Showing posts with label clanlib. Show all posts
Showing posts with label clanlib. Show all posts

Thursday, March 15, 2007

Can You Say Revival

The Widelands team put out a release candidate for their next release, Widelands build10, of their Settlers II inspired game. Check it out!



Egoboo



Now who remembers Egoboo? Or the continuation effort that fizzled out? You know, the cutesy 3D roguelike where your characters waddled around? Well, there's a new place to go for Egoboo development. Several individual efforts have been released and now those efforts are being combined. The most notable ones are Egoboo 2.2.4 and Egoboo++. Hopefully we will see a new release in very near future. :-)



Pingus, the Lemmings clone with penguins, which seemed to have died a death at version 0.6.0 - which was a promising release as well with a nice playable tutorial island - has seen development restart. The original developer, and general FLOSS game hero, grumbel has been working on porting Pingus to SDL away from Clanlib. Whether this work will culminate in a release any time soon is another matter, but it is always nice to see forward motion.



netPanzer



The community for netPanzer, the formerly-commercial-now-GPL RTS, seem to be attempting to revive interest in the game. A new community site and resource site have cropped up and activity is high. Maybe development will restart?



Another project that is threatening to revive itself is Transport Empire. I have been very vocal in my criticism on the tt-forums of the bureaucratic approach that has strangled any intended development. One of the developers has had enough too and announced a simple cut-the-crap code-first approach to make the game happen, because discussions and design documents and fine-detail-planning had drowned any previous attempts.



The exciting freeware RTS project 0 A.D., in development for over 3 years so far, has a newish gameplay video up on their site. Check it out, it looks so cool. I wish they would release a demo but patience is a virtue and this game will be a scorcher when it is eventually released. Still, the lengthy development process is frustrating some fans, to which one of the developers made this rather poignant response which is worth a read if you [as a player] want to understand what free/Free game developers go through.



I'm going to have to stop there before this becomes an essay.



Music tip:

Precioso & Libex - Xperimental Scratch

Sunday, September 10, 2006

New Releases on the Horizon

There are imminent releases for OpenCity and Pingus.



OpenCity 0.0.4beta is looking a lot more playable than it's version number suggests with the TODO looking like 0.0.5 will contain most elements you'd expect in a city simulation game.



Pingus will probably be a 0.7 alpha release because the project is struggling for developers and Pingus 0.6 is getting withdrawn from distros as it needs the deprecated Clanlib 0.6 to run. It'd be nice to see a new Pingus release since the game is pretty much there, it just needs a few more levels and a tiny bit of polishing and it'll be better than the original Lemmings titles.



SuperTuxKart 0.2rc1 is available for download. There's been a lot of code activity so I'm waiting on the next rc to try it out although I think you need a good PC to play it - I've heard a few murmours that the graphics engine really needs optimising.



Enough of games that are gearing up to releases, there was a new game announced on the Linux Game Tome: Max Fighter, a 2D shooter with a strong asteroids influence. It's got nice graphics and is quite fun but the gameplay quickly becomes very repetitive and it's nowhere near as addictive as SolarWolf nor has the depth of Chromium BSU. It was also very choppy / low fps on my 1ghz laptop. In times of CPU/GPU affluence it seems that increasingly developers are caring less about optimising their games.

Friday, August 11, 2006

Clanlib update, Pingus to follow?

Recently the ClanLib team released version 0.8.0 upon the indie game development world. This "game SDK" boasts an impressive number of games built using it, and one of the more notable ones is Pingus.

Pingus Level

Pingus Tutorial Island

Peng2illa
Pingus, many may recall, is a Lemmings clone, except we watch lots of penguins die instead of lemmings. The last release, 0.6, shows so much promise - it's stable and playable and comes with a tutorial set of levels (tutorials == good) presented nicely on an island. Sadly, it seems that development has somewhat ceased. From memory and list archive perusal, issues with ClanLib changes [from ClanLib 0.6 to the then-unstable 0.7] was hindering progress. I'm very hopeful that, now ClanLib 0.8 is out, development might resume and a release with more levels and depth can rekindle the project.

Another cool ClanLib-based game is Peng2illa. This circular pong-on-rails game is very good looking and about as fun as pong can be.

Sadly many of the games in the ClanLib list are either obselete or their development has stalled. Feuerkraft is one such example of any exciting game whose author, the prolific grumbel, has not had time for in the last few years which is a shame because it looks like it could be so cool if it was developed a bit more.

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