cap and ready yourself to adventure! You can start by marching straight to the Solarus download section, or, if your intentions are more creative, you can check the various sources here, and the quest editor here.
Code License: GPLv3
Mystery of Solarus DX Artwork License: Mixed (original Solarus assets under CC-BY-SA, but the game also uses spritework taken directly the A Link to the Past rom)
Tags:
genre-rpg,
platform-android,
platform-linux,
platform-osx,
platform-windows,
rpg,
sdl,
solarus,
zelda
Tuesday, November 19, 2013
Lips of Suna 0.8.0 released
And another great new release :)
Our favorite work in progress & not quite serious anime RPG Lips of Suna bumps its release number to 0.8 (change-log).
Most notable changes:
Addition (2013-11-21): Now there are also windows binaries available.
Our favorite work in progress & not quite serious anime RPG Lips of Suna bumps its release number to 0.8 (change-log).
![]() |
| I know what you are thinking... |
Comment away below or in our forums.
- New player model and animations contributed by gruntunbur.
- Lots of sound effects contributed by qubodup.
- More powerful animation blending.
- Performance improvements.
- Better eye, face and hair color customization.
- Fixed the AI not being able to use many kind of weapons correctly.
- Procedural map area placement and planning system.
- Procedural dungeon generation with corridors, rooms, treasures and monsters.
- Balanced the movement speed and physics behavior of player characters.
- Terrain chunks close to the player character load much faster.
Addition (2013-11-21): Now there are also windows binaries available.
Monday, September 30, 2013
Valyria Tear 0.6.0 released
I have to admit that we are a bit slow on reporting the news on FOSS gaming projects with we actually host ourselves via the freegamedev.net forums. Valyria Tear is sadly no exception, and their new 0.6.0 release has been out a few days already. Sorry to all whom this may concern.
For those not in the loop, Valyria Tear is based on the engine of Hero of Allacrost and aims to be an all FOSS jRPG. To give you a better idea of the game-play, here is a (slightly older) cool video of it done by some Linux enthusiasts:
(Thanks also to Rootgamer who reminded me of this news).
If you like the new release, give them some praise on our forums!
For those not in the loop, Valyria Tear is based on the engine of Hero of Allacrost and aims to be an all FOSS jRPG. To give you a better idea of the game-play, here is a (slightly older) cool video of it done by some Linux enthusiasts:
(Thanks also to Rootgamer who reminded me of this news).
If you like the new release, give them some praise on our forums!
Wednesday, August 28, 2013
WebGL dungeon crawler Moonshades now FOSS
More browser-based RPG goods for you today: the developer behind the game Moonshades recently indicated on the Opengameart.org forums that this neat old-school (ok not as old-school as Heroine Dusk) dungeon crawler is now fully open-source.
Have a look at the alpha game-play:
It seems the entire game (including the source-code) is released under the rather art focused Creative Commons Attribution (cc-by 3.0) license, but since that is pretty compatible even to the GPL, this shouldn't really matter at all.
Have fun playing!
Have a look at the alpha game-play:
It seems the entire game (including the source-code) is released under the rather art focused Creative Commons Attribution (cc-by 3.0) license, but since that is pretty compatible even to the GPL, this shouldn't really matter at all.
Have fun playing!
Monday, August 12, 2013
Lips of Suna 0.7.0 released
After a long hibernation a new version of the 3D RPG Lips of Suna was released today!
More screenshots here, and there are quite a few great new features:
![]() |
| Take that you, ermm brown something? |
More screenshots here, and there are quite a few great new features:
- New terrain system.
- More responsive controls.
- Real single player mode.
- New spell and enchantment systems.
- Many graphical improvements.
- Added limited scope game modes.
- Improved script performance.
- Extended character modeling support.
- User interface improvements.
- Improved mod loading.
- Major code cleanup.
- Several less interesting changes.
Thursday, June 13, 2013
Lost Sky Tactical J-RPG [PyGame]
Lost Sky is a PyGame-based Tactical J-RPG that runs on Linux, OS X and Windows.
To play on a system that has mercurial and pygame installed, run:
Code License: New BSD
Content License: Various: PD, CC-BY 3.0, CC-Sampling+ (non-free), Unknown
To play on a system that has mercurial and pygame installed, run:
hg clone https://bitbucket.org/featheredmelody/lost-sky-project-public cd lost-sky-project-public/Story\ of\ a\ Lost\ Sky/ chmod +x srpg.py ./srpg.py
Lost Sky screenshots
Story of a Lost Sky is a Turn Based Strategy RPG with gameplay that is similar to Fire Emblem. Units are placed on a tile map and each side takes turns moving and attacking. Outside the battle map, the player is able to customize their characters and equip new spells and traits.This project was discovered by seeing a link banner on Valyria Tear's blog. Yay networking!
