Showing posts with label retribution engine. Show all posts
Showing posts with label retribution engine. Show all posts

Thursday, September 18, 2008

Kazama, Retribution Engine, LPairs, OpenAnno and Mono.XNA


Kazama

Kazama is a Pygame-based fighting game engine. [video] It's young and performs rather slowly and the license status of the media included in it's first release is somewhat dubious.




In case you had problems following Freedroid(RPG)'s development: they now have an RSS-feed for their updates, which we added to the FreeGameDev news planet.




Retribution Engine's level editor

There has been an update of the First-person shooter Retribution Engine: Some weapon tuning and two maps. To my knowledge the game still only compiles on windows machines which is unfortunate, as it appears to include a map and a model editor, which might be worth a look.




LParis

LPairs is a memory game which uses graphics of the Tango Desktop Project. It's just as exciting as every other memory game and I must say that the best thing about it is the user interface library (pretty fading menu fonts). This is something all the LGames shine in.



I also just found out via the news planet, that OpenAnno appears to have it's first playable release! And they made a video!!


OpenAnno 13 Sept 2008


Mono.XNA is an open source, cross-platform implementation of Microsoft's XNA gaming framework. So far I had to ignore the 84 SourceForge.net-hosted XNA-related projects. This might change now. Thanks to SiENcE for the tip!



[Edit] On the other hand, the project doesn't seem too active really. Last SVN commit Jul 25, 2007.

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