Thursday, August 31, 2006
Mars, TCE, Wesnoth, Pong2
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Wednesday, August 30, 2006
SuperTuxKart Lives, MTP Target!
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Tuesday, August 29, 2006
Niwki Deluxe
These days my conscience starts playing up when I don't update FG. Here I am, sat at work, fretting over not having posting an update for a few days. I may have to change format to just blog about things as and when I encounter them rather than building up entries... still, I'm digressing.
Nikwi Deluxe, by Slashstone, is now available under the GPL. This cute 2D platformer is very old school but still well done. It's also a bit silly [you collect sweets, birds poo on you, etc] and therefore suitable for kids, but still isn't easy to don't let the "kids" tag prevent those mega tough macho men amongst you from checking it out. I even made my own screenshot of it, coincidentally of the level where I gave up because it was too hard.
Sadly it is a Windows only game but should work on WINE. Perhaps now it is GPL somebody will port it? Edit - there appears to be a Linux binary. Thanks Mr Anonymous for the tip.
The latest VDrift release seems to have been the critical mass one. Now the community is building and creating content for the game. There's a cool 69 Dodge Charcher which should be in the next release, as well as a parking lot for practicing drifting. It's really nice to see VDrift flourishing after the open source racing scene suffered a serious setback a few years back when Racer became closed source.
Warzone 2.0.4 is now ready. I hope this fixes any problems people may have exprerienced with it. The guys working on Warzone are fans-turned-developers so are learning all the time - things should get smoother with each release.
Finally, the commercial Freelancer has spawned an ambitious fan project, Openlancer. It will no doubt take years to complete and be freeware, but for fans of Freelancer it's worth following. (I only mentioned this because I got Freelancer and Freespace2 confused so thought it may be a fork before I realised my mistake.)
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Friday, August 25, 2006
Yet More Free Game Updates...
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Wednesday, August 23, 2006
Snippets and Tidbits
- Next version of True Combat: Elite will have HDR lighting making it the first Free Software Linux game to ship with HDR lighting (thanks Albert Santoni)
- VegaStrike gets network deathmatch support - go register and play on the online server
- ManiaDrive 1.2 bugfix release "no more crashes"
- Warzone Resurrection 2.0.4rc2
- OpenArena 0.5.0 - btw it's now a standalone download (and has been for a while, I think)
- Scourge! 0.15 which should be much more playable than previous releases with lots of work on making the character movement better
- Frets on Fire makes guitar playing fun ;-)
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Friday, August 18, 2006
Freeciv Beta + Mania Drive Update
There's been an update to Mania Drive. This one introduces a beginners storyline, which is a welcome addition to any non-expert drivers given the difficulty of the previous release! Lots of bug fixes, lots of new levels, and this game is definitely now one of the leading Free Software driving games available.
Also of note is the 2.1-beta2 release of Freeciv. I checked out the SDL version and it is really looking nice. However, the term "beta" means beta. The release is laden with bugs. Loading it up, the "Start New Game" option is disabled. After manually starting and connecting to a localhost server, the "Server Settings" button was impotent. Still, I remembered "set aifill=6" to give me some opposition although I couldn't work out how to make them tougher (and was too lazy to google) so played on easy AI.
I'll start by saying that they really need to review most of the UI - it is a usability nightmare. Everything is iconized making most actions guesswork until you gain any familiarity. The icons are very small, making them awkward to hit with the mouse. It's little things like the options icon being in the top left corner but not being at the edge making it far harder to spot and hit than it should be. It's like the Windows 98 start button all over again.
A simple tip for the devs - the tooltips are too slow, making them more frustrating than helpful. In fact, I'd forget tooltips for the little buttons and instead have a region above the buttons where it immediately displays the name of the button under the cursor:

The city dialogs are dreadful. They need rethinking from the ground up. I only got anywhere by guesswork - the unit queuing mechanism is completely unintuitive. Make it drag and drop, please. Also it would be really nice to have preset queues since I often make the same 4-5 entries in the build queue for each new city.
Also, why the devil are the science, revolution, and tax buttons located on the unit display in the bottom right? Group things together sensibly! Don't stick things somewhere for symmetry even though they do not belong there.
Also I think it's time to realise that moving the entire view for automatically moving units is 1) disorientating 2) annoying and 3) distracting. Either reset the view back to where it was before the automatic unit movement [since that's where I wanted to be] or making a sub-window (transport tycoon style) showing the currently active unit. Here's a mockup, with a few other peeves highlighted:
One of the most annoying problems was the UI moving the mouse cursor - often it was impossible to select units or cities because moving the mouse over them made it jump somewhere else.