Code License: New BSD
Content License: Various: PD, CC-BY 3.0, CC-Sampling+ (non-free), Unknown
Thursday, March 07, 2013
Erebus RPG for Desktop, Tablet and Smartphone
Features:
- Classic point-n-click style RPG, with dungeons to explore, enemies to fight, NPCs to talk to, sub-quests to complete, scenery to interact with, weapons, treasure and other items to find.
- Also supports Rogue-like keyboard controls.
- Multiple quests (currently three, more will be added as development progresses!)
- Choice of starting characters (currently Barbarian, Elf, Halfling, Ranger, Warrior).
- Start straight into the action - none of this "For your first quest, please find your next door neighbour's pet cat".
- Vector-based world rather than tile-based - so items/scenery can be placed in any position, or aligned in any direction.
- 2D animated graphics, with zoom in/out, and lighting effects.
- Completely free and Open Source - no ads, unlike many free Android apps.
- User interface optimised to work with mouse, keyboard and/or touchscreen.
- Cross-platform - available for Windows, Linux, Nokia Symbian and Android devices.
Code License: GPLv3+
Content License: Various (Most DFSG approved, CC-BY 2.x might be problematic)
Tuesday, February 26, 2013
Winter Shorts 3: PyWeek #16 in April, Rainbow Rooms, Valyria Tear on OS X
PyWeek #16 in April
PyWeek logo
PyWeek is a game jam that obviously goes on for one week and requires the use of Python. It takes place online and there are overall winners in team and solo categories, as well as awards. The dates of the 16th PyWeek challenge are 00:00 UTC April 14, 2013 to 00:00 UTC April 21, 2013. Registration opens on 15. March 2013.
There is a message board for the community and there are interesting methods to publish Python games as HTML/JavaScript using pyjs, as demonstrated by the PyWeek #15 entry Kaos.
License Requirements: At least Shared Source required. Free software licenses recommended.
PyWeek #15 Entry: Rainbow Rooms
Rainbow Rooms is a physical-nonsense-maze puzzle game based on libtcod.
Various fonts are being used, some of which might be problematic license-wise for including in for example Debian's official repositories but it should be possible to replace them in less than two hours including research and documentation.
Code License: GPLv2
Content License: Unclear
Valyria Tear: "Final Release of Half-Episode I"
New Valyria Tear GUI screens
Valyria Tear Half-Episode I has been released, which I suppose we can take as 50% of Episode I's acts being complete.
The release brings new graphical interfaces and development is ongoing.
An OS X version can now also be grabbed from the OSX thread.
Code License: GPLv2
Content License: Various (DFSG approved)
Tuesday, October 02, 2012
Promising Open Source jRPG: Valyria Tear
Valyria Tear [blog, GitHub] is making stable progress! One new code contributor on GitHub, one new art contributor on OpenGameArt, a stable commit history.
If you are looking for a free, open source jRPG and are done with Fall of Imiryn, then this is the place for you to test, develop and contribute!
git clone https://github.com/Bertram25/ValyriaTear.gitValyria Tear is easy to compile with CMake and features about 30 to 60 minutes of gameplay so far.
cd ValyriaTear/
cmake .
make
./src/valyriatear
Tuesday, August 28, 2012
OpenMW 0.17.0: Changes and Freedom(!?)
video: OpenMW v. 0.17.0 Commentary
The OpenMW engine re-implementation for proprietary RPG classic Morrowind brings fixes, a pause menu, camera modes and proper player control, potion usage, drain/fortify dynamic stats/attributes magic effects and other changes in release 0.17.0.
Work has also begun on an Editor and The Example Suite.
A Free-as-in-Freedom OpenMW game?
The Example Suite is going to be a small standalone game that does not contain any Bethesda owned art assets. Therefore, even those who do not own Morrowind will be able to play with OpenMW and test it.The project uses the "Release early and often" mantra and so hopefully we will have an early build available for download soon.
If you can help with; skills in animating, music, sounds, modeling or are an experience modder please visit The Example Suite forum.
An editor for OpenMW!
The OpenMW Editor is necessary in order to implement the post 1.0 features that the original Morrowind engine isn't capable of. It's currently a one man project and he could use some help. Visit the OpenMW Editor forum.
Additional links:
Tuesday, August 07, 2012
Flight of the Maxima 0.4 (Lin/Win Roguelike/RPG)
Image: A kitchen in TFM
The Flight of the Maxima (TFM) is an unlikely fusion of Sci-fi, dark comedy and medieval Christianity.
It is a free roaming roleplaying computer game where you can explore vast lands, talk to an extremely diverse amount of people, and do a lot of crazy things that certainly sounded like a good idea at the time.
There's also a central story element that begins with you suddenly finding yourself a long way from home and dealing with… well let's not spoil things just yet.
