Hello fans ;) Today we get back to the main business of this blog: gaming news!
And of course my favorite genre: FPS (forevar!)... specifically everything related to the Quake2 engine (idTech2).
The reason is that we got a nice mail from the developers of Quake2World, which I had not really on my radar as still under development. But now they released a public beta, which I have not tried yet as there isn't a Linux download (yet).
But judging from the pictures and videos, I am was quite sure that DFSG standards are not fulfilled... and they know and don't care (very short sighted... but well).
So that is why I decided that they don't deserve a news post all by themselves :p
Low and behold... an update on all Q2 based games that *are* on my radar:
AlienArena is preparing for a new release with a reloaded trailer and some update one engine improvements:
Ya3dag, also released a new version recently and I still think its cool in-game editing features should be picked up by some other idTech2 engines. Can't be that hard to port...
Especially for UFO:AI it might be a nice way to modify missions. Speaking of which... they are also preparing a new version 2.4 and released an RC (changelog) recently. Again no Linux download, so I am skipping it for now. They have however almost reached full FOSS status of their sound-effects... at least that is what they say, the graphic they posted says CC-sampling plus though, which is AFAIK not FOSS compatible :(
Now to the games that don't show any real visible progress: War§ow is just posting
Another matter in the vapourware category is OverDose though... in development since what feels like at least a decade, and still no release anywhere near (which is also their excuse why they don't share their nice engine improvements or for that matter any source-code all together >:( ). However they recently posted a lengthy news on Moddb in what seems to be an attempt to jump on the current "Kickstarter" bandwagon. Think what you want of that... but they are for sure not getting any of my cash before there isn't a engine-source release...