I have to admit that we are a bit slow on reporting the news on FOSS gaming projects with we actually host ourselves via the freegamedev.net forums. Valyria Tear is sadly no exception, and their new 0.6.0 release has been out a few days already. Sorry to all whom this may concern.
For those not in the loop, Valyria Tear is based on the engine of Hero of Allacrost and aims to be an all FOSS jRPG. To give you a better idea of the game-play, here is a (slightly older) cool video of it done by some Linux enthusiasts:
(Thanks also to Rootgamer who reminded me of this news).
If you like the new release, give them some praise on our forums!
Showing posts with label 2d. Show all posts
Showing posts with label 2d. Show all posts
Monday, September 30, 2013
Monday, September 23, 2013
Stephen Cameron: Space Nerds in Space Interview and Crew Gameplay Video
A 15 minutes long video profile of Stephen Cameron was published on YouTube by Jack Younger - hacker (presumed) at TX/RX Labs.
The video includes an interview of Cameron's about his latest project Space Nerds in Space including inspiration and actual authentic gameplay video footage of the crew (highlights at 08:30).
Some of Word War Vi's history also is covered in the video (4:00).
Do I need to spell it out? Press that like button if you can! :)
Source: Announcement on the FreeGameDev forums
Video thumbnails
Do I need to spell it out? Press that like button if you can! :)
Source: Announcement on the FreeGameDev forums
Tags:
2d,
3d,
mode-singleplayer,
platform-linux,
style-retro,
style-sci-fi
Wednesday, September 18, 2013
Fundraising for GPL game Plee the Bear
This is a guest post by Julien Jorge, developer, artist and musician behind the open source indie games Plee the Bear and Andy's Super Great Park, here to present the fundraising campaign he launched for the former.
The prototypes of the game have always been released for Windows and Linux as free software, available under the terms of the GNU GPL and the CC by-sa licenses. The latest version contains three levels of the storyline and four mini-games; and has already generated very positive criticisms (e.g. on The Linux Game Tome). Players loved the fun, the graphics and the music; other indie developers were pleasantly surprised by the technical skills and the details of the game; and people in the free software movement appreciated the overall process and the quality of the resources, remarkable for a free game.
All these feedbacks motivated us to complete the game and to launch a fundraising campaign to help the development. The campaign is organized in order to implement the new contents of the game one after the other, each time with a new fundraiser. So, for the initial one, the feature you are welcome to support is a complete refresh of the existing work. You can see the details on the project's page on OpenFunding but let me show you how the game will look:
To be compared with the current release:
The animations will also be reworked. For example, here is a comparison of the changes in the animation of Plee walking. The old version is on the bright stripes, the new one is in the black stripes:
If you are a game developer, you may have already used some free resources from websites like OpenGameArt.org or Freesound.org. If you are a gamer, you may have played games using the resources of such websites. In both cases, you are certainly interested by our process consisting of releasing each part of the game under a free license. Actually, we have recently started to supply OpenGameArt.org with our assets.
So, if you like our project:
Some years ago, with the help of three of my friends and anonymous people on the web, I have created Plee the Bear, a great platformer in which you play an angry bear whose son has been kidnapped by god. Here is a guy hard to brave! You sure will jump in this amazing journey to find and rescue your son. Because you want to rescue him, don't you? Or to slap him? Maybe both….
The game was a spare time project for a long time, then we recently decided to create a real, full, complete, fun and original version out of the prototype. We have thus created our company, Stuffomatic, published a first game and now we are launching a fundraising campaign for Plee the Bear!
