So how playable is the game? Well, it has NPCs and enemies, it has end bosses and maps and character levels and skills and spells. There is grinding and there are savepoints. Sounds complete? Oh right, story! It has story too. I don't know how much though, still have to find the right spot to catch some fish first...
EDIT: Oh, I forgot, I made a video recording of FoI, which you might or might not enjoy. Spoiler: I die.
I must admit that because of FoI I will go to bed one hour later than planned. (Is it clear that I'm trying to say that it's interesting enough to waste your time on it? Because I'm tired and not sure my phrase there is 'gettable'. O_o Moving on..)
Lavirinto 3D is now of version 0.6.2 and completely free: problematic sounds and music have been removed, sources of included library binaries are now included. There's even a WebStart version for people who are too lazy to open a downloaded file!
A reminder: Lavirinto 3D is a fun puzzle game which you should be playing right now if you haven't done so yet!
Blood Frontier! Ah, Blood Frontier, now that you have an energy weapon instead of the pistol, a new weapon called 'Carabine' and fun reflecting bullets, you're so much more unique and pleasure!
The reflecting bullets are a real joy! They are like billiard, just even more brutal! Unfortunately the effect is totally out of proportion to the current 'realistic sci-fi' feel of the game and I'm afraid it will be reduced a little or a lot. :|
You will have to get the Subversion version to join the newly added fun by the way. And if you're too lazy to check out the SVN, at least check out some of the screens I made.
The last jest for tonight is about the yet again awesome development going on Eisenstern-Subversion-side. (Cube2-based RPG, remember? ;) )
In the game you can now buy and sell and equip weapons and armor and spells (as items) and there are some wolves and bears around, which you can kill, so they drop money and re-spawn some minutes later. You get experience points and can level up. A new prototype map allows testing of those new functionalities.
I believe that also the first quest of the game got implemented: you can earn an apple by killing a bandit king! As always, it's so great to see the project becoming more and more of a game. Here's the screenshots link.
6 comments:
Just a little typo:
Moivng on.. -> Moving on..
And thanks for the news.
I really love this blog. :)
Thanks for both! I'm sure Charlie appreciates it too! ;)
Hello,
Could you write next time something about fheroes2? This is nice project, new version was released yesterday:
http://sourceforge.net/projects/fheroes2
Hi anony,
I'll take a look! I must admit though, that I find engine re-implementations for commercial games only interesting, when they become useful for creating new games.
If so, look at this:
http://community.livejournal.com/q_gears
Also, here is another nice project which could be mentioned:
http://bombermaaan.sourceforge.net/
Also, there's some information about progress in ufo:ai on main page:
http://ufoai.sourceforge.net/
anony: thanks! I'll look into those!
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