I'm a bit hesitant to cover this game, as media licensing is a complete mess, but well some might enjoy playing it and the source-code is there ;)
Here is a longish game-play video of Assault Cube Reloaded:
You can follow the latest development and see the change-log here.
P.S.: Funny to see some of the Red Eclipse artwork and Xonotic sounds (I think) reused, but I wouldn't want to open the can of worms in regards to them being copy-left licensed...
Saturday, August 17, 2013
Monday, August 12, 2013
Lips of Suna 0.7.0 released
After a long hibernation a new version of the 3D RPG Lips of Suna was released today!
More screenshots here, and there are quite a few great new features:
![]() |
| Take that you, ermm brown something? |
More screenshots here, and there are quite a few great new features:
- New terrain system.
- More responsive controls.
- Real single player mode.
- New spell and enchantment systems.
- Many graphical improvements.
- Added limited scope game modes.
- Improved script performance.
- Extended character modeling support.
- User interface improvements.
- Improved mod loading.
- Major code cleanup.
- Several less interesting changes.
Tags:
3d,
genre-rpg,
lipsofsuna
Friday, August 09, 2013
GSoC 2013 pushes SuperTuxKart forward!
If you follow our planet, this is no news, but the recent advances in graphics, networking a other stuff from SuperTuxKart are quite nice. This is basically a result of them being accepted to this years Google Summer of Code.
Not showing most of the new features yet is this nice video featuring the mascot of OpenGameArt.org as a new player character:
But their blog has many interesting technical details (and other screenshots + videos) to show off the new features.
So if you like to also contribute, or just want to praise the great work, have a look at their FreeGamer hosted forums :)
Not showing most of the new features yet is this nice video featuring the mascot of OpenGameArt.org as a new player character:
But their blog has many interesting technical details (and other screenshots + videos) to show off the new features.
So if you like to also contribute, or just want to praise the great work, have a look at their FreeGamer hosted forums :)
Wednesday, August 07, 2013
Stunt Rally 2.1 released
My luck... I do the reluctant once in two weeks post to keep the blog alive, and almost the next day is an unexpected big new release of a cool game ;)
Ahh well... Stunt Rally 2.1 seems to have ventured into even less realistic spheres now:
A lot more (mostly more conventional) new screenshots can be seen here.
All I need now is a nice unrealistically spongy arcade style vehicle handling, and I am happy :p
Ahh well... Stunt Rally 2.1 seems to have ventured into even less realistic spheres now:
![]() |
| Awesome alien worlds in Stunt Rally 2.1 |
All I need now is a nice unrealistically spongy arcade style vehicle handling, and I am happy :p
Monday, August 05, 2013
Assorted news #1024
*hrmmpf*
- New FreeOrion 0.43 release.
- Unvanquished Alpha 18.
- Some news from the standalone idTech4 Hexen remake.
- Open-source reimplementation of Caesar3 engine picked up again.
- OpenMW 0.25.0 released.
- New Ya3dag 1.42 release.
- Files of the Open(GameArt)Bundle released under CC0.
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