Showing posts with label paintown. Show all posts
Showing posts with label paintown. Show all posts

Tuesday, January 29, 2008

Mega Games Bumper Post

Well, I was fighting with myself not to post twice in a single day, but I have so much good stuff to post and the last post was simply a rant so it's OK!



Topically, Extreme Tux Racer 0.4 has been released, bringing better graphics, a cleaner slicker ui, all new courses and more! You can find download information on the site. No new screenshots on the site yet though. I can't believe I've not seen this game mentioned anywhere else. (Who maintains the tome these days?! It doesn't even have an ETR entry!!!)





ETCE

XreaL


ETCE (full name yet to be decided) is an already-underway project to create a successor to the popular (and proprietary) game Enemy Territory: Castle Wolfenstein. They have [wisely] chosen Sauerbraten as the base for the game. They have a forum, development screenshots, and buckets of enthusiasm. Could the gameplay of one of the most popular online FPS games of all time soon be found in a Free Software game? Let's hope so!



Paintown is an awesome old school 2D beat-em-up game and version 3.0 brings some really neat features - new characters, network play, AI assisted play, and enemies explode into body parts. I'm going to definitely check this one out.



FIFE, the 2D adventure RPG engine, continues good progress. Nothing I can really single out but if you're into your development blogs and what goes on inbetween releases then worth a read.



Last but definitely not least, XreaL is an amazing project modernising the Quake 3 engine to bring it in line with Doom 3 or better. On top of that they are trying to make a game and (like most projects) are looking for artists. The visual quality is stunning. Not much more to say.



Already announced on the game tome but worth a mention:



  • MTP Target 1.5.15, a 3D distance jumping game, the latest release featuring teams, time records, new levels, and works on win/lin/mac.

  • Top10 0.4, a 3D kart racing game, this release includes new tracks and a track editor.

  • Really Rather Good Battles In Space 1.04, a nice looking 2D RTS game with fleets of spaceships. I played this the other day - good fun and well presented game.


Now, that's real open source game information. All these games are open source and work on Lin/Win and (mostly) Mac. Cheap bloody games lists... *grumble grumble*

Tuesday, September 04, 2007

I'm baaaaaaaaack!

Whenever I have an extended FG absence (nearly 4 days this time!) it always makes me feel like shouting "I'm back" in the style of that guy from Independence Day. Maybe in a past life I had my dignity taken away from me by rectally-fascinated aliens? Who knows, but now it's out of my system I doubt I'll think it again.



So... since it's "tomorrow" now, I'll point people in the direction of a comment by FIFE developer mvbaracuda who corrects my "commercial quality techdemo" description of the upcoming joint venture between FIFE and Zero Projekt. So if you are interested in making adventure games then investigate further.




Paintown


Paintown is an old school beat-em-up like Double Dragon. It's been in development all year and has an installer for Windows and source download for other platforms (Linux only, I think, but not checked it thoroughly) and looks like a fun game.



I tried out Vega Strike which looks nice although I think these kind of space exploration games need a storyline to get people involved. Since it doesn't have one, there's no initial purpose to the game (other than make money I guess) so I didn't spend too long playing. The latest VS is only available from subversion but it's shaping up nicely so a release should come soon - before the end of the month, I reckon. The big news is the addition of shader support so it's going to look very pretty, in addition to tons of gameplay balancing and bug fixes.



I also tried out JCRPG which is turning into a very nice little game engine. The graphics are great and if the same determination and attention to detail is paid to the rest of the JCRPG goals then we will have something really special on our hands. There is a download available if you want to check it out - it's Java so you can, er, run it anywhere. That's what they say. ;-)



Fortress may be a long way away from anything releasable but, well, castles are cool. So check out the development blog for pictures of two contributed castles. I'm personally involved in the project so it's exciting for me and if those artistic efforts are a measure of what the game will look like, it's going to look absolutely awesome.

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