Showing posts with label freeorion. Show all posts
Showing posts with label freeorion. Show all posts

Monday, April 13, 2020

Stuck at home looking for some Free 4x space strategy game?

Hi and welcome back to another rare post from your favorite open-source games blog :) Oh and yes I am also in quarantine due to Covid-19... stay save and stay at home!

So these days I had *some* time to check out recent developments in the probably most "just another turn" time wasting genre: 4x space strategy games.

Hot off the press is a first beta release of faithful modernization of the grand-daddy of this genre (Masters of Orion) called Remnants of the Precursors:


(Click here to watch the above video on Invidio.us instead)

Those sweet graphics come in at a hefty 1GB download and you will need Java to run it. The full GPL3 licensed source-code is available, but sadly the art assets are all under various non-libre Creative Commons licenses. The author is also asking for feedback on the beta via Reddit.

But did I say "faithful"? Yes, this is game-play wise a pretty much exact copy on the 1993 classic. Not your cup of tea? Then maybe it is time to revisit FreeOrion.

This might not be as new or flashy, but it is the real fully libre deal!
What is more? There is now a community run multiplayer matchmaking server with XMPP turn notification support for your multi-week play sessions. Our friends at #libregamenight on Freenode IRC have already organized some nice games with it.

Any other similar games to play during these difficult times? Let us know on the FreeGameDev.net forums :)

Stay save and keep those around you safe as well 😷

Wednesday, September 09, 2015

OpenDungeons and FreeOrion updates plus ReTux

A couple of long standing open source game projects have received significant updates.

OpenDungeons, an open source dungeon management game, has seen release 0.6 make it out the door. Release highlights from the changelog:
  • New spell logic with cooldown, targets and cost management
  • Fancy new spells: Heal, Explosion and Haste
  • Particle effects!
  • Reworked library logic and made research order configurable
  • New creature overlays that show the creatures' mood
  • Customisable creature sound effects!
  • Doors to better block enemies and macromanage allies
  • In-game settings menu support!
  • New claimed walls graphics and various other graphical improvements
  • New minimap camera with real-time rendering
  • Dedicated server support with command-line parameters
There's plenty of screenshots in the announcement on the frontpage of the OpenDungeons website (but no direct link for the announcement, frustratingly).

   
Explosions! Spells!
The research tree

The project has some very regular contributors (both programming and art) and the game has multiplayer support which the developers test with the occasional weekend virtual lan party. OpenDungeons has certainly gone from strength to strength in the last year.

FreeOrion version 0.4.5 (announcement with changelog) wraps up the last year's worth of development. Much of the work seems to have been motivated by trying to make the game more fun to play — "performance, responsiveness, AI, balancing etc." —which is nice to see. At some point a project has to stop pushing new features and work on improving the game experience.

I couldn't find any screenshots of 0.4.5 to share, but here's a recent gameplay video posted on YouTube which should give an idea, although he's well into a game at this point:


Finally, and a little too late unfortunately, here's some coverage of ReTux. At first glance, it would seem somebody has taken Super Tux and tried to profit off of it. However, author Julian Merchant (onpon4 on the FGD forums) has written a new engine from scratch in Python. Whilst there are the obvious similarities with the original Super Tux, due to ReTux using many of the same graphics and sounds, there are a number of notable gameplay changes many of which can be seen in the 'Concept Castle' video (I really think his IndieGoGo campaign should have used this video at the very beginning of it).

Julian only raised $378 in the 30 days the campaign lasted, which was very short of the $50,000 goal. Reasons for this will be likely poor coverage (no FG article!) but also probably the perception that it was basically the same as Super Tux. For example, the IGG page starts with a video which the first 2 minutes or so (aside from the change to the fireflower) could easily be recreated by substituting the Super Tux logo for ReTux.

I do think avoiding the more popular media sites (e.g. no YouTube video) hurt the campaign. I can find little-to-no mention of ReTux when searching for it.

It also highlights one of the problems with developing Free games i.e. generally there's no money in it. Julian is obviously passionate about the concept, having done so much work on it already, and I hope he continues with it. As to where he goes from here? I would suggest perhaps trying to get it greenlit on Steam or another platform where he can solicit a small fee from players whilst still maintaining the open source status of the project - a great example being Tales of Maj’Eyal which is also selling well on Steam.

