Showing posts with label cultivation. Show all posts
Showing posts with label cultivation. Show all posts

Monday, August 13, 2007

Bos Wars and Egoboo

There's a new Bos Wars release - version 2.4 comes with a new resource system and a new tutorial (presumably to reflect the new resource system). These days Bos Wars is the flagship game using Stratagus, the 2D isometric RTS engine that powers Wargus and the lesser developed Stargus.



Tutorials are good. If you want a good player retention rate for your game, code a tutorial. I can't stress enough how effective that is - most players are lazy. Take me for instance. I'm busy, if I play a game I want near instantaneous enjoyment. If I don't know what's going on I will quit a game within 30s. Many FOSS games I install are uninstalled very quickly - not because I don't like them, but because I don't have the desire to learn them on my own. (Note, I do not play commercial games at all.)



Good news for Egoboo! It gains SDL_mixer support - Egoboo now music and improved sound support. They still don't have somebody producing Linux builds though, which is a shame because Egoboo could have a good following again if it were more accessible on Linux. Still, Windows binaries are available.



The latest Egoboo version is 2.3.9 - released last week but since it's only announced (that I know of) in their forums it's hard to come by. The Egoboo community have added a lot to it over the years, and the game has quite a lot of content and depth if you get into it. It just needs marketing better and a Linux build.





Egoboo "World Map"



There's also a new Cultivation release. I like this project, it's an innovative game design and I like seeing that development is still ongoing, although this version doesn't bring much other than bug fixes and new sounds.

Monday, January 15, 2007

Scourge 0.17

Scourge
Up on scourgeweb.org is the announcement for Scourge 0.17 which introduces proper save-game support, earthquakes, more storyline and game media, as well as bug fixes. Scourge is a 3D adventure game, similar to Baldur's Gate with a Nethack flavour. Earlier versions were frustrating to play as there were problems controlling your party but these problems have pretty much all been ironed out in the last two versions.

Cultivation 7 is also available. This is an interesting and original game, but I don't think I can beat the Freshmeat description so here's a quote:

You lead one family of gardeners, starting with a single individual, and wise choices can keep your genetic line from extinction. While breeding plants, eating, and mating, your actions impact your neighbors, and the social balance sways between conflict and compromise. Cultivation features dynamic graphics that are procedurally-generated using genetic representations and cross-breeding. In other words, game objects are "grown" in real-time instead of being hand-painted or hard-coded. Each plant and gardener in the game is unique in terms of both its appearance and behavior.

This is the type of game that just couldn't be made commercially as it's not going to sell [where's the violence or thrills?] but at the same time it is completely fascinating and full of potential.

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