The game can run on Linux and Windows, is intended to run on Mac (untested as of late), and both the games code and it's assets are Open Source (BSD), which means you can modify and redistribute the game nearly any way you want.
The game compiles fine for example on Arch Linux 64bit (with these hints). One license problem is the use of non-free FMOD but if I understand correctly, that dependency is optional.
Video: First steps in TFM 0.4
Thursday, July 05, 2012
Open Source Game Summer Screen Shorts 2012 #2
Haunts: The Manse Macabre is a BSD-code/CC-BY-NC-SA-art Kickstarter-funded, turn-based RPG(?). There are still a few hours left to contribute to additional features.
Sintel: The Game, currently completely CCBY3-licensed, just had their first alpha release! They have original voice acting and all! (Although I did not manage to get it running on Linux yet).
Irrlicht-based cute Puzzle Moppet has been released under the WTFPL and I was able to replace all non-free textures and sounds. Now all we need is a repository coordinator.
Valyria Tear is a continuation of the jRPG Hero of Allacrost project with an active development blog.
Frogatto is a well-designed-code, beautiful-proprietary-pixel-art platformer. The developers started "making friends" on their blog by talking about projects they like.
idTech3 was reviewed in an extensive, illustrated article.
A discussion about OpenGameArt's usability for game developers started on their forums. Improvements were recently added to the texture section and this is a chance to formulate enhancement to the other sections.
Wednesday, July 04, 2012
Open Source Game Summer Screen Shorts 2012 #1
Knights, a top-down multiplayer quest/fighting game, received some GUI enhancements.
Tales of Gydia, a Liberated Pixel Cup fantasy turn-based RPG that focuses on UGC, was started on SourceForge.net.
Unknown Horizons, a historical city-building and economy RTS, received some new citizen building graphics from a first-time contributor.
Black Dog, an extremely atmospheric HTML5, fully-FOSS helicopter mini-game, got its (unfinished) Android port released.
Linus Torvalds not only showed his annoyance with Nvidia but also his love towards open source games in a recent talk (goto 58m20s).
Monday, May 28, 2012
Lips of Suna 0.6 and other RPG news
So my recent rant resulted in a lively discussion about ARPGs, but sadly not really in any contributions or new contributors for Summoning Wars so far... but maybe that was too much to hope for ;)
Anyways, another project I mentioned was just recently updated:
Lips of Suna is now available as Version 0.6 (release notes on our forums) and this release marks the first official release with OGRE3D as the rendering engine. In my rant I dissed that rendering engine a bit due to the lack of good content creation tools (yes I know, not their focus or intention), but at least here it seems to have been put to a good use.
In somewhat unrelated news, there is also a new version of OpenMW, which is continuing at their current fast pace to reimplement that well known RPG. Change-log can be also found in our forums.
Anyways, another project I mentioned was just recently updated:
Lips of Suna is now available as Version 0.6 (release notes on our forums) and this release marks the first official release with OGRE3D as the rendering engine. In my rant I dissed that rendering engine a bit due to the lack of good content creation tools (yes I know, not their focus or intention), but at least here it seems to have been put to a good use.
In somewhat unrelated news, there is also a new version of OpenMW, which is continuing at their current fast pace to reimplement that well known RPG. Change-log can be also found in our forums.
Tags:
3d,
genre-rpg,
lipsofsuna,
ogre3d,
openmw,
platform-linux,
platform-osx,
platform-windows
Sunday, May 27, 2012
DNT 0.9: Map Editor, Art Asset/Game Content Re-Use and Open Source Game Project Infrastructure
images: DNT 0.9 scenes and editor shots
DccNiTghtmare (DNT) is a 3D single-player RPG "in a satirical post-apocalyptical world", which encourages suggestions to be posted on their forum.
Version 0.9 has been released not long ago, which on the gameplay-side appears to mainly bring new models and audio. We have missed quite a few versions here on Free Gamer though. See the changelog for a complete list of versions and features.
As you can see in the video above, third party art assets were used. They were originally created for OpenDungeons and shared on OpenGameArt end of March 2012.
Project infrastructure includes translations on Launchpad, doxygen code documentation, a wiki with instructions for contributors and a roadmap (which is lacking the next version though).
PS: I'm having lots of fun translating the game right now. Join me in the thread!
Version 0.9 has been released not long ago, which on the gameplay-side appears to mainly bring new models and audio. We have missed quite a few versions here on Free Gamer though. See the changelog for a complete list of versions and features.
As you can see in the video above, third party art assets were used. They were originally created for OpenDungeons and shared on OpenGameArt end of March 2012.
Project infrastructure includes translations on Launchpad, doxygen code documentation, a wiki with instructions for contributors and a roadmap (which is lacking the next version though).
PS: I'm having lots of fun translating the game right now. Join me in the thread!
Video: DNT 0.9 long gameplay
Sunday, May 20, 2012
Good FOSS 3D action RPGs, nowhere to be found?
