Showing posts with label interstateoutlaws. Show all posts
Showing posts with label interstateoutlaws. Show all posts

Thursday, September 06, 2007

Fill This Space

Hrm... *eyes shift left then right* ...something's wrong - I don't know what to write about.



I could start with that ATI/AMD releasing ATI GPU specs and committing to helping out the open source drivers, but everybody else is doing that and to be honest - whilst game related and good news for ATI (who were close to being written off as a half-decent provider of hardware for anybody intending to run Linux which is actually quite a lot of people) it's not overly relevant to open source games which tend to be, wel, not so demanding on our GPUs.



Oh, if you read that first here, either you are a really dedicated Free Gamer reader and checked FG first thing after sleeping for 16 hours having slept so long because you spent the entire day ready the FG archives, or you have your head in the sand when it comes to technical news... ;-)



I tried out Interstate Outlaws, the Carmageddon-ish game that is the successor to [the now defunct project] Automanic. It comes with an auto-update feature, which is kinda refreshing. Normally one must do this things manually or wait for your distro to do it. Given how out of date most games in Ubuntu are (and Ubuntu is pretty cutting edge by most distro standards) this is a welcome feature. Only it doesn't really work - but the game is 0.1.x still so bumps are to be expected. Still, the cars looked really cool before the game prevented me driving them. :-D



What's more interesting is that they have created an intro movie for Interstate Outlaws. You can see it on YouTube or wait for them to include a full quality version in the game.



You can now play Wormux online! More instructions here.



Hrm... what else... nothing not mentioned recently in other posts so I'll keep it short and sweet today.

Wednesday, July 18, 2007

Busy Gamer

PR: Parallel Universe


Too busy to post properly today. :-(





More information on the latter two tomorrow.

Saturday, July 14, 2007

Outlaws on Interstates

A little bit late today, but that's ok because tomorrow is Sunday, a Holy day, a day of rest, so I don't have to post. :-D



Eek, where to start?



Tilt-n-Roll is an innovative open source project that uses the tilting mechanism in modern laptops to recreate the classic wooden labyrinth experience. GPL, runs on Lin, Mac, and Win. What more could you ask for?



Version 1.4 of the semi-open source 3D RPG game SoulFu is available for download from Aaron Bishop's homepage. The page only lists .exe downloads but I'm sure Linux versions will appear in the official forums sooner rather than later.





SoulFu minivid



Soul Fu creator Aaron has responsed to the general querying of his "unique" distribution methods for the game:



I wanted to make a good game, and I do want people to improve it -- I simply don't have the time or desire to do it myself. Getting millions and millions of people to play the game is a goal, but SoulFu is a lot of things... It's a little experiment in creative marketing, an object lesson in morality, a nice résumé, and a tool for would-be game makers. I personally think SoulFu is more fun than most games you'd buy in the store -- they sell the sizzle, not the steak. And it has the potential to be much more, especially if you get a couple of friends together...


The game has a lot of interest and support. If, from the get go, he'd released it as open source, set up merchandising with cafepress and added Google ads to his sites, he'd be making more money than he is now and SoulFu would have many more people contributing to it and helping him market it.



So, yesterday I commented on how similar Automanic and Interstate Outlaws were. The main author of IO dropped me an email:



Just letting you know whats going on with Automanic, as you seem to be hanging out for it. I'm the guy that was working on it, but I've since dropped Automanic, and am now coding Interstate Outlaws. That's probably why they seemed similar to you :) You should try IO, i think it is better than Automanic was, and is probably similar to what Automanic 0.3 or maybe 0.4 would have been.


D'oh.



After posting I did think to myself this could be the case but was busy with other stuff so didn't go back and post a note saying as such. Still, not much to say other than, "Common Sense 1 - 0 Charlie". That and Interstate Outlaws is a way cooler name than Automanic. ;-)



Java Classic RPG project has another snapshot release, showing off day-night cycles and lots of foilage. It's starting to look quite cool although a long way off being an actual game, but every step is a step closer. :-)



Also version 2.2.0 of Bygfoot Football Manager has been released. Not much change from the 2.1.x releases other than stability and translations. I still don't like the UI but haven't had time to work on my own creation yet... *evil grin* soon, my children, soon...

Friday, July 13, 2007

Interstate Outlaws

Interstate Outlaws


Interstate Outlaws is a 3D vehicle deathmatch game based on the 2 Interstate games released by Activision. Developed using Crystal Space, they announced their first public release which shows a lot of promise. It is available for Linux and Windows.



It reminds me a little bit of Automanic which is also a 3D vehicle deathmatch game based on the Interstate games and developed using Crystal Space. Automanic development seems to have stalled for the time being though. :-(



There's rumblings of development resuming on Dungeon Digger, the Dungeon Keeper inspired project. Good. I was getting concerned that it was another early, promising project to bite the hard reality dust.



FreeCol 0.7.0 is supposed to be out today. Also SuperTuxKart 3.0 was branched a week ago in svn so must be imminent too. Both should have Windows and Linux releases possibly with Mac releases to follow later.



*twiddles thumbs impatiently*

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