Berusky is a "free logic game". It's a puzzle game of Sokoban-like gameplay with a few extra twists. You have control of up to 5 bugs, and you must collect 5 silver keys on each level before you can exit it. You can push explosives into barrels, and destroy boulders with pick axes that you collect. Throw in one-way gates, coloured gates and coloured keys, and gates for specific colour bugs and there's a lot of potential obstacles and some wickedly tricky levels.
The graphics are nice. There's no music. The game has not been fully translated into English, so some of the level hints (well, most of them) are appearing in Czech(?). And it's bloody hard. As hard as Fish Fillets (Free Gamer review), if not harder. (Interestingly, Fish Fillets is also Czech produced.) I couldn't work out how to beat *the first level on intermediate or the 3rd level on easy. The interface outside of the game isn't that great - using passwords for levels which are easy to forget to note down - it could really do with a Fish Fillets style map.
Update: Ok the first level on intermediate wasn't that hard, I was just being a bit daft... I was looking for a complex solution when (if you look at the screenshot) there was a simple way to finish the level.
Gondola looks curious. A PyWeek game, "Gondola is the ultimate shipping, shape sorting, barge unloading game of all time. Get the right shapes to the right places to score. But be warned: there are only a limited number of islands to build on and longer cables are expensive! Sort wisely to minimize loss." It sounds intriguing and original but I couldn't run it due to some idiotic Linux issues.
The other day I stumbled across a game I'd previously enjoyed but forgotten, Overgod. It's a good, solid shoot 'em up which plays well and has polished albeit simple abtract graphics.
Digging a bit, I see that Overgod (2008) is an evolution of Lacewing (2006), which features similar gameplay but the enemies and levels tend to be a bit more basic and is not quite as polished.
Linley Henzell, the author of Overgod and Lacewing, has been busy. Other games include White Butterfly and Garden of Coloured Lights which both looked good although are currently only working on Windows.
Another Linley Henzell game which looks intriguing - but is DOS only! - is Captain Pork's Revenge, a Leiro/Teeworlds style 2D deathmatch game.
The Allegro Depot has a lot more entries than I would have thought, including Open Sonic and Worminator 3.
There's Zelda Classic which is a clone of the original Zelda, as well as a platform for building Zelda-like games.
Worms for Linux! is one that I should add to the Open Source Artillery/Worms Clones article.
3 comments:
Garden of Coloured Lights works on Linux, OS X, gp2x and probably more and it's now released under GPL: http://garden.sourceforge.net/
I had (almost) no problems compiling it and i have almost never compiled a program before.
The source (older version) is availible on the depot too and it looks like the source of White Butterfly also is there, so I see no reason why they should only work on windows. allegro is cross platform so all games written with it should compile on linux too.
I think Garden of Coloured Lights is a really good shoot 'em up, I like it a lot, but it's really hard.
(here is a precompiled OS X version of Garden of Coloured Lights: http://members.allegro.cc/ThomasHarte/osx.html)
The binary version of Gondola doesn't works for me.
First it failed at start complaining about AVbin missing, so I downloaded it from Google Code and it worked, but then I just couldn't see anything more than a black screen, so I downloaded the Python source and it works perfect xP.
I knew it from the beginning, a Python program precompiled? That couldn't be good.
So downlaod the sources that the work good, and it's a really pleasant game, quite hard to learn.
thanks for this nice blog
and i'll take a copy for me please
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