Showing posts with label eatthewhistle. Show all posts
Showing posts with label eatthewhistle. Show all posts

Monday, June 23, 2014

YSoccer out of Beta

Since football is all the rage right now - unless you are hiding under a rock then you can't have escaped the World Cup - then a little bit of football game news seems appropriate!

The game formerly known as Yoda Soccer has left beta and been unleashed upon the classic pixel soccer game world as YSoccer.

YSoccer version 14

If you never played Sensible Soccer, then you may not yet get what the fuss is all about - if that's the case then you should download it and give it a try!

Sadly football games are a little under served in the open source game community. Bygfoot and Eat the Whistle are quite playable, if a little raw. Project Football is almost a game. Open Football and Open World Soccer never quite got off the ground.

Project Football looked great but was last updated 4 years ago

YSoccer stands out amongst them and deserves a bit more attention than it probably gets.

EDIT: I feel I was a little unfair to Open World Soccer. If you download 0.5 (the most recent release, from 2010) you can see it is quite close to being a playable game. It is by the same guys as YSoccer and was originally an attempt to get away from the proprietary language that YSoccer is written in. You could even say it was intended to be a full port of YSoccer from Blitzmax to C++ (the author suggests so).

Saturday, September 15, 2007

Not Dead

Nope, I'm not dead, just caught up in doing real work so time has been at a premium lately.




Eat the Whistle


Also not dead is arcade football game Eat the Whistle. They have migrated to SVN as they build up to a new release. 'They' could mean just 'he' or just 'her' as I'm not quite sure how many people are working on EtW but the good news is it is being worked on. It's a fun game to play but suffered from being very buggy so hopefully this release will bring it a new lease of stable life.



What has been dead has been my Freshmeat inbox - no notable game releases for a while apart from Widelands, Bub Brothers, ja2-stracciatella, Wormux, and Xarvh. And those are just the ones on the Game Tome. Still, like I say, Freshmeat has been quiet. ;-)



Xarvh is not linked because it has been renamed to Everborn. It's a turn-based multiplayer fantasy strategy game, with real-time battles, born as a clone of Simtex's Master of Magic. In case you didn't know.




Star Wars Warlords


The other news centres around Vega Strike being close to release with massive SVN updates making it much faster to load/play. Also the Star Wars mod for VS, imaginatively named Vega Wars, had some very good news in that it has access to a slew of Star Wars models from the Star Wars Warlords project (a mod for Homeworld 2) that simply need converting to a format VS supports - which means a playable release of that project before the end of the year is quite realistic possibility. A Free Software game featuring some of these models is an exciting prospect!



I will probably come to an agreement with some other FreeGameDev forum members on posting here so that, should I forget or lose a limb, somebody else can step in and take on the mantle of bringing you all the fascinating Free Software game news. :-)

Tuesday, March 27, 2007

Strawberries & Cream

I had these grand plans for today, but instead I slept through two alarms and got to work 2 hours late, and forgot what my plans were. *groan*



Eat the Whistle



ActionCube



Anyhow, onto relevant matters, that previously-imminent VDrift release is now official. Go get it, honestly it is a good experience. And it looks great too. :-)



I played Eat the Whistle for the first time yesterday. Any attempts to run it on Linux had failed even though it has been ported, but I thought I'd have a crack on my Windows laptop and (despite a few graphical glitches) it worked! It's good fun although whenever the other team had the ball I struggled to locate the player I was in control of. However in terms of gameplay feel, it's quite nice to play and a little reminiscent of Sensible Soccer although more dynamic but not quite as sharp.



Not sure if I've mentioned this before, so I'll mention it now... ActionCube looks fun. I might have a bash at it later in the week. Think Counter Strike meets Cube. They are using the Cube engine instead of the Sauerbraten engine (aka Cube2) because, when the project started, Sauer was in constant flux (and still isn't declared to be stable).



Um... I had other things to mention but I'm out of time. Go play Wesnoth or something. ;-)



Music tip:

Filthy Rich - Shake it (Steve Lawler mix)

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