Tuesday, October 16, 2018

Wurmsyn - Retro Fantasy RTS

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Wurmsyn is fast-paced, tiny and has HUGE RPG-like scenarios. I don't quite understand how this game's pace is playable without exploiting things like turrets and how to play on a 1080p screen without touching it with your nose but I am impressed nonetheless.

I'd love some beginner entry levels but perhaps I'm just not the target audience.

Wurmsyn is available on Steam and uses the Workshop with 7 entries so far:

Alternatively, you can download the game from https://github.com/Andrettin/Wyrmsun/releases - seems a bit confusing - you have to download the exe, the dll and extract the zip. run the exe in a command line to know how to use it (you have to use the -d parameter to show it where the data folder is (extracted zip)).

Or build it yourself.

One annoying thing about the engine is that it loads levels very slowly. I think this is because images are loaded separately rather than packages being used. Oh well.

The project has a subforum on FreeGameDev: https://forum.freegamedev.net/viewforum.php?f=93

They also have a Discord: https://discordapp.com/invite/ScMqyVB
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/  \    /  \__ _________  _____   _________.__. ____  
\   \/\/   /  |  \_  __ \/     \ /  ___<   |  |/    \ 
 \        /|  |  /|  | \/  Y Y  \\___ \ \___  |   |  \
  \__/\  / |____/ |__|  |__|_|  /____  >/ ____|___|  /
       \/                     \/     \/ \/         \/ 

Tuesday, October 09, 2018

Godot Engine 3.1 Looks Amazing

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Godot 3.1 is not yet stable but a demo made for it looks like the engine could actually visually compete with Unity and Unreal.

The demo is available at GitHub, requires using an unstable build (unless you're building yourself) and the use of `git lfs clone https://github.com/godotengine/tps-demo.git`.

Thanks to its Patreon project, Godot Engine makes about $8000 per month (nearly $96,000 per year - of course there are Patreon fees but there might be nonpublic donations/support as well), which allows it to be much more than a passion project. Godot is being legally represented by Software Freedom Conservancy (I recommend this fantastic podcast about it).

One thing that bugs me about Godot right now is their download page:

Specifically this:
Put yourself into the shoes of somebody new to Godot. They want to download the engine of course. Let's assume they know the difference between 32 and 64 bit but how are they supposed to make a fast decision whether to get the "Downloads" version or the "Mono Version (C# Support)"? For the longest time I thought the C# support does not support GodotScript.

If C# is stable, why not include it by default?

If C# is unstable, why present it as an equal to the stable version?

Anyways, let's look forward to a stable 3.1 and much useful documentation. Documentation for modern game engines by the way means free-to-use sample projects with code you can understand.

There actually is one functional FPS tutorial with no sound at all and unpleasant controls but technically it seems fine:

It is part of the official documentation.

By the way, I'm collecting open source game(dev) Discord servers on the following server: https://discord.gg/usAHQdz . 14 so far. Let us know if you know of any missed ones!

Thursday, October 04, 2018

Sintel The Game has 3 playable Levels (Alpha 2)

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Sintel The Game Alpha 0.2 was released years ago but you might have missed it, just as have I.

The three levels have the following features:

1. Snow landscape, puzzles, no fights, no ending (I think)
2. Desert landscape, no puzzles, 2 enemy types to fight, no ending (I think)
3. Village/port environment, one puzzle with one variation, 1 enemy type to fight (maybe more), has an ending, possibly has multiple endings (not tested).

As a game alpha, it is OK.

As a alpha game made in Blender Game Engine (BGE), it is actually impressive: controls and window behavior feel OK, compared to smaller games I sometimes run into, which often seem to have resolution, mouse control/sensitivity or window manager related issues.

And it looks nice.

Download the Alpha (1GB) from https://github.com/jonburesh/sintelgame/releases

Thursday, March 16, 2017

Ancient Beast updated and the Deceiver

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Ancient Beast 0.3 is here (blog post, forum announcement)! This gorgeously drawn game makes another step towards the vision of its developers.

Heya! It’s been too long since the last release, about 3 years; long time indeed.
We’ve finally repaired the prototype and added several new playable creatures, along with more features,
goodies and bug fixes, not to mention that all the old units have been pretty much revamped.
A ton of work, but it was totally worth it!

Ancient Beast is a player vs player turn based strategy game played online where you command all manner of creatures (3D printed! Beware the power of playing God!) in a battle for supremacy amongst the ruins of the apocolypse. Or something like that. Sounds fun. :)

Ancient Beast 0.3

Deceiver (formerly "The Yearning") has been rebranded in its latest update. GPL licensed code is available on github, and there's a steady history of updates going back 2 years, but the assets remain copyright of the developer.

So is it Free Software? Purists would justifiably say no. For example, no OS (Linux, BSD etc) distribution could include it without the developer's express consent. I can see the reasons for going down this path as the developer is now approaching publishers, and having anybody able to take his game and publish it externally would be an issue of contention. Which brings us back to an old topic of discussion - is it possible to monetize a Free Software game project without compromising on the licensing of any part of it?

Deceiver rain experiments
Some would say such a game shouldn't even appear on this blog, but given the relative inactivity of the blog you'll have to indulge me this once for discussion purposes if nothing else!

Thursday, January 05, 2017

Fully Open Source 3D Killer Rabbit | Lugaru HD 1.1

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Lugaru HD, aka OSS Lugaru, is now fully freely licensed. November 30th, 2016, the license was changed to state that all Wolfire assets are CC-BY-SA 3.0 licensed.

Two weeks later, version 1.1 was released. My favorite change: modern screen resolutions (e.g. 1080p) are now supported!

1.1 Highlights
- Multiple campaigns support, making it easier to install and play mods!
- These Lugaru mods are included by default as alternative to the Turner official campaign:
-- Temple, by Silb
-- Empire, by Jendraz
-- The Seven Tasks, by Philtron R. (albeit with some engine-related issues)
- All assets (animations, textures, models, maps, sounds, etc.) of Lugaru HD by Wolfire are under a free and open source license (CC-BY-SA 3.0)!
- Window and input management ported from SDL 1.2 to SDL 2.0, improving the support for modern screen resolutions and fullscreen mode, as well as better input handling.

The bunny melee fighting game is hard to learn but once you figure out the controls, you can sear through the missions rather quickly. Just don't play on anything but easy as a first-time player!

Lugaru is a fast-paced meele fighting and 3d platforming action game developed by Wolfire, the company that brought us Humble Bundle and perfectioned open development.

Linux, macOS and Windows versions (an source code of course) are available for download.