SuperTux 0.3.0 was released is now out in the wild. This is a preview of milestone 2, so expect something a little rough on the edges. Still, it should be fun to play and hopefully attract a bit more community help to the project. Go grab it whilst it is hot.
My favourite game Fish Fillets got a minor update to version 0.7.4, including the final level.
SuperTuxKart development has not slowed. Recently there was the contribution of an island level. With improved physics - and wheelies! - I think the next SuperTuxKart release is shaping up to be an awesome little game.
Friday, December 22, 2006
Wednesday, December 20, 2006
Battle Just Started 0.1.0
Battle Just Started is a fun multiplayer 3D tank game. It has slightly cartoonish graphics and a basic AI (so you can play single player) and is in the early stages of development, but there have been several releases this month already - "release early, release often!"
Also Stendhal 0.56 was released, adding a new city among other things.
Interesting FLOSS game news is a little slow on the ground at the moment.
*Charlie crouches down and puts his ear on the floor*
Also Stendhal 0.56 was released, adding a new city among other things.
Interesting FLOSS game news is a little slow on the ground at the moment.
*Charlie crouches down and puts his ear on the floor*
Thursday, December 14, 2006
Free Ryzom
The Free Ryzom Campaign is an effort to make the code and the artwork of MMORPG Ryzom available under copyleft licenses. Just today the Free Software Foundation officially backed the campaign with a hefty $60,000 pledge.
Robert Schuster brought it to my attention. He also notes that the Ryzom team also produced the rather cool "levitating, meditating, flute-playing Gnu".
Needless to say, the gameplay video on ryzom.org is pretty impressive. Then again, most things are impressive to me these days since I haven't really indulged in commercial gaming since the turn of the millenium - so look for yourself!
Robert Schuster brought it to my attention. He also notes that the Ryzom team also produced the rather cool "levitating, meditating, flute-playing Gnu".
Needless to say, the gameplay video on ryzom.org is pretty impressive. Then again, most things are impressive to me these days since I haven't really indulged in commercial gaming since the turn of the millenium - so look for yourself!
Tuesday, December 05, 2006
Wizardy
Ok, technically not a Free game nor really a game, but the damn thing is almost always right. Almost freaky. Try this little flash game, Wizardy:
http://www.milaadesign.com/wizardy.html
http://www.milaadesign.com/wizardy.html
Monday, December 04, 2006
It's A Graveyard Out There
Jono Bacon, a Gnome developer, gives an insight into just why Flightgear is so damn cool.
The SuperTuxKart team is looking at another release in the near future with an improved UI and lots of bug fixes.
The 3rd release candidate for Wesnoth 1.2 has been released (changelog). It has "important bugfixes" but is otherwise basically Wesnoth 1.2 and is a solid and impressive game.
And finally a new game! Stephen Carlyle-Smith wrote to me to introduce Nuclear Graveyard:
I'd just like to tell you about a new free game that I've written which hopefully you will mention on your Freegamer blog. It's a fork of the old Laser Squad 3D code, and it's called Nuclear Graveyard. It's a persistent 3D squad-based realtime strategy game. Basically, players can connect and control the units, and either play against each other or against the CPU. The homepage is at http://ngrave.pbwiki.com/. At the moment the graphics are a bit basic, as I'm no 3D artist, but the game is completely finished and playable. As it's new, its community is very small, but I'm hoping it will get bigger as people discover it.
I could not find a link for Laser Squad 3D.
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