Obviously someone is having a hard time with the winter in the northern hemisphere right now:
More awesome screenshots of Stunt Rally 2.2 here, and don't miss the details of the new version in the full change log.
Last but not least, discuss it on our forums :)
Showing posts with label 3d. Show all posts
Showing posts with label 3d. Show all posts
Monday, November 25, 2013
Tuesday, November 19, 2013
Lips of Suna 0.8.0 released
And another great new release :)
Our favorite work in progress & not quite serious anime RPG Lips of Suna bumps its release number to 0.8 (change-log).
Most notable changes:
Addition (2013-11-21): Now there are also windows binaries available.
Our favorite work in progress & not quite serious anime RPG Lips of Suna bumps its release number to 0.8 (change-log).
![]() |
| I know what you are thinking... |
Comment away below or in our forums.
- New player model and animations contributed by gruntunbur.
- Lots of sound effects contributed by qubodup.
- More powerful animation blending.
- Performance improvements.
- Better eye, face and hair color customization.
- Fixed the AI not being able to use many kind of weapons correctly.
- Procedural map area placement and planning system.
- Procedural dungeon generation with corridors, rooms, treasures and monsters.
- Balanced the movement speed and physics behavior of player characters.
- Terrain chunks close to the player character load much faster.
Addition (2013-11-21): Now there are also windows binaries available.
Monday, November 18, 2013
MegaGlest 3.9.0 released
Since I am having internet troubles as of late, I'll keep it short and hope it will actually come through:
Megaglest 3.9.0 was released today, see changelog:
Megaglest 3.9.0 was released today, see changelog:
v3.9.0
- we hopefully now really solved the last out of sync problems for cross platform games.
- animated tileset object support. ( like trees moving in the wind )
- new tileset texturing possibilities
- new tilesets birchforest, desert4 and updated mediterran using animated objects and new texture system
- greatly improved textures and animations for the roman faction
- new maps
- better network game performance / management to handle slower clients.
- easier ability to download game content from host and masterserver( if available there ).
- new arranged options menu with several sub menus
- menu gui improvements
- attack hotkey toggles through all attack types
- single player games can be sped up incrementally in steps.
- color picking is greatly improved and the default selection mode now for better compatibility
- greater ability to translate game content into your native language. (including techtrees)
- Added Hebrew, Arabic, Vietnamese (and others).
- screenshots for savegames without annoying menu in screenshot.
- addition of google-breakpad to better track down bugs.
- many new lua functions for scenario modders.
- cell coordinates are shown in the mapeditor
- tilesets can set default air unit heights
- added ability for stand alone mod's to customize more of the engine like about screen.
- performance improvements.
- and as always many bugs were fixed
- improved textures for tech faction
Tuesday, October 08, 2013
Breaking news: The Dark Mod 2.0 stand alone version out now!
I guess quite a few people were waiting for this to finally happen :)
Have a look at the release announcement here and the full change-log here.
They also did a nice introduction video a few months ago:
Haven't got the chance to try it myself yet, but this is high on my list of open-source games to play!
Have a look at the release announcement here and the full change-log here.
They also did a nice introduction video a few months ago:
Haven't got the chance to try it myself yet, but this is high on my list of open-source games to play!
Monday, October 07, 2013
Blender Game Making Challenge starts on the 20th of this month
While not necessary only for FOSS games, all will be done with the Blender3D included game engine (BGE). Check out their website here and/watch the video below:
The overall theme will be announce on the 20th when the contest starts.
The overall theme will be announce on the 20th when the contest starts.
Monday, September 23, 2013
Stephen Cameron: Space Nerds in Space Interview and Crew Gameplay Video
A 15 minutes long video profile of Stephen Cameron was published on YouTube by Jack Younger - hacker (presumed) at TX/RX Labs.
The video includes an interview of Cameron's about his latest project Space Nerds in Space including inspiration and actual authentic gameplay video footage of the crew (highlights at 08:30).
Some of Word War Vi's history also is covered in the video (4:00).