Don't give up Julian. Persistence is the key to success with any endeavour. You just have to find the right path.

Monday, August 05, 2013

Assorted news #1024

*hrmmpf*
tl;dr: Just click on the links above :p

Sunday, March 03, 2013

Free Orion 0.4.2

A few day ago a much improved version of the 4X space strategy game FreeOrion was released. Check out this cool set of introduction videos (Part 1, 2, 3):



Most notable additons:
  • Very much improved, non-cheating AI. Sometimes experienced 4X players loose.
  • Many GUI enhancements and shortcuts.
  • Galactopedia expanded with game mechanics articles and many cross-links.
  • Batch production of ships now possible.
  • Improved sitrep notifications
  • Reworked stealth and detection
  • Almost everything has been enhanced, reworked, and better balanced.
So go and kick some alien butt ;)

Wednesday, September 12, 2012

Shorts: FreeOrion 0.4.1 and Xonotic Vehicle Gameplay

FreeOrion

image: Moving a fleet around in FreeOrion

video: FreeOrion testplay (best viewed at 720p HD)

FreeOrion 0.4.1 has been released a month ago. There still is no manual ship combat mode and there is a certain sluggishness regarding GUI responsiveness but the beautiful audio and graphics and consistent writing are definitely worth a try.

You can check out a preview of current 3d ship combat tech demo in this video (7m30s in).

Xonotic


Unsealed Trial 2 - Xonotic1233544-00
image: Sniping a Hovercraft on Unsealed Trial 2 in Xonotic (more screens)



I have been playing Xonotic on the [MoN] Vehicle Gameplay server and quite enjoying it lately. Just recently, a first version of Unsealed Trial 2 (screenshots) has been released there.

Some helpful vote commands:
vcall timelimit 600 (for when the time is draining too quickly)
vcall gotomap unseal (for when you realize that Unsealed Trial is the only playable map ;) )

If you'd like to record your own videos, all you need to know is on Xonotic's Democapture wiki page.

Wednesday, May 04, 2011

Graphs & Virgins: Evil Cult

Evil Cult [latest version]. One of my favorite games. A 4X (explore, expand, exploit, and exterminate) turn-based game with little micro-management so far (I consider this a huge plus).

The developer recently posted a blog update. You can follow him on Twitter. Much development discussion is going on in this thread.

I made two videos of the gameplay: a 5x time lapse and an Let's Play for your pleasure.

Evil Cult 5x speed
Music by (c) Natlyea


Regarding 4x games: There's an ongoing Master of Orion 2 rewrite. Latest activity in the repository: Mon Apr 11 11:55:42 2011 +0200. Here's a custom news feed if you want to follow the project. (I won't be adding custom feeds to the planet for now).

I also created a news feed generator for FreeOrion.

Monday, September 06, 2010

A bunch of updates

Very creative headline, I know... but news of various games were piling up in my "should post about it on FreeGamer" link-list... yet I never really felt like actually writing an article about. So some of it might be old news... but hey at least it hasn't been featured here AFAIK.

So, where to start?



Maybe with some nice puzzle games: Rezerwar is a pretty nice mixture of a pipes game and some sort of tetris, and it was even created using only open-source software. Another pipes game is Cooldown, which might be worth to check out, too. Graphically a bit more advanced is Octaspire: Crates, a block movement type game or something like that ;) But see for yourself:





A non puzzle game worth checking out are Hero of Allacrost (a 2D RPG), which recently had it's DEMO 1.0 release. Another, albeit 3D RPG (engine) is DNT (DccNiTghtmare), which is set in a "satirical post-apocalyptical world".



If you are following the development of the promising turn based colony game Unknown Horizons (aka the artist formerly known as OpenAnno), their new development blog might be of interest. Oh and did I mention that FreeCol also got a bunch of updates lately?



Very neat is also the recent release of FreeOrion, a turn based space colonization game. It still lacks some important features to be really playable (combat and diplomacy), but otherwise it is already a pretty good looking game:



FreeOrion


Another game currently heavily updated game (engine) is OSARE, which aims to be a fully featured base to build Diablo like story lines/games with. An already slightly outdated (v0.08, newest v0.09) shows what can be done already:





Another interesting project I came across lately is the Darkplaces based Blood Omicide, which is of course sadly based on copyrighted material. Overdose, a recently already mentioned open-source "in engine but not in media" (and even the engine code has yet to be released) game has recently shown some rather nice enemy model screen-shots. Furthermore their newest video is quite amazing in regards to the light rendering.



