Saturday, March 05, 2011
Mapping for Purity
Wednesday, February 16, 2011
Purity





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combination of bom+trase |

Monday, August 04, 2008
Uzebox
Uzebox is a retro and minimal game console, which supposedly will have an open architecture, driver and game soon. It is built for NES controllers and it's driver is written for NTSC. Take a look at this video to witness it's capabilities!
It's now possible to play PURITY with pre-compiled maps! See this thread for instructions. Currently there is half a dozen of maps, on which you can roll around and figure out what the different attacks do. I found experimenting with the weapons very interesting and already developed some techniques for "get as fast as possible from this part of the map to that other part of the map."
Also, if you're into minimalistic art, you'll find PURITY to be a tool for creating some sexy screenshots. Hm... three dee canvas...
Radakan's team decided to use the Creative Commons Attribution-ShareAlike license for all of it's content. What joy! I'm still waiting for WorldTool's next release. Impatiently.
I just red that Nosslak, who contributed to OpenFrag before, offered his skill to the Radakan project. His motivation seems to be the slow progression of OpenFrag.
Did you know you can learn to create a game showing a picture of cheese in under five minutes? It's true! True, I tell you!
Also, I'm trying to create a snake-like game in Lua. I've been thinking about the concept in the last four days, but I have some kind of mental blockade which keeps me from sitting down and keep on writing these less than a hundred lines of code.
PS: Commander Stalin is a Bos Wars-based RTS with a ww2 theme. The music in the game is screaming "copyright infringement" - I wonder about the artwork.
Saturday, August 02, 2008
Reading material
I finally managed to compile and play Be The Wumpus (using the CVS version). I had some trouble finding out how the controls work, but then found out that you don't turn in 90-degree steps and that you have to attack (space) to make the humans squeak in fear. I immediately started hunting down and consuming those two-legged pieces of meat.
I am amazed by how this game appeals to your hunting instincts. It's also a game which will give you a break from ruining your eyes, as keeping them closed while playing makes it easier (and more fun). Now I just have to wait untill it's night, so I can go hunting at full darkness!
I tried playing Orbit-Hopper, but it appears that my outdated GeForce 5200 isn't enough. Which is a shame, I'd love to try a pretty and improved version of Skyroads. And Orbit-Hopper is supposed to be just that. It even has split-screen support and a level editor and I imagine both might be impressive.
Bughunter2 and Tranberry are working on Burning Dust, which will become a 2D RTS engine and then a game, using Hard Vacuum graphics. There's also a game design/brain storm document in the works.
Project Alexandria is a 2D gravity arcade space shooter containing some plot. I find the gravity part somewhat hard, but the overall game rather entertaining.
Justinnichol's sci-fi art, fonts and drawings are available under the Creative Commons Attribution license.
PURITY is a minimalistic ioq3-based shooter and looks very interesting to me [video]. I was unable to try it, as there are no GNU/Linux binaries and the required GTKRadiant is not easy to compile.
A very resourceful discussion on managing free game projects was started by Brendan on the Dungeon Hack forums.
He explains that the most important rules for a game developing community are:
- Showing off progress
- Being nice and friendly
- Using shared code & content repositories
- Documenting code
It also appears that Anna Kournikova is the biggest enemy of volunteer game projects because she will start dating your best coder, making him unavailable for the project.
Since I have started giving reading recommendations: this blog will knock your socks off! It's a news blog for the being-developed, non-free* MMO game "love".
You will be either impressed by the fresh ideas or by how nifty the author introduces his views, so that you are tricked into thinking he is so right, which at the same time makes you love his game, as it's design follows his views.
*I'm talking about this kind of free by the way.