Monday, February 04, 2008

D2X-XL free media project

FIFE, the Fallout-like engine project, have made their first release of 2008, and put up a video of the tech demo that comes with the engine. Lots of new features, lots of progress, hopefully we'll see some exciting FIFE powered games coming along this year!

D2X-XL is an spanky implementation of the engine for Descent 1/2, both very popular commercial games in their time. It adds lots of improvements, but the games themselves are proprietary and look a bit dated. So the D2X-XL guys are looking for people to contribute to a free D2X-XL media project. It's a good opportunity to create an awesome free game because the ships and designs from the Descent genre of games doesn't tend to be very complex, meaning it is easy to tackle on or two models without having to animate and skeletalize and add moles and skin pores and all the other daftness that seems to accompany character modelling lately. Back on topic, and they have some ships and textures and a few levels already, and of course the game engine is rocking and far exceeds the original Descent engines. There's massive potential there. I wonder if they should go and look at other space game projects like Vega Strike to see if there's any suitable models/textures they can borrow...

OpenFrag Orc

OpenFrag is a project to create a commercial grade FPS. They also are champions of the OpenCDS project, which is an open source Steam clone; content distribution software. Looks interesting although a long way to go still for OpenFrag if the screenshots are anything to go by.

Another effort to create commercial grade material is Radakan, this time in the form of a single player 3D RPG. Again, it has a long way to go. Actually I mentioned this before but there's no harm occasionally repeating these things. (My oh my, wasn't that linked post lyrical!)

I need a bath. It's been at least a week and even the FG hounds are starting to turn their noses up at me.


Anonymous said...

Just wanted to let you know:
January 01, 2008 by Toshiro

The oOC Team wishes all outcast fans a happy new year! Let this comming year be better than all the others!

Some of you may have wondered why we went silent lately. What is happening with the project? They were supposed to release the next tech-demo, right? Did they finally give up? Did they finally realize the fact that they aren't going to make it?

Well, no. :D Luckily realizing such "facts" is not an option for us. That's what I love about this project and this team the most. But some rather big changes were necessary due to changes in our own lives. Some of you might be disappointed, but then a lot of you will no doubt like what we are about to announce, as you have requested it for quite a while. :) Without teasing you any further, here are the facts. We decided to switch from the open source CrystalSpace engine to the commercial CryEngine2. In other words oOC is becoming a Crysis-MOD. Why didn't we do this earlier? As I said changes in our lives were the main trigger for this switch. Important Team-members got a little bit busier then they used to be, which made managing an open source game an impossible task. Also in Crysis we saw an engine that seems to have been created specially for an Outcast-like game. :) We investigated the matter and CryEngine2 appears to have all the ingredients for recreating the Outcast-experience.

We are confident that we made the right decision. Stay tuned, more info coming in early 2008!

... nope, It's not a news from april 1st.
Whoever even thinks about a change like this?

Free Gamer said...

We discussed this in the forum.

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