A game-engine and the games based on it that is probably vastly under-reported here on FreeGamer, is the Spring RTS engine. I guess it might be due to my dislike of Total Annihilation like RTS, but there is actually one (with public domain licensed media) that strays from that kind of RTS concept: Kernel Panic puts you right inside of a PC, and has quite a bit of nice uncommon game modi that break up the usual RTS grind.





I guess that's all for today... my link-list is not yet completely empty, but the rest will have to wait for another day ;)

Wednesday, June 23, 2010

HE'S ALIVE

*Qubodup's eyes shift left and right*



Qubodup mutters, "I smell death."



*Charlie jumps out from behind a tree*



"No! It's me!"



Or maybe Q meant death by a thousand of Charlie's bad jokes? I got jokes, man.



Ok, ok... games stuff. Enough inane joke stuff. Games...



FreeOrion 0.3.14 came out with a fairly mega changelog. A preview of the 3d space combat is in there, as well as lots of fixing and balancing and content enhancing. It's becoming a very deep game and once the 3d combat is done it'll be one of the stand out open source games you can play, and only getting better. Hats off to the developers for their dedication to realising their dreams, it's been a long haul. Here be a video:





FreeCol 0.9.3 just came out. Fixes ahoy! Good game, that, although I still don't understand how to play it. One day I'll swallow my pride and ask how the hell you assign hammers and build things.



Danger from the Deep 0.4 preview release for those who are a bit brave. It might torpedo your computer, yuk yuk yuk =). It's got great graphics, although is more of a simulation than a game - but that's a good thing in my book. Part of the fun in a submarine game is in the challenges that befell those unfortunate enough to end up in a watery grave. Ah, video ahoy:





XreaL. It's not dead. Actually there's a video in that link that will blow your mind, it looks so good. You won't be able to see the forest for the trees (that'll make sense if you see it). No youtube though here's a [rather dark] video showing off a few XreaL levels:





Looks like YAOSCSC (Yet Another Open Source Counter Strike Clone) is underway although this one is probably more likely to succeed than some of the other rather limp efforts. This one is called Code 43: Urban Warfare and it uses XreaL. It is formed by the people associated with the ET Mod True Combat: Elite which could never really be open source.



And now for something completely different. And I'm not talking about breaking English grammar rules by starting sentences with 'and'...



Runesword II is a 2D RPG made in 2001 and now open source. They released version 2.6 recently, which can be downloaded from Sourceforge. Bizarrely the 2.6 release announcement never seems to have been made outside of the forums. Sadly it is made in VB *ew* and can be run on Linux via Wine. Still, it looks like a fairly involved RPG game.



I eagerly anticpate Egoboo 2.8.0, which has been a year in the making. They got a new website.



Which reminds me. Nothing to do with it, but I haven't yet tried UFO:AI 2.3...

Thursday, December 31, 2009

Non RTS strategy games


An update so quickly? Behold the Free Gamer world is coming to an end. :p


So, we mentioned some promising RTS games in the last update. OK, I forgot to mention Spring1944, but I am also a bit reluctant to mention Spring and its mods since it is such a pain in the backside to get it running correctly. :(


Back on topic... there a quite a few really great non RTS FOSS strategy games. I guess I don't really need to mention the classics to the typical reader of this blog, but Wesnoth, FreeCiv, FreeCol and UFO:AI are all very playable and good looking games! However there are others that get less attention and also some that show great promise!


Advanced strategic command


Advanced strategic command is one of those that gets relatively little news coverage, even though it is a really playable game. Granted, its graphics are pretty much the same as its big inspiration, the classic Battle Isle series, but that doesn't necessarily make them bad, right?

A new version was just released a few days ago, which finally also includes a tutorial for those new to this type of game.

Also interesting is the (German) Project: Battle Planets, which could be described as a MMOTBS based on ASC. It is not quite what you would expect from this description as most of the MMO part is done manually by human game moderators, which exchange ASC games states between players (sorry, it is a bit hard to explain exactly ;) ).

