Showing posts with label worldforge. Show all posts
Showing posts with label worldforge. Show all posts

Sunday, April 14, 2013

SuperTuxKart accepted in GSoC2013!

Google's Summer of Code, is an annual sponsorship of programmers to improve selected open-source programs (or games :D ).
This year, quite a few interesting FOSS game projects got accepted (again) and one being our very own friends of the SuperTuxKart project.



Read more about their role as a mentoring organization here. So how about applying as a participant yourself and helping out this great FOSS game?

You can also browse other accepted mentoring projects here, if SuperTuxKart isn't your thing. Other notable FOSS game (engine) projects accepted are:
Nice summer of coding ahead :)

Monday, February 11, 2013

To unknown horizons to forge worlds...

I totally missed the rather big update of Unknown Horizons at the end of last month. The changes/updates are summarized by them as following:
  • Completely new tileset
  • New buildings: alvearies, barracks, blender, cocoa field, doctor, herbary, lookout, pastry shop, spice field, vineyard, vintner
  • Many new graphics for existing buildings
  • AI can now handle war and diplomacy
  • Vast performance improvements
  • New music track: Battle
  • Tons of bug fixes
  • Updated translations
  • Much, much more
Yesterday there was also a new 0.7.0 release of the 3D Worldforge client Ember:
Worldforge 3D client Ember 0.7.0
Graphics are starting to look rather nice, right?

Last but not least,the recently open-sourced AgentKeeper got a dedicated sub-forum on our messageboards and is looking for contributors:



So, if you want to help out with this brand new jMonkey powered dungeon tycoon game, check out this nice list of video tutorials.

Wednesday, March 21, 2012

Summer of Code: Earn Money Developing Open Source Games


Matt Raykowski, aka sfb, is a community herder for the Ryzom Core project and Summer of Code mentor.


Some people may not be familiar with Google's Summer of Code. Annually Google hosts two programs: Summer of Code and Code In. Google Code In (aka GCI) is a contest for 13-18 year olds to engage them in open source that features a variety of tasks and projects for them to complete for points. Google Summer of Code (aka SoC or GSoC) is a program to encourage college students to participate in open source development. It is a 3 month long project that pays USD$2500 per evaluation period - there is a mid-term and final evaluation. You can find a detailed timeline on their site and a complete list of organizations. The student application period begins on March 26th, 2012 and ends on April 6th, 2012. The actual programming portion of the project is between May 21st, 2012 and August 20th, 2012.

In years past Google hasn't given a lot of love to open source games in its Summer of Code program. There have been a small handful of projects which have participated year after year but the selection was pretty limited. Beginning last year they opened the proverbial flood games for participating projects and we saw a number of new open source game and game-related projects become accepted which is very exciting.

Listed below are open source games, game engines or tools frequently used by game projects that have been accepted into Google Summer of Code 2012. If you are a college student looking to "flip bits not burgers" this summer and are interested in game development now is your chance to contribute to an open source game-related project and get paid (USD$5000) for doing so!

Open Source Games
Open Source Engines


Open Source Tools

If I missed a project you think should be on this list just let me know!


Tuesday, February 14, 2012

Dev corner: FOSDEM about Games

Fosdem Game Dev

We already mentioned the FOSDEM 2012 role playing game development talk but recently I found links to more open source game development and game design "devrooms" here.


  • Alistair Riddoch - The Dynamic Data Driven Worlds of WorldForge.mp3
  • Arthur Huillet - Anatomy of a role playing game.avi
  • Erik Ogenvik - Getting Started With Ogre3d For Game Development.mp3
  • Jeremy Rosen - Balancing a game - the open source way.mp3
  • Thomas Kinnen - Data-Driven and Component-Based Game-Entities.mp3


I also recommend "A New OSI for A New Decade" here, which starts with explaining how not to be annoying when advocating freedom.

Thursday, March 03, 2011

Terrain Editing in WorldForge

Self-built fort in WorldForge

The trend of environment shaping has reached WorldForge. The building seen above is one static model piece though.


This video makes me dream of an open source Populous3-like. :)

Sunday, April 26, 2009

Quick & Dirty FLOSS Game Updates

== Insert introductory text here ==



Strategy games





Civitas city

Civitas is a project of a colaborative educational game, where children from schools can cooperate in a network for the construction of cities.

This sounds/looks like a multiplayer OpenCity. Civitas is a GPLed project written in Java.



Thumbs up to kid/education-related game projects whose creators are brave enough to use standard free licenses!





Clippers

Clippers is a board game designed by Alan R Moon that is an abstract island connection game based on clipper ships and the south pacific. This computer version is written in Java 1.5 and includes AI players.

Just like Civitas, I wasn't able to give it a spin. Sorry, Java issues. :(



The Spring Engine has a nice new homepage and a pleasantly clear list of games. (This is probably very old news but kind of new to me.) I was told that Kernel Panic is a 100% open source game for Spring, but unfortunately I am either too stupid or too lazy to make it work. :|



Role-playing games



FreedroidRPG 0.12.1 has been released [download]. The main game map has been re-organized to make more plot-sense. It does, but too many gameplay-useless rooms full of stasis chambers have been added. To my feel, the game is now a lot harder too. However, the controls feel slightly better compared to the last time I tried it. Unfortunately I experienced annoying laggy map-loading and a few crashes from playing too many sounds at once (might have to do with my sofware mixer though). Check out the full changelog for more details.





Rigged FreedroidRPG armor

I noticed that FreedroidRPG's image sources (.blend and .svg files) have been uploaded. an unsorted heap of everything visual that is used in the game [archive tree]. I must say that I like the graphics much better in high resolution. 3D game developers eying this pack will be glad to hear that everything that needs rigging is rigged. For 2D game devs, there is a rendering guide.