Today I got a small rant:
So there are a few really prominent types of games which ought to have their FOSS representatives, right?
Ok, well a few like epic story driven single-player games will probably never show up due to inherent problems to develop such games through the FOSS method, but besides that lets have a look what we got:
So, there is the really cool project FLARE, which besides being not really playable yet is also more of a nostalgic effort. More playable but also with a similar demographic of potential players is Freedroid (besides having a maybe too Linux centric style).
Maybe of interest seem to be DawnRPG and PARPG, but for both the above applies as well and they seem to be going into a rather different direction. Besides that, at least the latter seems to be not progressing well lately.
Then there are the obscure and/or non-isometric DNT and Lips of Suna. Which are both nice projects on their own (especially LoS seems to develop nicely as of late), but are not really suitable as the FOSS reference for action RPGs...
The only game that comes to my mind that would fit is Summoning Wars, which is somewhat playable and even has a single-player campaign, but development is really slow and it is still a long way off what I would call a recommendable game to non-FOSS enthusiasts.
All in all it is a very promising project, which is IMHO hold back by its lack of content creation tools (mainly, but not only a world editor). This is probably partially because of the intention to have randomly generated dungeons, but those are still really bland to look at, and should be complemented by parts or at least towns that are nicely designed by hand (those also exists, but must have been done in a text editor or such ;) ).
Part of the rather slow development I guess was the poor choice of the graphics engine, e.g. OGRE 3D which is foremost a programmers choice (due to nice features and good documentation), but a rather bad FOSS game developers choice in my opinion (due to the lack of a complete game-engine features and good tools).
There are still a few really talented artists trying to contribute (1,2,3), and I recently proposed a creative re-use of 0 A.D. assets, but everything seems to be hitting a road block when it comes to easy tinkering with the game and getting things to actually run in game... and that is really demotivating to potential contributors (FOSS development advise 101 ;) ).
So to sum it up? I think Summoning Wars is really not living up to what it could be, and the only solution I see would be the addition of a new and really motivated programmer to the team to solve the tool-chain problems and thus restart the active development again. Anyone interested???
P.S.: Not to forget mentioning it: There is also the IrrRPG builder, which could probably be a good base to build an action RPG too.
So there are a few really prominent types of games which ought to have their FOSS representatives, right?
Ok, well a few like epic story driven single-player games will probably never show up due to inherent problems to develop such games through the FOSS method, but besides that lets have a look what we got:
- Good and playable FOSS multi-player FPS games under active development?
- Check! (Xonotic, RedEclipse and several other with un-free media)
- Good and playable FOSS RTS games under active development?
- Check! (0 A.D., MegaGlest, Warzone2100, Spring mods etc.)
- Good and playable FOSS racing games under active development?
- Hmm... not an expert, but I guess Speed Dreams and Stunt Rally apply.
- Flight simulators, turn based strategy?
- Check: Flightgear!
- Check: Battle for Wesnoth!
- Action RPGs like Diablo or Torchlight?
- Hmmm???
So, there is the really cool project FLARE, which besides being not really playable yet is also more of a nostalgic effort. More playable but also with a similar demographic of potential players is Freedroid (besides having a maybe too Linux centric style).
![]() |
| FLARE 2D graphics style |
Then there are the obscure and/or non-isometric DNT and Lips of Suna. Which are both nice projects on their own (especially LoS seems to develop nicely as of late), but are not really suitable as the FOSS reference for action RPGs...
The only game that comes to my mind that would fit is Summoning Wars, which is somewhat playable and even has a single-player campaign, but development is really slow and it is still a long way off what I would call a recommendable game to non-FOSS enthusiasts.
![]() |
| Some new dungeon wall tests |
Part of the rather slow development I guess was the poor choice of the graphics engine, e.g. OGRE 3D which is foremost a programmers choice (due to nice features and good documentation), but a rather bad FOSS game developers choice in my opinion (due to the lack of a complete game-engine features and good tools).
There are still a few really talented artists trying to contribute (1,2,3), and I recently proposed a creative re-use of 0 A.D. assets, but everything seems to be hitting a road block when it comes to easy tinkering with the game and getting things to actually run in game... and that is really demotivating to potential contributors (FOSS development advise 101 ;) ).
So to sum it up? I think Summoning Wars is really not living up to what it could be, and the only solution I see would be the addition of a new and really motivated programmer to the team to solve the tool-chain problems and thus restart the active development again. Anyone interested???
P.S.: Not to forget mentioning it: There is also the IrrRPG builder, which could probably be a good base to build an action RPG too.
Tags:
0ad,
2d,
3d,
dnt,
flare,
Freeroid,
genre-rpg,
genre-rts,
lipsofsuna,
mode-singleplayer,
ogre3d,
parpg,
summoningwars
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