Well, I have to say that the inconsistency between the google code project, the forum, the web page and the Gna! project is a bit confusing, but SilverTree seems to be pretty stable and working.
There are lots of sensible-gameplay-impossible-making bugs, but as I said, the game is stable and the major problem seems not to be the code, but rather the media. It definitely needs more 3D models and prettier textures and sounds and music. Very nice about SilverTree is how easy it is to compile it. Here's a little introduction set for ya'll:
Getting the source? Easy as pie! svn checkout http://silvertree.googlecode.com/svn/trunk/ silvertree and wait. Compiling? Easy as cake! ./configure, wait, install missing libraries, ./configure again, wait, make, wait. Playing the game? Easy as brownies! src/silvertree, play. Creating new content? Easy as muffins! src/editor/silvertree-editor (for the editor to work you will need to pay extra attention to ./configure's output, for example you'll need libqt-dev) Read the README and get additional info in the SilverTree wiki
The editor is cool, it's simple and just works! I played around with it, because that was satisfying for me. Now I share my hard, hard work with you. Enjoy! =D
4 comments:
Dave (lead dev) isn't an artist. He has been focusing on the gameplay and balance, whereas he is relying on the community to provide the graphics. Unfortunately, the community hasn't yet caught on as much as they have on his other game, Battle for Wesnoth. Hopefully, some of those artists will move over and start contributing to SilverTree.
yep, I hope so too =)
The game looks fine as it is. Awesome blog btw.
iWin are so interesting and fantastic...
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