Do I need to spell it out? Press that like button if you can! :)
Source: Announcement on the FreeGameDev forums
Video thumbnails
Do I need to spell it out? Press that like button if you can! :)
Source: Announcement on the FreeGameDev forums
Tags:
2d,
3d,
mode-singleplayer,
platform-linux,
style-retro,
style-sci-fi
Wednesday, September 11, 2013
New Alien Arena, with included alpha-demo of in development commercial spin-off
Yes, it looks like the developers behind the long running idTech2 based AlienArena are going make a more slower paced & 'tactical' spin-off and try to sell it. As before the engine will stay open-source (GPLv2), but the assets for the spin-off will stop being free-as-in-beer.
Here is the official launch-trailer of the new update and the alpha demo:
Beside the new game-play mode, they have also finally updated the menu, and the new version of it is rather spiffy. You can see it in action and more of the regular game-play in this recently uploaded random YouTube vid (warning: goofy British accents and profanity). GamingOnLinux also recently had a small preview-article.
Last but not least (while we are on the topic of idTech2 based games), a small game-developer's advertisement of a new project currently unfolding in our forums. If you know your way around Quake(2) based engines and/or pixelish art, please join the effort ;)
Here is the official launch-trailer of the new update and the alpha demo:
Beside the new game-play mode, they have also finally updated the menu, and the new version of it is rather spiffy. You can see it in action and more of the regular game-play in this recently uploaded random YouTube vid (warning: goofy British accents and profanity). GamingOnLinux also recently had a small preview-article.
Last but not least (while we are on the topic of idTech2 based games), a small game-developer's advertisement of a new project currently unfolding in our forums. If you know your way around Quake(2) based engines and/or pixelish art, please join the effort ;)
Thursday, September 05, 2013
Alpha 14 and a crowd-funding campaign for 0 A.D.
Pretty interesting news from 0 A.D. today: They are having a Indigogo crowd-funding campaign.
Note that this is a flexible funding campaign, so even if they don't reach their goals all money donated will go to the project.
They also released a new Alpha version, codenamed Naukratis. Change-log would be too long to list here (which I consider a good thing ;) ), but here is a picture of some high-quality newly added building models:
So check out the new version and please consider donating to this top of the crop FOSS game project.
Note that this is a flexible funding campaign, so even if they don't reach their goals all money donated will go to the project.
They also released a new Alpha version, codenamed Naukratis. Change-log would be too long to list here (which I consider a good thing ;) ), but here is a picture of some high-quality newly added building models:
![]() |
| New blacksmith buildings |
Monday, September 02, 2013
Today: Glamour, or how to hide irony about gender stereotypes very well...
Or something like that... because as much as I think FOSS games should cater to the other ermm... 2nd out of three(?) gender, I am not sure if this is meant ironic or not (description of the game Glamour):
Source-code is available here for those that wonder...
*stalkes slowly away*
But -BAM-... here is something clearly more manly:
-BAM- check the alpha 19 changelog -BAM- Oh and the soon to released AlienArena Tactical also sound like a game for -BAM- real men!
Hmm BAM?
You are Maddeline, a young princess just turned 16. Now you're old enough to attend the royal balls and your fairy godmother will help you get ready for the most exciting dances.Watch out your way while walking around this amazing city full of filthy foes. They may harm your look. You wouldn't like to reach the ball all covered with dirt.Visit the Make-up, Shoe, Dress and Accessory Castle to find the most beautiful outfits and win the Prince Charming heart.
![]() |
| At least I see relatively little pink on that screen-shot... |
*stalkes slowly away*
But -BAM-... here is something clearly more manly:
![]() |
| Unvanquished Alpha 19 |
Hmm BAM?
Tags:
2d,
3d,
alienarena,
genre-adventure,
genre-fps,
glamour,
unvanquished
Wednesday, August 28, 2013
WebGL dungeon crawler Moonshades now FOSS
More browser-based RPG goods for you today: the developer behind the game Moonshades recently indicated on the Opengameart.org forums that this neat old-school (ok not as old-school as Heroine Dusk) dungeon crawler is now fully open-source.