A similar game to ASC is Crimson Fields by the way, which has found its way to many mobile platforms.


Widelands


Another often neglected game is Widelands, which is obviously based on the classic game the Settlers (no not the Settlers of Catan, check Pioneers for that).




The graphics could still be improved a bit, but it is shaping up to be a very faithful and fun re-implementation of that great classic game.


Unknown Horizons


While we are at FOSS re-implementations of great games... Unknown Horizons is continuing to become a Anno1602 clone of epic proportions. ;)




It is not quite at the point where it could be described as a fully playable game yet, but you can expect it to become one relatively soon, I guess! (Another not quite playable but really promising game worth surely mentioning is FreeOrion by the way).


8Kingdoms


Last but not least, there is 8Kingdoms, which really is one of those games people don't even try after having a short glance at the screenshots. Yes, it's programmers art, albeit one that at least tried to hide it by having a plastic-like style for the figures. ;)

But if you actually try it, you will realize that even though it is a bit rough around the edges (why can't I set a custom wide-screen resolution :( ), the game play and the engine is already quite advanced.

What this game clearly needs is an artist taking over the graphical matters, and then this could quite quickly become one of those true FOSS strategy game gems!

Thursday, June 04, 2009

What planet are you on?


Wesnoth Knight


Battle for Wesnoth continues to get stupendously good art contributions such as this series of Loyalist portraits.



Hot on the heels of Extreme Tux Racer 0.5beta, contributor and original Tux Racer developer Erin has introduced his rewrite to the world. Tentatively named Bunny Hill, the rewrite has a better design resulting in better performance, nicer graphics (in some ways, lesser in others) and more features. It looks like it will probably become ETR 0.6 once the dust has settled.




PARPG Weapons


PARPG is back from the dead. 3 weeks not blogging being 'dead' apparently. The project itself is thriving, with plenty of graphical creativeness whilst the coders assess their options for developing the game.



Unknown Horizons will have a new release very soon!



Widelands is getting randomly generated maps.




Simutrans Subways


It looks like Simutrans is getting subways, at least pak96.comic is anyway. Subterranean!



There'll be loads more updates to your favourite Free games but I don't have my finger on the pulse as much as I used to, so...



...so...



...post them in the comments!



Update: the FreeOrion project released version 0.3.13 and it has a huge changelog.

Saturday, January 10, 2009

January Sales

Everything is so cheap after Christmas. I mean, look what you can get for FREE! :-)



The FreeOrion project just released version 0.3.11, which comes with some polish of existing features and a few small new ones. Here's the announcement. Only a Windows binary is up at the moment, bah, source only from SVN. I complained. (I'm good at that.) There are statically compiled SVN binaries for Linux but you have to go digging to find them. Still, when digging you can find treasure, like this ship development thread. Purty!



UPDATE: here's the Linux binaries and here's a quick play guide - which you really do need, there's so many clicky thingamajigs.



Platinum Arts Sandbox, the game design tool based on the Cube 2 engine, saw version 2.3 released a few days ago. From the announcement:



Here are the awesome new features!

* New 3D sidescroller Mario like mode! Also there is a seperate RPG project, check the wiki! [link - note it is aimed at kids and in concept stage]

* Hotkeys that make it easier to save games, add materials, and lots more!

* New in game help section that displays all of the binds/key commands!

* Snow has been tweaked and updated :) Be sure to check out the new version of house :D

* Maps now generate cfgs on save! Also many various map tweaks.

* New main menu theme! To try other themes check out the options menu.

* Loads of new textures and new player skins.

* Tons of under the hood bug fixes and features.

* Thanks to ZKAT of virtualdarkarts.net there is a brand new great looking launcher!


Here's one of the developers, Mike, talking about different aspects of developing Sandbox, along with gameplay clips. Quite interesting.





The DungeonHack team has been active lately and it is finally starting to pay dividends with a reorganized and improved codebase now coming back to life. Early days, still, so I'll leave it at that.





Vikings is an open-source RPG, presumably based on Vikings. This model of theirs is mighty nice!



