You lead one family of gardeners, starting with a single individual, and wise choices can keep your genetic line from extinction. While breeding plants, eating, and mating, your actions impact your neighbors, and the social balance sways between conflict and compromise. Cultivation features dynamic graphics that are procedurally-generated using genetic representations and cross-breeding. In other words, game objects are "grown" in real-time instead of being hand-painted or hard-coded. Each plant and gardener in the game is unique in terms of both its appearance and behavior.This is the type of game that just couldn't be made commercially as it's not going to sell [where's the violence or thrills?] but at the same time it is completely fascinating and full of potential.
Monday, January 15, 2007
Scourge 0.17
Posted by
Charlie
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9:40 AM,
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cultivation,
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Thursday, January 11, 2007
Mechanized
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Charlie
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3:18 PM,
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Tuesday, January 09, 2007
Blobtastic
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Charlie
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5:30 PM,
3
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astromenace,
balldroppings,
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Monday, January 08, 2007
Open Source Gaming Sites
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Charlie
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9:17 AM,
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article
Friday, January 05, 2007
It's Been Brutal
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Charlie
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11:36 AM,
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atomictanks,
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musikcube

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