Another glaring problem is the one highlighted in a previous blog on Freeciv - the lack of notifications to speed up multiplayer games really impacts single player games. I built two wonders but was never told about it - I only found out by spotting one city building city walls (I never do) and another on coinage.
I could go on [this all came from only 30 minutes of play] but, like I originally pointed out, this is a beta. If you want something reliable then stick with Freeciv 2.0.x for now. However, this is shaping up as a very nice game with good graphics that make Freeciv 2.0.x/1.x look incredibly dated. I look forward to the final 2.1 release although I don't expect it in 2006 on the evidence of this beta.
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Wednesday, August 16, 2006
The Silver Lining Demo
There is a demo of The Silver Lining (formely known as King's Quest IX) available for download!
For those who don't know, King's Quest is a long running series from Sierra. Back in the good old days of 16 colours, this game combined the best possible graphics, fantastic landscapes, puzzles, and great stories. In fact, I don't think I enjoyed many adventure games more than King's Quest V. (Then again I stopped buying games after that.)
There's a good overview of the King's Quest series on everybody's favourite resource. There's a quick overview & screenshots of each of the KQ titles on vintage-sierra.com. There's also freeware VGA remakes of KQ1 and KQ2 availabe from ADG Interactive.
Enough background information... onto the game in question.
The Silver Lining is a 3D adventure game with breathtaking scenery and superbly animated characters. It is a fan-made game so it should combine, refine, and outshine the qualities of the original King's Quest titles. The visuals are stunning and if the gameplay is half as good, this will be an unmissable piece of freeware.
There's a trailer on Google Video, as well as a making-of.
The bad news, it's Windows only. And my laptop is too crap to run it.
I did try to talk them into open sourcing the engine a while back, but it fell on deaf ears. That is, "We don't want people to steal or ruin our game!" deaf ears. Ignorance is bliss.
I would be interested to know how well it works with WINE or Cedega.
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Tuesday, August 15, 2006
ORTS - A Free Software RTS Game Engine
ORTS is a programming environment for studying real-time AI problems such as pathfinding, dealing with imperfect information, scheduling, and planning in the domain of RTS games. <snip> ...the current state of RTS game AI is bleak which is mainly caused by the lack of planning and learning - areas in which humans are currently much better than machines. <snip> ... the ORTS project [is] a free software system that lets people and machines play fair RTS games. <snip> Users can connect whatever client software they like. This is made possible by a server/client architecture in which only the currently visible parts of the game state are sent to the players. This openness leads to new and interesting possibilities ranging from on-line tournaments of autonomous AI players to gauge their playing strength to hybrid systems in which human players use sophisticated GUIs which allow them to delegate tasks to AI helper modules of increasing performance.The game is not yet released as a download although you can grab a daily snapshot and build it yourself. Is it going to be released any time soon?
We have a working platform-independent server/client RTS [3D] game engine... We are working on a standard ORTS game... By autumn 2006 we hope to have a working system which is interesting for both RTS players and AI researchers.This is definitely one worth watching out for. AI agents are already publicly available. It could be a game that's tougher and less predictable than usual. Most games challenge me but I'm, er, challenged. What I do like about it is that the AI won't cheat. There's nothing that pisses me off more about a game than lazy developers giving the AI daft advantages because they were too inept [or short on time] to come up a decent AI. I like to be beaten because something has been clever, not because it can unfairly see all my units or build things for half the cost!
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Saturday, August 12, 2006
Gusanos on Linux
I saw in your previous blog entry that you mentioned gusanos and I have been looking for a good liero like game for linux, and man I have to say this game is the cat's pyjamas :D It is a shame that they have not made it easy to find the documentation on how to compile it for linux and what mods there is etc. I thought I'd share my findings: Build gusanos under linux: http://gusanos.sourceforge.net /docs/doku.php?id=main:installation_docs:linux How to fix a compile error with the latest cvs source code: http://comser.liero.org.pl /forum/index.php?topic=250.msg2549#msg2549 Mods for gusanos: http://powerhuhn.net/depot/gusanos/mods/ Fanzine covering the latest and greatest news regarding Gusanos: http://powerhuhn.net/depot/gusanos/lieromag/ Video of the upcoming Quake mod for gusanos: http://powerhuhn.net/depot/gusanos/videos/trailerg3a1.avi
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