Pyweek. It's one of those contradictory things in life. Some nearly-cool games get done in a short space of time, but then when those efforts can't be put into bigger and fuller versions of the concepts you see in Pygame is somewhat frustrating. Still, some nuggets in there like AFF:City, a city building game based on the Angels Fall First universe. If they can get that much done in a week, why not spend a few months on the game and it'll be awesome, surely?



A less serious but more mind-bending game is the imaginately titled 4D Maze Game. Play it online in an applet or browse the source. I didn't really conceptually understand how the maze works, thus I failed to escape after going in random directions in 4 dimensions for a few minutes. I hope I never get stuck in a real 4D maze, I'll be in real trouble!

Monday, July 14, 2008

Game & engine news cluster

Nebula from FreeOrion


So let's see... what's going on in the open source gaming world today?



On the forum of FreeOrion are a bunch of awesome looking nebulae. Nice desktop backgrounds and even nicer galaxy view backgrounds!



I started a small smiley making competition for LÖVE. You can win a copy of a print version of my favorite web comic!





OpenDungeons (to be renamed) has been started and a forum was created on the FreeGameDev.net forums. "Another Dungeon Keeper clone!" you say? Well, the thing is that Dungeon Digger's development kind of stagnated... And the other thing is that Dungeon Keeper is/was pretty awesome...



So far, the game features a simple level editor (which I slightly fell in love with already - just think of the possibilities!) and some neat monsters are preparing for their way into the project's CVS!



There have been multiple (mostly bugfixing) releases of the action platform game Blob Wars : Blob And Conquer. But I have two problems with the game: 1. The controls are explosively sensitive and I was so far unable to overcome the first platform sequence in the first level. 2. The turning speed of my character is depending on the distance between bob and the camera, so when bob is standing back to a wall, it will be impossible to aim because the turning speed will be 40 degrees per 1 point mouse movement...



This apparently will not change:

Please note: the camera is not going to get much better than this. Minor niggles, etc. can be ironed out, but a full blown, intelligent and dynamic camera, as found in many multi million dollar budget games is not going to happen.

You can take a look at the first level of the game and at my issues with it in this gameplay video.



Also let me tell you that I appreciate very much, how Parallel Realities gave Blob Wars : Metal Blob Solid a nice story and setting, and made it a fun to play game. So I'm not giving up on the 3d platform/shooter just yet!



I just found out that ja2-stracciatella, is based on the unfree (although open) Jagged Alliance 2 source code. :( Thanks to Lightkey of Holarse (de) for giving me the license link!



FIFE's map editor


FIFE 2008.1 has been released! The flexible, isometric 2d game engine has seen many changes: It is now licensed under the LGPL (GPL before), dependencies have been removed (no more tinyxml), it features a small example game and muuuuuuch moooooooore.




What *really* makes me interested in this release, is the inclusion of a map editor! I unfortunately haven't been able to compile FIFE (apparently due to an error in the unstable Debian sid distribution), so as soon as I install Arch Linux, I'll be bombarding you with mapping videos again!



FIFE Is no Fallout Emulator btw!



Nice render for OpenAnno
Speaking of FIFE: OpenAnno 2008.0 was completed (the game uses FIFE as an engine.) There have been some art and code and documentation additions. And new teammates also! :) OpenAnno will be represented at a german indy game dev meeting that I'll be visiting this weekend.



This just in: Simutrans 100.0 (r1867) has been released! Last time I checked it, the game was a Transport Tycoon Deluxe clone with pretty graphics and a deadly/unfair AI.

Thursday, July 03, 2008

Good Morning Free Gamer

Well it's been a while since I chipped in. Q has been doing a fantastic job, I'm sure you will agree, of keeping us up to date with the Free gaming news. I've just been way too busy lately and it's great to see that I can disappear and things keep ticking. Hopefully in the future others will join us in our mission to conquer enlighten the world.



Blood Frontier, the mod to make Sauerbraten look serious, has it's next demo release tomorrow. You may or may not notice a lovely new website. I'm sure Q will follow up on this after the release.




Boarman in JCRPG

Woman by Grumbel


There's also been tons of progress on JCRPG which is looking more and more impressive. There's a fully animated boarman, contributed by artist Zphr, who has almost completed a boarman mage as well. Both are released under an open source license (CC by SA, I think).



