Showing posts with label galaxymage. Show all posts
Showing posts with label galaxymage. Show all posts

Sunday, November 04, 2007

To do - do the to do

I have a few things to do - notably:



  • Integerate the planet feed

  • Integrate the announcements feed

  • Integrate the forum feed

  • Organise another interview or two

  • Finish my half finished articles that are steadily building as a backlog of drafts


We have all this shiney new infrastructure after some brilliant work by notably Ghoulsblade and Hagish, and I'm dragging my toes including it. Sorry guys!



The planet and the announcements really could get included in any site which would really help to push Free Game development to another level in terms of being accessible and reaching it's audience with minimum effort.



On the Free game side of things, my multiple commitments (notably work and Fortress which I'm trying to get the codebase moving properly) mean I'm not really following the open source game scene as closely as I used to.




Silver Tree


The open source RPG scene is looking quite healthy at the moment. Silver Tree is shaping up well and seems to be shifting away from it's graphical ties with Wesnoth.



There's an update on the Hero of Allacrost website. There's good progress so it looks like they'll have another release before Christmas of this Final Fantasy style game. They also want to make a change to the current battle system because the current one is too demanding on the artists.



Also the Galaxy Mage Redux project is gaining a bit of momentum.



Damn, got to go, will try and be more elaborate tomorrow!

Wednesday, October 17, 2007

Galaxy Mage Redux

Just as I was about to start lamenting the loss of a promising game, somebody steps up with a call to arms to resurrect development efforts.



Galaxy Mage Redux (placeholder site) will continue where the original Galaxy Mage team left off. They need pythoners and pixel artists so if that's you then make Santa's life cheaper by restoring a good Free game. There is already a forum and the game code is still available here.



His request for help has cropped up in a few places -- happypenguin.org and the FG forums are just two of them.



Another project in the doldrums is Mars: Land of no Mercy (website down). It is still available from the Sourceforge project and there's a post (from August) explaining the website downtime. SVN activity indicates that whilst the site has been down, so has development.



And... what's this... 0AD, the uber-looking freeware RTS game, may actually be released under an open source license? Too good to be true? It is, really, they won't release the whole thing, "for security reasons." (I'm not a fan of security through obscurity.)



I'm being lazy, no screenshots. There are some cool shots on the 0ad website though.

Tuesday, June 19, 2007

8 Kingdoms and Strategy

8 Kingdoms

Legacy of Magic


8 Kingdoms is a 3D turn based fantasy strategy game. Build empires and conquer enemy kingdoms. I came across it in the Ubuntu forums where the poster suggested the graphics were not that great. Well, the graphics look pretty good to me. In fact I quite like the plastic-like model style. It gives the game an interesting look and feel. The game is at version 1.0 so is fully playable. :-)



The map is hex based which also intrigues me. I always find hex more fascinating than boring square grids. There is only a Windows installer and a tar.gz available for download, so non-Windows players will probably have to compile it themselves.



Keeping on the strategy theme, I came across a game I'd lost the link for a while back. Legacy of Magic is a very promising looking fantasy war game. The homepage is a development blog although there has been no update since November 2006 so I'm going to email the author to see how he is getting on. It would be a shame for such a nice looking game to cease development.



Another upcoming open source strategy game seems to have lost it's way a little - the Galaxy Mage website is down [so that link won't work] but the code is always available from it's project page. The last code change was only a couple of months ago so hopefully the website will be back up soon and work resumed.



There's an interesting update on the Allacrost website regarding development. Basically they tackled the major architectural hurdles in the 0.2.0 release - the rather nice consequence of which is there will be much less time before the next release. :-D



Also the Egoboo Resurrection project released version 2.3.8 of their continuation efforts for this classic open source RPG game. It introduces new levels and bug fixes, but still is only being built for Windows although the game has strong Linux roots so surely will still be compilable should somebody take it on. I think they just don't have Linux expertise amongst the development group at the moment so head on over there if you think you can help out.



Not quite open source games, but I found this open source Java virtual PC rather fascinating and the 3 demo pages (1, 2, 3) have it running DOS (FreeDOS maybe?) loaded with several of the classic games of the DOS era such as Prince of Persia and Lemmings. Quite a nostalgic way to pass a few minutes of time for the elder gamers amongst us. Anyway, a quick reminder to help you get started:



C:
dir
cd prince
prince

Provide feedback:

Due to SPAM issues we have disabled public commenting here.

But feel free to join our forums or easily chat via IRC with us.