Showing posts with label nucleargraveyard. Show all posts
Showing posts with label nucleargraveyard. Show all posts

Wednesday, August 01, 2007

Peragro Tempus

With the time I've spent sorting out the site I've had less time to stay in touch with general open source game developments, so slow news at the moment.



The author of Passenger and Nuclear Graveyard seems to be making headway on his latest project, Last Remaining:



I've just added some more hardened enemies to Last Remaining, and some more serious firepower. I don't want the game to become just another FPS, as the story is quite important, but it won't do any harm to have a bit of action in the middle of it!


He uploaded a version to Sourceforge on 25th July with 3 levels and the aforementioned hardened enemies. He's also looking for modellers. I will note that his games seem to lack a little graphical atmosphere due to using only simple lighting techniques, but I think this is something he is trying to address in Last Remaining.




JCRPG trees


I mention it a lot, but JCRPG is a nice regularly* updated** blog/project and his latest addition, billboard trees, look absolutely fantastic.



All the trees are billboarded. This means that the foliage is given by screen facing squares. But the further the tree is the less and bigger squares the foliage will be on. The furthest tree has only one foliage square.


I would like to see some more on this - trees / foilage are something that a lot of games really fail to get right but Paul (the JCRPG author) has put a lot of effort into it and other open source games would do well to copy or reuse his efforts.




PS or PT castle


Finally, I came across Peragro Tempus, what looks like an open source MMORPG in the making. Details are a little sketchy on the website but it looks very nice. It has the usual open source infrastructure - public SVN, wiki, mailing lists - and uses Crystal Space.



I came across it via this forum thread in the forums for the Planeshift project, and it seems to have a few modellers who used to contribute to popular MMORPG. I wasn't sure whether this castle was destined for Planeshift or Peragro Tempus but it's impressive nonetheless!



One of the main objections people have with contributing art to Planeshift is that you have to give the Planeshift project copyright over the art and it is kept under a closed license. This doesn't sit well with open source advocates or many potential contributors, and I get the impression was one of the motivations behind forming the Peragro Tempus project.



* BIG
** HINT

Tuesday, July 17, 2007

Last Remaining Air Carrier

Last Remaining


Last Remaining is a 3D FPS RPG in the same vein as Deus Ex. The idea is to have an engrossing storyline where the player must take whatever action is necessary to get to the bottom of the mystery. The game is written in Java with JMonkeyEngine and first version was uploaded yesterday. Intriguing and definitely one to watch. :-)



The author is the same guy behind Passenger and Nuclear Graveyard, and has a devblog on his various game programming endeavours.



A previous release of Nuclear Graveyard had managed to become corrupted when uploaded, a fact which - much to the author's dismay - nobody reported for nearly 2 months despite over 100 downloads. Anyway, if you were one of those people who downloaded the game and (benefit of the doubt) was unable to get it working then now would be a good time to try again!



He is also moving Passenger from JOGL to jMonkeyEngine (which uses JOGL) which should make subsequent development of the game easier. Anybody who things Java is slow and rubbish for games may want to check out the jME showcase page.



Air Carrier


It turns out that at least one of the games on that showcase page is open source! Air Carrier looks like a splendid 3D aerial combat game. It aims to support single and multiplayer, with gameplay based around plane to plane dogfighting, and strategic use of airborne carriers.



Another notable open source project using jME is Java Classic RPG - the development of which is continuing at a nice pace.



All of these games mentioned today should support all major operating systems (at least Lin, Mac, Win plus anything else supported by JOGL) as they are written in Java - and Java is portable, right? ;-)



There is another good article over at Liberty Gaming that discusses stratagies for expanding Free gaming. He mentions Project Open which I need to really follow through on. Also I hope FG and the FG forums somewhat contribute towards making open source games more accessible, that's the intention anyhow.



I did have something else to mention but I'll save it for tomorrow.

Monday, December 04, 2006

It's A Graveyard Out There

Jono Bacon, a Gnome developer, gives an insight into just why Flightgear is so damn cool.



The SuperTuxKart team is looking at another release in the near future with an improved UI and lots of bug fixes.



The 3rd release candidate for Wesnoth 1.2 has been released (changelog). It has "important bugfixes" but is otherwise basically Wesnoth 1.2 and is a solid and impressive game.



And finally a new game! Stephen Carlyle-Smith wrote to me to introduce Nuclear Graveyard:



I'd just like to tell you about a new free game that I've written which hopefully you will mention on your Freegamer blog. It's a fork of the old Laser Squad 3D code, and it's called Nuclear Graveyard. It's a persistent 3D squad-based realtime strategy game. Basically, players can connect and control the units, and either play against each other or against the CPU. The homepage is at http://ngrave.pbwiki.com/. At the moment the graphics are a bit basic, as I'm no 3D artist, but the game is completely finished and playable. As it's new, its community is very small, but I'm hoping it will get bigger as people discover it.


I could not find a link for Laser Squad 3D.

Provide feedback:

Due to SPAM issues we have disabled public commenting here.

But feel free to join our forums or easily chat via IRC with us.