There's a gorgeous new portait image contributed by Grumbel. Whilst JCRPG and Scourge have picked it up, this and his other portaits are available under an open source license (CC-by-SA or GPL3) and you can find out more information, lavish praise, or even make requests (!) in this topic in the FreeGameDev forums.



In other fantasy-game news, DungeonHack progress continues and they finally have the project in SVN (direct link) so interested people can check out their progress which is apparently pretty good. It's a Daggerfall-inspired game, which can only be a good thing.



Did you know FreeOrion will soon have 3D combat? Check out this topic on the Ogre forums for some preview screenshots. In the meantime, they released 0.3.10 with the usual raft of bug fixes and minor improvements. Downloads are available, from different places, for Linux and Windows.




The White Chamber


Studio Trophis have released the source for their very lovely looking game The White Chamber. It's an anime themed 2D point and click horror adventure game. It requires the WinterMute engine and I'm not sure whether that's Free Software although it seems the source is available but under no specific license EDIT: - it's not open source at all. The White Chamber source is at the bottom of the Studio Trophis downloads page. It looks like it's all Windows-only =( but I could be wrong.



A while back I made some hullabaloo about Portalized, a perhaps-to-be-open-source better-than-Portal engine. Well, the guy working on it (who, by the way, is only 16 - shame on us all who are older and less productive than him) now has a blog with some interesting commentary on his efforts as well as some gorgeous screenshots. It doesn't look like it'll be open source any time soon but I don't think he's ruled it out either, and now he has help so it'll be worth watching. Version 0.1 is on the way, so there's something to look forward to.



Well, hopefully that satisfies your Free game news needs for another day or so...

Friday, June 06, 2008

FreeOrion 0.3.9 and SuperTuxKart 0.5


FreeOrion star map detail

Cheer, for a new release of the awesomely pretty FreeOrion has seen the light! This time both Windows and GNU/Linux builds are provided. Here are the features:
  • New and updated art (tech icons, nebulae, map stars, etc.)

  • Gassy substance on the map to give galaxies shape

  • Reworked drag-and-drop design screen

  • New ship parts

  • Python AI interface improvements

  • Minor UI improvements

  • Bug fixes

Check out the Roadmap to see what to expect from future releases!




FreeOrion icon art

OpenGL will be required in coming versions (currently it's semi-required). While I know that there are people who have old machines and countries where it's non-trivial to get reasonably fast hardware, I can't say that I blame anyone for using hardware acceleration and even making it a requirement. I think it's rather the job of Libraries to allow programming games which make use of OpenGL and will automatically disable effects and use software rendering when no acceleration is available.




SuperTuxKart 0.5

SuperTuxKart 0.5 has been released. Along with new and improved tracks, a new game mode, some new music and translations have been added (German, French, Dutch, Spanish, Italian and Swedish). Mac/Lin/Win binaries are available.




track-editor

I only realized SuperTuxKart's activity after their forum was created on the FreeGameDev forums. One example is the creation of the tile-based track-editor by Baskervil. There's also interest in making SuperTuxKart switch accessible.
A switch is an assistive technology device which replaces the use of a mouse, keyboard, controller or joystick which severely physically or cognitive disabled may find difficult to use.


In other news: New versions of Alien Arena, Everborn, LordsAWar and Blob Wars : Blob and Conquer. My compliments to nath for being very report-active on LGT. :)

Friday, April 11, 2008

Adonthell-artwork, FreeOrion Linux builds

Adonthell's broccoli bushes.

James Nash has kept working on vegetation sprites for Adonthell's art repository (which is quite meager right now.) He is using layers for producing the images.


What you don't see is the fact that in the original image I have the outlines and surfaces separated as individual layers so I can easily re-colour them to make variations. Equally I can hide some layers such as the leaves.

This way it is much easier to manipulate the images and to create a richer variety of objects. Layered images can be seen as "source" files for flat/"compiled" bitmaps. Great to know that people actually use this editing-friendly layered-images technique for producing game art.


