"Porting the art" is one of the tasks for which Ryzom will welcome developer support. Finishing porting to GNU/Linux is another goal and I'm sure there will be a little more coverage about the game here on Free Gamer and on other blogs once it runs. :)
(4 MB 24x24 preview of about 14000 of 17463)
I think most ground textures I saw were rather small (128x128) but of high quality and also include to-transparency alpha-blend tiles that are helpful for transitions between ground types. There are also in-game icons and GUI elements.
Here are the most popular resolutions, if you're curious:
files resolution 5493 256x256 2243 128x128 1864 256x512 1422 32x32 1337 64x64 1142 512x512 646 24x24 613 128x256 316 40x40 238 64x128 199 256x128 137 1024x1024 121 4x4 116 16x16
3 comments:
Links to explain the liscence
BY-SA 3.0
http://creativecommons.org/licenses/by-sa/3.0/
AGPL 3.0
http://www.gnu.org/licenses/agpl-3.0.html
Also what is a good format for the 3D artwork to be placed under? I would assume it could be some blender format.
Hello,
It's Vianney Lecroart, CTO from Ryzom.
Really nice to see all the texture in one file :)
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