Have a look at the alpha game-play:
It seems the entire game (including the source-code) is released under the rather art focused Creative Commons Attribution (cc-by 3.0) license, but since that is pretty compatible even to the GPL, this shouldn't really matter at all.
Have fun playing!
Have a look at the alpha game-play:
It seems the entire game (including the source-code) is released under the rather art focused Creative Commons Attribution (cc-by 3.0) license, but since that is pretty compatible even to the GPL, this shouldn't really matter at all.
Have fun playing!
Friday, August 23, 2013
Browser based MMO: Ironbane
I wanted to write about this browser-based MMO game called Ironbane for a while, but never actually got around trying it (it's easy though, no need to register for the alpha currently, just hit play; but for me under Linux with Firefox 23 it just kept loading and loading... could have been my very slow connection though). Luckily the creator got into contact with us to remind me about it.
Here is an slightly older video of the tutorial level:
The code (GPLv3) can be accessed on Github, and there is a nice contributors guide. The author also confirmed that there are plans to release all the artworks under CC-by-SA soon, so it can be called a proper FOSS game.
But regardless of that, I feel they need to work on the huge pixel (ok actually texel) density spread, e.g. the strongly different size of individual pixels on the screen ;)
We also asked the creator about any longer plans to commercialize it and this is what he got to offer in that regard:
Anyways... unless you live in the same internet darkage like me, there is no reason not to give it a try!
Here is an slightly older video of the tutorial level:
The code (GPLv3) can be accessed on Github, and there is a nice contributors guide. The author also confirmed that there are plans to release all the artworks under CC-by-SA soon, so it can be called a proper FOSS game.
But regardless of that, I feel they need to work on the huge pixel (ok actually texel) density spread, e.g. the strongly different size of individual pixels on the screen ;)
We also asked the creator about any longer plans to commercialize it and this is what he got to offer in that regard:
Which I guess sounds like a good idea to fund further development and hosting costs.When we reach beta we would like to offer optional stuff like houses, special clothes and other things for donations (nothing that can give an unfair advantage). So in a way this can be classified as F2P, yes.
Anyways... unless you live in the same internet darkage like me, there is no reason not to give it a try!
Saturday, August 17, 2013
Assault Cube reloaded, version 2.5.8
I'm a bit hesitant to cover this game, as media licensing is a complete mess, but well some might enjoy playing it and the source-code is there ;)
Here is a longish game-play video of Assault Cube Reloaded:
You can follow the latest development and see the change-log here.
P.S.: Funny to see some of the Red Eclipse artwork and Xonotic sounds (I think) reused, but I wouldn't want to open the can of worms in regards to them being copy-left licensed...
Here is a longish game-play video of Assault Cube Reloaded:
You can follow the latest development and see the change-log here.
P.S.: Funny to see some of the Red Eclipse artwork and Xonotic sounds (I think) reused, but I wouldn't want to open the can of worms in regards to them being copy-left licensed...
Monday, August 12, 2013
Lips of Suna 0.7.0 released
After a long hibernation a new version of the 3D RPG Lips of Suna was released today!
More screenshots here, and there are quite a few great new features:
![]() |
| Take that you, ermm brown something? |
More screenshots here, and there are quite a few great new features:
- New terrain system.
- More responsive controls.
- Real single player mode.
- New spell and enchantment systems.
- Many graphical improvements.
- Added limited scope game modes.
- Improved script performance.
- Extended character modeling support.
- User interface improvements.
- Improved mod loading.
- Major code cleanup.
- Several less interesting changes.
Friday, August 09, 2013
GSoC 2013 pushes SuperTuxKart forward!
If you follow our planet, this is no news, but the recent advances in graphics, networking a other stuff from SuperTuxKart are quite nice. This is basically a result of them being accepted to this years Google Summer of Code.