Good news for Linux-users! Automatically built binaries of FreeOrion's latest SVN revision are available from psitronic.de/div/FO. They will allow you to play the game without having to build it, which isn't that easy on some distributions. Best thanks to kroddn! Windows builds are also available, but they are not as fresh... Sorry dear Win-users, but I see no other way for you, but to switch to Linux ASAP. ;) Anyways, here's a gameplay video while you download:


Monday, March 31, 2008

Cruise Control

I was close to putting some kind of melodramatic title like "the beginning of the end" but it would have been, well, melodrama so opted for something more accurate. The blog is going into cruise control. Less posts, less frequently. Some time in the next week or so the forum RSS feeds will get integrated into the blog and this will basically mean the community gets to post news here and the blog itself will be more article focused.



My part in this, other than the actual integration work, will be that any game updates I find I will now post in the Game Announcements section in the forum. People who want to make a fuss about their games can post in the Game Showcase section. Projects that need help can post in the Help Wanted section. All three threads will be the focal point of the blog frontpage.



These days there's a lot of activity in the forums and it's a better place to go for info than the blog. Also there's plenty of project-specific news to be found on the FreeGameDev planet.



So, here's the last "game update" throw of the dice from the various places I've visited in the last 2 weeks.



There's tons of action in the Apricot game blog. There's not much point in me summarizing it, there's lots of screenshots and explanations of the cool things they are implementing that should make creating 3D games using Blender much easier (relative to how easy it is now).



Teeworlds, formerly known as teewars, is now fully open source having released under a homebrew license that they wrote with consultation from some of the legal team at Fedora.



There is some really cool artwork being created for the really cool space strategy game FreeOrion, which is now at version 0.3.8 (renamed from 0.3rc8). There's more than just that one thread, but you'll have to look around a bit.



Cave 9 (freshmeat page) is a nifty looking 3d cave navigation game.



Developers are needed to port strategy game The Kings of the Dark Age to Linux. They will only make it open source if it can be ported first, and the project is current written in VB (ouch) so the port is basically a rewrite of the game in C++ or Python or anything other than VB.



Everything else I have is related to freeware games. Space Exploration dev 6 (fun little space exploration game), new Portalized video (that is just so f'ing awesome - more info on Portalized), Throw In 0.86 (kick-off inspired game in Blitzmax)



I'll finish up with a lovely video of one of the projects of the moment, JCRPG.



Friday, February 22, 2008

The Best Way To Play

Here's a good tip on how to get extra performance in Linux. It's on the Ubuntu forums but is essentially an X.org trick.



Battle for Wesnoth 1.4rc1 (aka 1.3.18) is out - good preview of what is close to becoming the next stable release.



FreeOrion 0.3.8 is out. Another steady iteration that lays the groundwork for easier AI development.



NERO 2.0 released. This is currently freeware however the next version will be open source (2.0 uses Torque) which will make it a very interesting Free Software project indeed. "Neuro-Evolving Robotic Operatives, or NERO for short, is a unique computer game that lets you play with adapting intelligent agents hands-on. Evolve your own robot army by tuning their artificial brains for challenging tasks, then pit them against your friends' teams in online competitions!"



Project TTNA is a project, "to create a free (as in open source), crossplatform 3d game." What a delightfully simple goal. They are writing their own game engine, which seems a little superfluous given the myriad of Freely available game engines. Anyway, there's a long way to go with TTNA but the goal was so endearing, I just had to mention it.



Open Source representatives in mod-of-the-year awards 2007 on MODDB. It's one of those annoying pages that tries to make you watch a video you probably don't want to watch. Press 'next' (beneath the video) a couple of times to get to the results. Tremulous (#5), World of Padman (#4), and Warsow (#4) are the open source representatives while BSG: Beyond the Red Line (#1) is a standalone freeware game that uses the freespace2 source code project. Quite a domination and vindication that open source engines make a big difference to mods that would otherwise struggle to survive the changing times.



Two popular open source games that have gone a while without a release are close to release - Vega Strike 0.5.0 and Scourge 0.20 are imminent.



A quick thanks to everybody who submitted information for todays post, in comments and emails and the forum. This is probably the first time that most of the information was provided by others and I'm just putting it in a post. Perhaps one day Free Gamer can be evolved to be more community-driven but for now it's good to have people feed information because it means I can post even if I don't have much time to look things up.

Saturday, January 26, 2008

Saucey

Sauce the Game is a new video review effort for open source games. His first review was of Tremulous, obviously a favourite game of his. It'll be interesting to see where this goes, good luck to him.



