Showing posts with label cspop. Show all posts
Showing posts with label cspop. Show all posts

Friday, August 03, 2007

More on CSPop

A while ago I mentioned cspop, a 3D populus clone. Whilst the game itself hasn't yet gotten a website - the author is waiting until it's playable before really marketing it - there has been progress:





CSPop


Work is still going on on the project, it is quite advanced already, but still some work on ui and some finishes on logic are needed to consider it playable.


Anyway I have a couple of EXCLUSIVE screenshots - to be seen nowhere else on the web. (Oh yeah, I make blogging sound more like magazine writing every day!) This is a very exciting looking project and I'm hopeful that it'll be "out there" sooner rather than later.



The daring can grab it from SVN. You'll need Crystal Space and CEL too. :-)



Speaking of exciting projects linked to Crystal Space, there's more details on Project Apricot following a CS conference last month. Project Apricot is going to be a high profile effort to create an open source game using Blender and Crystal Space.



Pingus revival efforts seem to have made some headway but there's still a few tasks left to do before it gets "re-released" as a more manageable project i.e. no new features yet but [supposedly] more maintainable code so less chance of it stagnating again and a greater likelihood of new features / levels in the future.



Something like that. ;-)

Friday, March 09, 2007

Another Populus Remake

cspop



I wanted to mention it yesterday but held off... check out this post in the happy penguin forums effectively announcing a 3D RTS inspired by populus! Currently there is only an SVN repo and no official website but it looks like it's full of potential. I used to have high hopes for FreePop, a 2D populus clone, but sadly development fizzled out. This game - working title "cspop" - looks like it's actually further along in development than FreePop and is a much more exciting project. Whilst it looks a bit sparse, the author states (with grammar corrections):



Note I have been concentrating more on the logic to start with, so the look is still a bit cheesy, but that will be looked on soon also. Logic is close to finished though.


Random thought: I wish somebody would revive Emilia Pinball. I did suggest it as a GotM candidate at one point, but it didn't happen. Maybe when I've sorted out the FreeTrain stuff (*eyes look wearily up*) I'll focus on that.



FreeTrain



Speaking of FreeTrain, I registered a SF project. I just need to import SVN then make it build in MonoDevelop or VS2005. I'm waiting on some Japanese speaking help though since my Japanese extends to, "Konichiwa." Er, konichiwa!



There's another update to the Ghouls and Ghosts Remake! I like that game, although I wish the author would incorporate Scale2x and make it not so tiny. All that squinting hurts my eyes. :'(



So, todays music tip... Why have I decided to start giving music tips?

1. I love electro, dirty electro music and it's often not well known

2. Open source games often don't have sound so, well, durrr

3. Something else for me to ramble about, with a tenuous FOSS game link



Onto the tip:

Mark Romboy - The Club (Early)

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