Not showing most of the new features yet is this nice video featuring the mascot of OpenGameArt.org as a new player character:
But their blog has many interesting technical details (and other screenshots + videos) to show off the new features.
So if you like to also contribute, or just want to praise the great work, have a look at their FreeGamer hosted forums :)
Not showing most of the new features yet is this nice video featuring the mascot of OpenGameArt.org as a new player character:
But their blog has many interesting technical details (and other screenshots + videos) to show off the new features.
So if you like to also contribute, or just want to praise the great work, have a look at their FreeGamer hosted forums :)
Wednesday, August 07, 2013
Stunt Rally 2.1 released
My luck... I do the reluctant once in two weeks post to keep the blog alive, and almost the next day is an unexpected big new release of a cool game ;)
Ahh well... Stunt Rally 2.1 seems to have ventured into even less realistic spheres now:
A lot more (mostly more conventional) new screenshots can be seen here.
All I need now is a nice unrealistically spongy arcade style vehicle handling, and I am happy :p
Ahh well... Stunt Rally 2.1 seems to have ventured into even less realistic spheres now:
![]() |
| Awesome alien worlds in Stunt Rally 2.1 |
All I need now is a nice unrealistically spongy arcade style vehicle handling, and I am happy :p
Wednesday, July 24, 2013
Much activity for Zero-K and some other news
Zero-K, the probably coolest fully FOSS offspring of the SpringRTS engine has seen at least two new releases since it last crossed my mind to check their page... a pity actually as the new features of version 1.1.7.0 (and prior) seem quite nice.
And for those not into the game (yet), there is now a channel with commented multi-player matches like this one:
Just a pity that the game-play doesn't really allow much zooming in to see the graphically really nice units ;)
In unrelated news:
And for those not into the game (yet), there is now a channel with commented multi-player matches like this one:
Just a pity that the game-play doesn't really allow much zooming in to see the graphically really nice units ;)
In unrelated news:
- New release of Arx Libertatis (1.1.1)
- Tesseract is getting its own "base game" it seems
- There is a constant stream of new betas from Octaforge
- The Unvanquished summer tournament is under way, but matches so far have been a bit one-sided ;)
- Check out the new 3.8.0-beta1 version of MegaGlest
Monday, June 24, 2013
Unvanquished summer tournament
Given the often quite small online communities around FOSS games, one has to become creative on how to keep players and attract new ones. Regular tournaments are one of those good ideas, albeit one that is a lot of work organizing.
One of the games that is still struggling to attract a stable player base is Unvanquished, even though the game is based on Tremulous and thus quite well developed game-play wise.
However for those complaining about it being the "same old" just with fancy graphics, they have implemented an all new resource and base building system, which will be also used in the tournament! To quote them:
So where can you learn more about this tournament? Well follow the previous link ;) The event will begin in the middle of July, with the first matches held
on the weekend of Friday, July 19th through Sunday, July 21st.But if you manage to pass those rounds, you will have to plan for some matches on the following weekend too.
Registration starts on the 1st of July and you will need at least 3 other people on your team. I would naturally suggest a FreeGamer team, however due to my current bad internet connection, it is sadly not possible for me to join. But I hope some of the matches will be recored so that we can cover them here on the blog too :)
One of the games that is still struggling to attract a stable player base is Unvanquished, even though the game is based on Tremulous and thus quite well developed game-play wise.
![]() |
| Don't hide from the Aliens |
Your tactics may need to change to compensate for this, but you can always test out the new gameplay on our development server beforehand, as well as by attending and observing our weekly development games on Saturdays. An explanation of the differences between our gameplay and the classic Tremulous variety will be explained in a helpful guide that we will provide to you shortly. Most notably, camping is no longer a desirable tactic, and map control is the new focus.
