Showing posts with label maniadrive. Show all posts
Showing posts with label maniadrive. Show all posts

Friday, February 23, 2007

More Driving Force

The driving game FOSS scene is quite healthy. With actively developed games like VDrift, SuperTuxKart and Ultmiate Stunts, and relatively complete games like ManiaDrive, Stunt Playground, and Torcs, there's quite a decent choice. But there is always room for more! :-)



Motorsport aims to become the most "realistic simulation of wheeled vehicles". It's been going since 2003 so there's a lot of development history and it looks like it's got a bright future with several consistent developers moving it forward. It is unclear whether this will end up as a racing game or a stunts game or maybe just a generic driving game, but it looks fascinating and has lofty goals.



Stunts 2005 is a fan remake of the classic Stunts game from yester-year. To be fair, a lot of the FOSS driving games seem to take inspiration from Stunts aka 4D Sports Driving. Anyway, Stunts 2005 comes with it's own level editor but development seems to have halted after the initial release. Since I can't play it here I can't make any observation on how complete the game is.



Also worth noting is that the SuperTuxKart guys are working on another release that will include updated AI among other things, although updated physics I think are being pushed back to a subsequent release.



Blah blah blah holiday. :-)

Friday, August 25, 2006

Yet More Free Game Updates...

Ultimate Stunts 0.6.2 is out. I always loved the original Stunts 4D game that inspired this. Ultimate Stunts looks a little more free form than ManiaDrive and reminds me of an old game Car & Driver whose graphics haven't aged a bit *cough* *splutter*. That game was ace. I was did a 49 rotation somersault off a cliff, bounced of the bridge, did several flips, and landed on the road. Tell me another game where you could be so Mick Jagger.

There's a new Free FPS on the go. I say new, I mean "re-released with better graphics". It's Marathon Rubicon X which takes the original and drags it kicking and screaming into the modern PC world. I believe it is sprite based instead of 3D enemies, so is a modern throwback to the days of Duke Nukem 3D. I couldn't find any screenshots of Rubicon X.

On the Game Tome I also found The Black Legacy Darkness 0.9.9. This 3D Fantasy Sci-Fi MMORPG project looks something like a cross between Quake 3 and Anarchy Online, only it's Free. The homepage looks like it's been run through the Google translator so the English is broken, but I'm sure that's not an indication of the state of the game.

Wednesday, August 23, 2006

Snippets and Tidbits

Due to personal reasons Free Gaming has been a bit slow lately. Here's a few snippets...

I'm off to suffer having lost my gal to her desire to be free! If only the female mind were open source...

Friday, August 18, 2006

Freeciv Beta + Mania Drive Update

There's been an update to Mania Drive. This one introduces a beginners storyline, which is a welcome addition to any non-expert drivers given the difficulty of the previous release! Lots of bug fixes, lots of new levels, and this game is definitely now one of the leading Free Software driving games available.



Also of note is the 2.1-beta2 release of Freeciv. I checked out the SDL version and it is really looking nice. However, the term "beta" means beta. The release is laden with bugs. Loading it up, the "Start New Game" option is disabled. After manually starting and connecting to a localhost server, the "Server Settings" button was impotent. Still, I remembered "set aifill=6" to give me some opposition although I couldn't work out how to make them tougher (and was too lazy to google) so played on easy AI.



I'll start by saying that they really need to review most of the UI - it is a usability nightmare. Everything is iconized making most actions guesswork until you gain any familiarity. The icons are very small, making them awkward to hit with the mouse. It's little things like the options icon being in the top left corner but not being at the edge making it far harder to spot and hit than it should be. It's like the Windows 98 start button all over again.



A simple tip for the devs - the tooltips are too slow, making them more frustrating than helpful. In fact, I'd forget tooltips for the little buttons and instead have a region above the buttons where it immediately displays the name of the button under the cursor:





The city dialogs are dreadful. They need rethinking from the ground up. I only got anywhere by guesswork - the unit queuing mechanism is completely unintuitive. Make it drag and drop, please. Also it would be really nice to have preset queues since I often make the same 4-5 entries in the build queue for each new city.



Also, why the devil are the science, revolution, and tax buttons located on the unit display in the bottom right? Group things together sensibly! Don't stick things somewhere for symmetry even though they do not belong there.



Also I think it's time to realise that moving the entire view for automatically moving units is 1) disorientating 2) annoying and 3) distracting. Either reset the view back to where it was before the automatic unit movement [since that's where I wanted to be] or making a sub-window (transport tycoon style) showing the currently active unit. Here's a mockup, with a few other peeves highlighted:





One of the most annoying problems was the UI moving the mouse cursor - often it was impossible to select units or cities because moving the mouse over them made it jump somewhere else.



Another glaring problem is the one highlighted in a previous blog on Freeciv - the lack of notifications to speed up multiplayer games really impacts single player games. I built two wonders but was never told about it - I only found out by spotting one city building city walls (I never do) and another on coinage.



I could go on [this all came from only 30 minutes of play] but, like I originally pointed out, this is a beta. If you want something reliable then stick with Freeciv 2.0.x for now. However, this is shaping up as a very nice game with good graphics that make Freeciv 2.0.x/1.x look incredibly dated. I look forward to the final 2.1 release although I don't expect it in 2006 on the evidence of this beta.

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