Showing posts with label f1spirit. Show all posts
Showing posts with label f1spirit. Show all posts

Tuesday, March 18, 2008

Navy Seals: Covert Operations

You know you wake up sometimes and look in the mirror and GAH WHO IS THAT CREe... ah was me today. After a dab of water, some tasty scran, and the gleam is back in my eye.



Acer to make an "Open Standards" console? Intriguing.



People selling FOSS games on ebay? Scandalous - but is it illegal?





Navy Seals: Covert Ops


Y'know how people go "True Combat: Elite would be ace if it was open source" - well it appears we've always had the option of Navy Seals: Covert Operations. Just brought to our attention, this mostly-complete and apparently rather fun Quake 3 nearly-TC is struggling to keep going. I'd never heard of it before, which means their public relations policies either didn't exist exist or completely failed.



Why a nearly-TC? Well during the process of moving from mod to total conversion, the development stalled. The developers put it in a Google Code project and moved on, which is a shame because it looks like a very good game. They are, obviously, looking for developers to finish the TC.



Beta builds of F1 Spirit are available. It's an ace micro-machines-like game - but faster, and less toy-like, and actually a remake of a different, older game. Still, it's great.



Project Gamma is a 2D mech action RPG. I haven't tried it but it's Java and can be played as an applet, and source is available, so experiences in comments if you try it, please!



Hair drying... tummy rumbling... scarey Charlie retu... ruuughhh... GEURARGG UUURFUFFU BRAINS! BRRRAAAIIIIIINSSSSS!!!!....

Saturday, February 09, 2008

Games, Games, and Free Software


Goonies

F1 Spirit

Road Fighter

Daimonin


A good open source platform game that never gets a mention is The Goonies: 20th Anniversary Edition. This game is a remake of the classic NES / Master System version by Konami. The same team is also responsible two rather fun arcade top-down racing games, F1 Spirit and Road Fighter, which are also remakes. I'm not sure what the source license is for these (ack, there goes my Free Software credibility) but you can get the source and the games compile / run on the 3 major platforms (y'know, Lin/Win/Mac).



There's not-so-recent updates to Daimonin, the 2D isometric fantasy MMORPG that seems to play second fiddle to the likes of Eternal Lands and Planeshift due to it not coming with the fancy 3D 3Dness. I mean, everybody wants 3D, and those who don't play nethack. So there's no room for anything else. Especially not something as addictive as Daimonin. I'm not going near that game again, I barely escaped the first time! Anyhow, it's up to version 0.9.7.1 which means something to somebody, somewhere.



Egoboo has been travelling, but after several years finally returned home to egoboo.sourceforge.net where it's open source adventure originally started. Development is highly active, with lead developer Zefz having dragged it kick and screaming back from the depths of stagnancy. (My god, that's actually a valid [ab]use of the word... I mean, I typed it as a joke, and the spell checker didn't cry.)



Entropy found via the Ubuntu forums, is... I'll use their words, "Entropy is an open source game project the likes of which you have never seen. With what is currently a small team of modelers, texture artists, and programmers, development on Entropy (which just finished the final stages of design) is... brand new and revolutionary, in both its spirit and style of gameplay. Entropy will be a structured mix of First Person Shooter combat, with vehicles of all sorts, combined with Real Time Strategy, with a few Role Playing elements thrown in. However, the most important aspect of Entropy is that it is entirely online and immersive, almost every character in game will be an actual player."



Sounds very interesting. However, I believe their ambition far outweighs their ability to deliver on it, something I expressed. However, they are 'veterans'. Whether being veteran means 1 guy can program a commercial grade game in 2 years when programming Gods (think John Carmack) don't do that, well, who am I to be a party pooper. Still, I hope they succeed.



All I'll say is that, unless you have fairly modest requirements, programming your own engine from scrach is absolute madness with the likes of Ogre3D (and the plethora of other options) at your fingertips. (Note: we need to make a page for these on the FreeGameDev wiki.)

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