![]() |
| They said "no more camping" !"§$%&/!!! |
Registration starts on the 1st of July and you will need at least 3 other people on your team. I would naturally suggest a FreeGamer team, however due to my current bad internet connection, it is sadly not possible for me to join. But I hope some of the matches will be recored so that we can cover them here on the blog too :)
Tags:
3d,
genre-fps,
mode-multiplayer,
tournament,
tremulous,
unvanquished
Sunday, June 09, 2013
Xonotic 0.7 released
After an agonizingly long wait, I am happy to report that a new official release of the premier FOSS arena FPS Xonotic is available to the masses.
Here is a nice (but slightly older) game-play video for those not having played Xonotic yet:
Changes are quite extensive compared to the last official release... most notably an extensive update the the CTF mode, some neat additional features for competitive gaming and an assortment of great new maps.
On the technical side of things, the engine DarkPlaces got quite a few performance improvements (mainly due to the fact that the creator now works at Valve software and thus has direct access to Nvidia's and AMD's graphics hardware divisions) and that an all new script compiler is now in use. That it runs on SDL 2.0 might also increase it's usability a lot for some.
There are also finally an animation bending feature for the player-models and creation of new characters has never been easier now that the iqm format is used.
You can comment on this release over at the Xonotic forum release announcement thread (or of course here in our comment section).
Also check out these two still under heavy development mods for xonotic:
P.S.: If you have a really fast Android device, you can also try to run Xonotic on it via this newly fixed DarkPlaces port. Just don't expect to be able to compete online with touchscreen input :p
Here is a nice (but slightly older) game-play video for those not having played Xonotic yet:
Changes are quite extensive compared to the last official release... most notably an extensive update the the CTF mode, some neat additional features for competitive gaming and an assortment of great new maps.
![]() | ||
| New maps in Xonotic 0.7 |
There are also finally an animation bending feature for the player-models and creation of new characters has never been easier now that the iqm format is used.
You can comment on this release over at the Xonotic forum release announcement thread (or of course here in our comment section).
Also check out these two still under heavy development mods for xonotic:
- Overkill is a mod that attempts to combine the best of minsta gameplay and TDM/CTF. It also has some nice vector shaded new weapons and player models.
- DotC is an DOTA like but in 1st person view type of mod.
P.S.: If you have a really fast Android device, you can also try to run Xonotic on it via this newly fixed DarkPlaces port. Just don't expect to be able to compete online with touchscreen input :p
Friday, May 31, 2013
WIP "OpenFlashpoint"
Here is another post about a project I found in the far ends of the internet ("here be dragons"), but which seems really promising never the less.
But first of all a disclamer by the original creator:
All there is so far is a thread on the Irrlich forums (with a few more details and development screenshots) and sadly the main developer seems to be bogged down by "real-life" ATM. But it seems like a worthwhile project to support.
Oh and get this: it is developed primarily for Linux :D
But first of all a disclamer by the original creator:
The screenshots you are about to see are not yet an eye candy, they're rather to be seen as a 'proof of concept' with lots of crappy placeholders. Work so far has mainly been done on the internal mechanics of game handling such as object interaction (player can carry gun which again can 'carry' a mag and the like), realistic calculation of trajectories, hit testing etc.So what am I talking about? A (most likely) open-source Operation Flashpoint type of game running on the Irrlicht engine with the current working title OpenFlashpoint:
All there is so far is a thread on the Irrlich forums (with a few more details and development screenshots) and sadly the main developer seems to be bogged down by "real-life" ATM. But it seems like a worthwhile project to support.
Oh and get this: it is developed primarily for Linux :D
Thursday, May 23, 2013
Dead Morning, an open-source horror game
Today I bring you news of yet another rather low profile Darkplaces engine game (e.g. the same engine that runs Xonotic), called Dead Morning:
As you can see in these other, more game-play oriented videos (1, 2, 3), it seems to be quite heavily influenced by another recent 1st person horror game...
The website mentions a fully open-source release at the end of this year, so I am rather intrigued what they will come up by then!
As you can see in these other, more game-play oriented videos (1, 2, 3), it seems to be quite heavily influenced by another recent 1st person horror game...
The website mentions a fully open-source release at the end of this year, so I am rather intrigued what they will come up by then!
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