Showing posts with label sfxr. Show all posts
Showing posts with label sfxr. Show all posts

Wednesday, June 01, 2011

bfxr = sfxr + flash + omg awesome

bfxr

Sfxr is a simple retro sound machine. It has undergone some iterations and the latest software based on its principle is bfxr, which also has valuable management tools.

Their feature list:

  • 5 new waveforms : triangle, breaker, tan, whistle, and pink noise.
  • 3 new filters : compression, harmonics, and bitcrusher.
  • Ability to lock parameters during mutation/randomization.
  • Expanded pitch-jumping abilities - good for arpeggiation effects.
  • Visualisation
  • Mixer
  • Keeps your sounds and mixes in persistant lists.
  • Can reverse synths
  • Ability to link directly to sounds
Needs flash. Might be a problem. Can anybody with free flash implementations run this?

Monday, March 07, 2011

as3sfxr-b: evil (flash) sound machine

as3sfxr-b

[Flash version]
[Code]

Before was: as3sfxr
Before before was: sfxr

Saturday, February 20, 2010

Game sfx maker tool ... sfxr in flash!



What's all this then? This is as3sfxr, flash port of sfxr. It makes sounds for your games. You only have to press buttons and listen and press buttons again.

This is great: no need to understand how sound synthesis works, ability learn a little about sound synthesis by pressing buttons/moving controls randomly, no need to download/compile/install anything either. Oh how I would wish for more tools of this kind, maybe specialized stuff like (non-8-bit) fire effect generators, ice effects, explosions... There are some sfx gens for pure data but it will take a little more time to get them running.

At the top of this post, there is an embedded flash applet. If you are a user of an open source flash player: do you see it? Can you use it? How many of you already knew of sfxr but only now did try it through as3sfxr?

I hope this 'no info about games' post does not shock you.

Sunday, January 06, 2008

Making sounds, building models, playing games

Hi there, I'm new here but let's get straight to the point.


sfxr

While browsing through the Ludum Dare contest's blog, I found a nifty little tool which generates 8-bitish sfx, without me having to know anything about sound synthesis. It's called sfxr and was made by Tomas Pettersson. License unknown. You can download it for win32 and *nix (run 'make') systems.

The other awesome thing is the first FreeGameDev.net modelling contest. The mission is to create rts industrial-style buildings under free licenses. The competition ends when February begins. Ironically, I tripped over a similar contest in a forum, where I told about the FGD contest.


Hex-a-hop

Yesterday I realized, that Charlie never mentioned (oh snap he did, under the name Hex-a-pop) the totally awesome puzzle game Hex-a-hop. It's homepage is dead, but the game survived at Debian. I also was able to retrieve a half-broken archive (linux source/build) using the Wayback machine. Try the game or at least give it to your kids!

Charlie once mentioned AstroMenace, but did he tell that Viewizard released it's source and media under the GPL v3? It works like a charm, copying some files, 'cmake .', 'make', './AstroMenace' and I see a game menu with spaceships flying in it's background on my display.


OpenAstroMenace

The game looks sharp and the gameplay is impressive for an top-down (or down-top?) arcade. I also have to mention that my subwoofer likes the explosions' sounds. My neighbours noticed it too.

I sure hope that some arcade freaks will soon take the game and improve it (Menu gui is a bit confusing, levels could contain a bit more diversity, enemies could drop temporary upgrades.) But for now: go get it!

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