FreeOrion 0.3-rc7 was released. The changelog since 0.3.1-rc6 contains quite a few new features. I don't quite understand their versioning system. To me 'rc' means 'release candidate' which means, really, you shouldn't be adding features. Especially since this is a sub-1.0 codebase, why not just do 0.3.1, 0.3.2, ..., 0.3.n? Oh well, I should be thankful that version numbers count for much less than effort and there's plenty of effort in this game which really looks lovely.




Sauer NYC


Lots of action in the Sauerbraten forums if you ever look. Somebody is trying to recreate New York City and doing it in style.



Other stuff focuses around trying to remedy the problems causing Sauer to be rated the worst FPS shooter - which in fairness it probably is. It is, however, by far the best open source FPS technology and platform, as evidenced by games like Blood Frontier and Eisenstern. If they can polish the default gameplay of Sauer itself, it's a bonus. Blood Frontier has seen a number of feature additions that may or may not go back into Sauer SVN, but it'll be a great advert for Sauer when it's done.



Battle Tanks now has a level editor. It's a fun little game.



Short n sweet today. Adios!

Tuesday, November 06, 2007

Read All About It

Mars: Land of No Mercy, it was looking dead, but it's back! The website is back online and hopefully so is development. I would point out that it was always available on Sourceforge but an offline website can be a death knell for an open source game, so it's good to see things running again.




Ad Infinitum


Ad Infinitum, a 2D space strategy game that looks very promising although is very early on in development and, other than the Sourceforge project page, doesn't have a website yet. It is also currently Windows only (Linux support done using WINE) but it is licensed under the GPL so there's always a hope that will change.



Whilst there's a few online space strategy games, there's not too many singleplayer Free Software space strategy games out there (FreeOrion and ?) so I hope to see this one establish itself. There's alpha releases available for download.




A3DX


There's a new 3D artillery battle game about, called A3DX. The website, like the game, is in it's early stages of development. It looks very similar to Scorched 3D -- so much so that omebody suggested it was a fork but it's not. However, looking at the screenshots I'd say it's definitely not as Scorched 3D looks much more advanced (as is to be expected).



Hrm, what else...



The FreeCol team updated their website design - the previous design was over 5 years old.



No, that wasn't it. Erm...



Ah! ASC 2.0(.1) [Advanced Strategic Command] was released a couple of weeks ago. I think I missed it. This release is the culmination of years of work since the last stable series was introduced, and the community looks to be as strong as it has ever been. There's a multiplayer universe where you can pit your military wits against other players, and the AI isn't too bad either. There's a reasonable singleplayer element, although it's a bit short of being able to qualify itself as a singleplayer game. If the classic hex strategy games are your cup of tea, then definitely look at ASC as not only does it draw on the classic Battle Isle series, but it also has several years of steady development. It's available for Linux and Windows.

Tuesday, August 21, 2007

Free this free that O_o

Linux users can now get their hands on the latest version of FreeOrion, the turn-based space stategy project inspired by Master of Orion games, without having to compile it themselves. See this thread for details. It worked well for me, although the game is not easy to figure out and is incomplete - I couldn't work out how to do too much. However for fans of the genre the project is definitely worth following and I'm sure the FO guys would be glad of any extra help.



There's murmours over at the FreeTrain project - tangible progress on an SDL port is evident. One of the developers posted a screenshot with a basic UI much closer to the original A-Train games. Moving to SDL is the major hurdle for making FreeTrain run on Linux - currently it uses .NET and DirectX so can only be run on Windows. Forunately the project is moving towards Mono and SDL. :-)



Er, what else is happening? Not too much...



There's an opinion article on Linux Lookup discussing the problems with Linux/FOSS game development. On the face of things, the author seems to be spot on, but if you think about it properly I think he has completely missed the real problem with FOSS game development. It's not about lack of talent, artistic or otherwise. Or lack of good environments, or lack of anything for that matter. The single biggest problem with FOSS game development is the lack of consolidation. Duplicated effort, too many projects chasing similar goals, too many people solving already-solved problems. If we could harness just 25% of the wasted effort in FOSS game development we could produce some very high quality games. That has to be the community goal, to help eachother to help eachother because whilst competition is healthy, teamwork is powerful.

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