Friday, February 22, 2013

Cube2 engine keeps on expanding!

While the recent new release of Cube2: Sauerbraten didn't bring any really big changes, the network of friendly forks keeps expanding. But before I go into more details, here is a new feature trailer of Cube2: Sauerbraten:



The maybe most prominent and fully FOSS fork RedEclipse is still working on the promised new 1.4 release, with them doing some silly and some cool enhancement projects in the meantime... so yeah:

Red Eclipse in Valve Time tm
Octaforge still has a few day to go in order to avoid missing their estimated release "this month", but when browsing OpenGameArt.org, I came across an interesting fork of the Sandbox Game Maker fork, called Lamiae with the RPG game Kelgar:


Kelgar Gameplay 0.8 - Indie DB

According to their github page, content seems to be libre (CC-by or CC-by-SA) but information is a bit scarce. Even less information is available for this other fork, called SabiCube, but you can download and test their alpha.

Oh and a bit older, but also interesting: the emscripten powered HTML5 port of Cube2, called Banana Bread, has also really picked up since the main emscripten developer was hired by the Mozilla foundation. Here you can see it running a multi-player game (very recent new feature), and with the upcoming (also Mozilla powered) asm.js Javascript speed-up, it will probably run at near native speeds in the not too far future.

Ok... I hope that is all... if you know of other interesting Cube2 powered projects, please comment below!


Wednesday, February 20, 2013

SuperTuxKart Development News


First, after 12 years of development, SuperTuxKart is a candidate for the March project of the month at Sourceforge. This is a huge honor and a significant boost for the project, so please vote for us here.

Second, last month we were featured in Microsoft's IllumiRoom demo alongside Red Eclipse (another FOSS game) and Halo. For those who are interested, you can find the video in the last post. It's the second time STK has been featured in an unexpected place. The game has previously appeared in an episode of the show Friday Night Lights. The episode was critical of drug use and videogames, so downloads for the game probably didn't go up. I am not entirely sure why they chose a kart racer game over, let's say, postal 3, but licensing issues are likely to have played a prominent role in their decision. STK's permissive licenses mean, companies don't need to contact us before using it in media.
Development news
To try these new features out by compiling the latest source code from sourceforge page. Links are located at the bottom of the page.

Bubblegum:
The Bubble gum powerup currently can be dropped by a player to create a track obstacle. While not finalized, there is an idea to make it more useful by including a second phase to this particular powerup. The first phase occurs when the player activates the gum, it expands into a pink force-field which protects the player from enemy attacks for 15 seconds. If the player is hit by a weapon while the force-field is up, the shield is destroyed, and bubble gum shrapnel will hit any players within a certain proximity blinding them for a couple seconds. It will also leave a smear on the ground which if hit, will cause a moderate decrease in the players speed.

The second phase happens if the fifteen seconds pass without the shield being destroyed. It shrinks back down and the player can then drop it on the ground like in the current version of the game.
The new icon

New bubblegum icon       

Bubblegum icon 2

Planetarium:

Planetarium 2

Planetarium 1

This is a level Samuncle is currently working on.

Konqi's new kart:

Here's what will likely be the final version of Konqi's new kart. It now includes pedals and a steering wheel. It's looking good.

New Peripheral Support: Wiimote





Funto is working on adding wiimote support via the open source library “wiiuse” https://github.com/rpavlik/wiiuse. After 3 years it's finally coming together. Wiimotes now work on Linux and Windows (if you compile from the latest svn). It is not working on OS X yet, but Auria is buying a wiimote to try to get it working on her Mac. There are also some issues with tuning and steering that need to be worked out and we have not integrated support for motionplus, because only the external version was working. So wiimotes with motionplus built in will not work (older models will). We may add the motionplus functionality in later and we always appreciate help.

Game Tutorial:


Auria is developing a gameplay tutorials covering the core gameplay elements for new players. The tutorial takes place on a modified version of the track “Hacienda” and the player takes a single lap around the track. During the lap the game pauses periodically to explains things like how to control the kart, obtaining and using weapons and powerups, how to use nitro boosters and the skidding feature.

New WIP Game Mode: Soccer

Soccer mode is one of our developer funto's, pet projects. It's a multiplayer game mode where two teams fight to push an oversized soccer ball into the opposing team's goal. There is a test level derived from the Stadium arena. Currently, obstacles have been removed, but map makers could always re-add them. It's WIP, and the scoring system is not currently implemented and the system for making team's is still a WIP.

Other enhancements:



- Sparking particles now emit from the kart's wheel's while drifting. It's a welcomed addition. You can also compare Konqi's old kart (below) to the new one (above).



- Characters can now wear customizable hats. We'd love to see what people can make

You can test all these features out today by downloading and compiling the latest trunk of the SVN, located at: http://supertuxkart.svn.sourceforge.net/viewvc/supertuxkart/main/

How to compile from from source:
This is a guest post by Antoine Stroll.

Monday, February 11, 2013

To unknown horizons to forge worlds...

I totally missed the rather big update of Unknown Horizons at the end of last month. The changes/updates are summarized by them as following:
  • Completely new tileset
  • New buildings: alvearies, barracks, blender, cocoa field, doctor, herbary, lookout, pastry shop, spice field, vineyard, vintner
  • Many new graphics for existing buildings
  • AI can now handle war and diplomacy
  • Vast performance improvements
  • New music track: Battle
  • Tons of bug fixes
  • Updated translations
  • Much, much more
Yesterday there was also a new 0.7.0 release of the 3D Worldforge client Ember:
Worldforge 3D client Ember 0.7.0
Graphics are starting to look rather nice, right?

Last but not least,the recently open-sourced AgentKeeper got a dedicated sub-forum on our messageboards and is looking for contributors:



So, if you want to help out with this brand new jMonkey powered dungeon tycoon game, check out this nice list of video tutorials.

Saturday, February 09, 2013

Various follow-ups

First off as a rather fast follow up on the last post:
Otherwise, as previously mentioned, Garage Games has now also released their 2D game framework under the MIT license:



Their 3D game engine also saw some nice updates lately, however sadly their crowd funding push to port Torque3D to Linux fell (not totally unsurprisingly) short of their 30,000$ mark (with about 10,000$ pledged).

Monday, February 04, 2013

Quick FPS updates

I will keep it short today: Unvanquished Alpha12 released:
New rim-lighting options on alien scum
New releases of Red Eclipse and Alien Arena still pending, but really close (tm), not much news from War§ow either except that they are looking for a .deb package manager.

Xonotic's development seems to have slowed down a bit, but here is a nice road map of what is to come, and some current fragging fun can be seen here.

Oh and the developers of the Octaforge engine estimated that the first release might be this month :)