Yorg, the Panda3D based arcade racer has been updated to version 0.11 which includes some long awaited features. Most notably split-screen multiplayer:
Really cool is also the new controller support and awesome particle effects (a pet-peeve of mine in previous versions ;) ).
Saturday, August 31, 2019
Sunday, August 18, 2019
Saturday, August 17, 2019
Warsow is now Warfork and on Steam
Warfork Gameplay (livestream - skip ahead 1m20s)
Last updated 2019-08-22 (see bottom of this article).
The title says it all. Warfork is the revival of Warsow. Warsow is cool (and super hard to master) but does not have servers running
Warfork is an ironically-named fork of Warsow, has CC0 art assets and is for now only released on Steam. The source supposedly is mostly based on qfusion, the source code is supposed to be available as a DLC.
Thursday, August 15, 2019
SuperStarfighter, a local multiplayer game made with Godot
Looks like FOSS game development with Godot is a breeze :)
Get it on Itch.io or find the source code here.
Hat-tip to GoL.
For commenting please visit our forums.
SuperStarfighter is a fast-paced local party game for up to 4 players. Outmaneuver and shoot your opponents in a 2d top-down arena, and become an intergalactic champion!
Get it on Itch.io or find the source code here.
Hat-tip to GoL.
For commenting please visit our forums.
Saturday, August 10, 2019
Shoot Your Goo, fun puzzle platformer made with FTEQW in 48h!
Shoot Your Goo is (despite its name) a family friendly puzzle platformer made in just 48h for the GMTK Game Jam 2019. It could be described as a mix of Angry Birds and mini-golf, but see for yourself:
The source-code can be found here, and you can head over to InsideQC to discuss with the creators.
The team who made this has become quite proficient in turning out interesting game prototypes (Bloodletter, Escape from Space etc.) with the very cool FTEQW engine... a much advanced Quake1 derived engine (unofficial developer's documentation on the QuakeWiki & source code).
The source-code can be found here, and you can head over to InsideQC to discuss with the creators.
The team who made this has become quite proficient in turning out interesting game prototypes (Bloodletter, Escape from Space etc.) with the very cool FTEQW engine... a much advanced Quake1 derived engine (unofficial developer's documentation on the QuakeWiki & source code).
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