Showing posts with label sintel. Show all posts
Showing posts with label sintel. Show all posts

Thursday, October 04, 2018

Sintel The Game has 3 playable Levels (Alpha 2)

Sintel The Game Alpha 0.2 was released years ago but you might have missed it, just as have I.



The three levels have the following features:

1. Snow landscape, puzzles, no fights, no ending (I think)
2. Desert landscape, no puzzles, 2 enemy types to fight, no ending (I think)
3. Village/port environment, one puzzle with one variation, 1 enemy type to fight (maybe more), has an ending, possibly has multiple endings (not tested).


As a game alpha, it is OK.

As a alpha game made in Blender Game Engine (BGE), it is actually impressive: controls and window behavior feel OK, compared to smaller games I sometimes run into, which often seem to have resolution, mouse control/sensitivity or window manager related issues.

And it looks nice.

Download the Alpha (1GB) from https://github.com/jonburesh/sintelgame/releases

Thursday, March 17, 2011

Sintel The Game mini-update

The Sintel The Game crew contacted me and asked me to take down the post due to a misunderstanding, will keep the couple of screenshots here though. ~Goat





Awesome.

Monday, January 24, 2011

Sintel The Game

Link


Ever since the announcement of Project Durian, with its press release stating the aim of making a dark fantasy film aimed at young adults, I've been dreaming of the game they'll make using the assets and setting. The more the project developed, the more I drooled over the potential; it had all the necessary prerequisites for a fantasy action game/rpg: an epic quest, awesome fighting scenes, dragons...

Screen from the Sintel Open Movie


But time passed and nothing showed up; the Blender Foundation showed no plans for another official Blender Game Engine project... Until a bunch of unaffiliated Blender artists decided to have a crack at making the project themselves without the official sponsorship of the Foundation, and started the Sintel The Game project (yay Free Culture).



Free Gamer has been a bit tardy in these developments though, the Sintel the Game project started just before July last year and have gotten pretty far in that time (a bit further than the Apricot/YoFrankie project? /snark).
One thing that I find worrying about the project is their closed development process and uncoordinated web presence. There isn't an open  repository where people can view the progress of code development, a forum where a community can grow and contribute, an IRC channel where developers can chat (disclaimer: I might be wrong on these; but their site doesn't indicate that any of these rather essential open development services exist; which is a rather big communication failure).

Seriously ^

On top of this game has been a bit sparse on news updates; they have a Facebook Group that is a bit more active than their blog; but both are updated far from daily. Rather worrying indeed.

They seem to be following the YoFrankie development model, the two sites are almost identical in the information which they provide; and we all know how that turned out...




Nevertheless; the game still looks incredibly promising. It succeeding, however, wouldn't be a victory for open game development; only for open games.


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