Cheese Boys [remember?] is still in development - and still looking for artist help... though maybe someone to scout OpenGameArt would even be enough?..



Ardentryst is being constantly developed - the 1.7 release was added three weeks ago.




Eating daggers in Radakan

Radakan 0.0.1, which can be currently described as "young Qt GUI-driven text RPG", was released. Future plans include graphical clients and such. Creating a system to allow writing the story/gameplay before starting work on a graphical engine is a playing-it-safe decision. IMHO a good idea.



The WorldForge client Ember now has real-time shadows [announcement].





By the way, WorldForge is in the Google Summer of Code 2009. [GSOC page] as are some other game or gamedev-related projects, as seen in this list.



Game makers/tools




Dungeon Mapper

Dungeon Mapper is yet another tile map editor.



Mokoi Gaming 0.4 was released. It now supports OSX and contains a Tetris variant [changelog].



Development on Opensource Game Studio has started. Features: 3D, Qt, Lua. It contains a small glxgears-like demo [video]. Nothing to see here yet. :)



The rest



The two-day game programming competition Ludum Dare #14 has ended a while ago. Unfortunately nobody except arcticum's and Flood of Air's authors cared to release their game as open source software (or I couldn't find them).



Armagetron Advanced 0.2.8.3_rc2 [download] fixes color filters and crashes. [changelog].

Friday, January 16, 2009

Releases - Teeworlds, GearHead2, FreeCol, more

These days there's a flurry of open source game development activity and I don't have time to blog or follow it closely, but here's a highlight of some of the most recent game developments.



Teeworlds 0.5.0 is out. Everybody's favourite game about tea, where you have an entire world of tea bags and... wait, Q is whispering something to me... *listens*



Oh, it's not about tea. The clue was the double-e apparently. Still, despite the disappointing news that there still isn't a game dedicated to my favourite beverage, Teeworlds 0.5.0 is the largest update to the game yet. New features to everybody[ who doesn't love OpenLieroX or another game I can't think of]'s favourite 2D deathmatch Free project include demo recording, a revamped server browser and in-game voting, as well as a a gazillion changes under the hood. There is also a new, shiny 16-player limit.



FreeCol! The game where you get to free Colin! Right?! No? Dammit.... !



Ooooh, the col is short for colonization, which has nothing to do with turning the things into colons but everything to do with creating a new country on new land. Aaah, so, FreeCol 0.8.0 brings lots more polish - bugfixes, music, gameplay tweaks, graphical enhancements - to a project that seeks to embody and improve upon the original game (and succeeds).



Warzone 2100 2.1.1, bugfixes, and it's about war in a zone! I knew it, at least one game had to be guessable from the name!



There's some really interesting posts on the Worldforge dev blog these days. All aggregated on the planet - which isn't actually a planet, or technically attempting to be one, so don't visit it and be disappointed at finding a collection of feeds on Free Software game development. Anyhow, here's a video showing the compass in Ember (note: website is out of date, currently releases is 0.5.5), one of many recent Worldforge developments:





Whenever I see people saying, "Hey, let's create the next world of warcraft or an amazing 3D single player RPG!" I think, why don't you guess help with the Worldforge project. And nobody ever does. And they end up ditching their dreams to become an alpha mud. Like Radakan did.



Back to Worldforge, it's quite impressive these days. Whilst it is client-server based, it has a nicely featured persistent AI server, and the focus seems to be somewhat on non-MMORPG features even though it is an MMORPG toolset. So, if you want to make an RPG or MMORPG, unless you're a blood relative of John Carmack, stop thinking you can do it all yourself when these guys have been designing and implementing it for 10 years and thought through all the problems you don't yet know you have yet to face. Instead, start by prototyping your game on Worldforge. That's an official Free Gamer blog mandate / recommendation. :-)



GearHead2 0.532, lots of bugfixing.



I know I'm missing something other than screenshots and good jokes... there's a game release I've forgotten to mention. Sadly, for comedians everywhere who get relatively funnier when I'm typing, I have to go.

Saturday, July 01, 2006

Like a Phoenix!

No, Free Gamer has not met a premature demise! I am merely temporarily really, really busy.



Still, there were a few notable releases in the last week. ScummVM hit version 0.9.0 which brings GUI enhancements and support for [at least] two [new] games.



Legends jumped 0.0.0.1 versions to 0.4.1.40, and you should see the changelog. I've already ranted about discussed versioning debacles issues.



Warsow bumped out another release and really seems to be picking up momentum both as a game and a community. They have started up a development blog. This is a great idea and it would be cool for every major Free game to have one; then we can have Free Game Planet!



I spotted yet another 3d engine on Freshmeat: Nelit2. Information is sparse but the screenshots show off some fancy features. It has a long way to go to compete with the heavyweights of this division like OGRE and Crystal Space.



I also saw Carworld as well. It looks like it could be a very cool driving simulator if the author got a bit more motivation (or a bit of help).



Speaking of driving games, VDrift looks to be gearing up for another release. Improved GUI, car handling, graphics, and more cars and tracks are part of what seems to be emerging as the leading Free Software driving game.



There's great news for Mario fans with updates to Mega Mario and Secret Maryo Chronicles.



Finally, a couple of updates sourced from the Game Tome - SEAR and Runescape have been updated. The former is a major component of the ambitious Worldforge project and the latter a popular Java-based MMORPG.



I hope I didn't miss much and I'm in too much of a rush to plagiarise organise screenshots. Next week normal service should be resumed, as well as the forthcoming layout update that will build on the current list. Enjoy your games in the meantime!