All these feedbacks motivated us to complete the game and to launch a fundraising campaign to help the development. The campaign is organized in order to implement the new contents of the game one after the other, each time with a new fundraiser. So, for the initial one, the feature you are welcome to support is a complete refresh of the existing work. You can see the details on the project's page on OpenFunding but let me show you how the game will look:
To be compared with the current release:
(The screen is larger in the new version, it's not just Plee who is smaller…)
The animations will also be reworked. For example, here is a comparison of the changes in the animation of Plee walking. The old version is on the bright stripes, the new one is in the black stripes:
If you are a game developer, you may have already used some free resources from websites like OpenGameArt.org or Freesound.org. If you are a gamer, you may have played games using the resources of such websites. In both cases, you are certainly interested by our process consisting of releasing each part of the game under a free license. Actually, we have recently started to supply OpenGameArt.org with our assets.
So, if you like our project:
- give us some money for the next development steps,
- give us feedback about the process to help us improving it,
- share this announcement with your neighbors.
Monday, September 02, 2013
Today: Glamour, or how to hide irony about gender stereotypes very well...
Or something like that... because as much as I think FOSS games should cater to the other ermm... 2nd out of three(?) gender, I am not sure if this is meant ironic or not (description of the game Glamour):
Source-code is available here for those that wonder...
*stalkes slowly away*
But -BAM-... here is something clearly more manly:
-BAM- check the alpha 19 changelog -BAM- Oh and the soon to released AlienArena Tactical also sound like a game for -BAM- real men!
Hmm BAM?
You are Maddeline, a young princess just turned 16. Now you're old enough to attend the royal balls and your fairy godmother will help you get ready for the most exciting dances.Watch out your way while walking around this amazing city full of filthy foes. They may harm your look. You wouldn't like to reach the ball all covered with dirt.Visit the Make-up, Shoe, Dress and Accessory Castle to find the most beautiful outfits and win the Prince Charming heart.
![]() |
| At least I see relatively little pink on that screen-shot... |
*stalkes slowly away*
But -BAM-... here is something clearly more manly:
![]() |
| Unvanquished Alpha 19 |
Hmm BAM?
Tags:
2d,
3d,
alienarena,
genre-adventure,
genre-fps,
glamour,
unvanquished
Tuesday, July 09, 2013
Cataclysm: Dark Days Ahead, funded!
The self described open-source rogue-like survivalcraft / driving game in a sci-fi zombie apocalypse has successfully reached its goal on Kickstarter, and one of the developers will now be able to work on it full-time for a few months to implement for example a back-end for proper graphics.
But see and hear about it yourself:
The first stretch-goal is close too, with 12 days remaining to pledge money towards this cool project.
Less rosy does it look for the previously featured Data Dealer project. With only 48 hours to go, but still about 10k missing it will be a close finish if at all. They got some remarkable press lately though and jumped up about 10k in the last days, so it is still possible. So if you haven't done it yet, pledge here.
But see and hear about it yourself:
The first stretch-goal is close too, with 12 days remaining to pledge money towards this cool project.
Less rosy does it look for the previously featured Data Dealer project. With only 48 hours to go, but still about 10k missing it will be a close finish if at all. They got some remarkable press lately though and jumped up about 10k in the last days, so it is still possible. So if you haven't done it yet, pledge here.
Sunday, June 30, 2013
Data Dealer, an interesting project to fund!
The the last Kickstarter game project we featured was sadly not successful and with only 11 days to go it doesn't look too good for Data Dealer either. But this HTML5 and CC-by-SA licensed game project comes with a pretty cool idea and is quite playable already.
It centers around the idea that services like Facebook & Google really arn't in the business of bringing you a good service (aka "If you are not paying for it, you're not the customer; you're the product being sold") and makes a ironic game out of that.
Here is game-play trailer to give you an better idea:
Or try the current demo on their webpage.
Now of course as we have all recently learned (or at least got confirmation about), the reality is even more twisted than just the private business side of things. But over the revelations of the mass surveillance by the NSA & Co., we should still not forget that all those big internet companies arn't victims by far either.
P.S.: My best wishes go out to Mr. Snowden! You are a hero of our generation.
It centers around the idea that services like Facebook & Google really arn't in the business of bringing you a good service (aka "If you are not paying for it, you're not the customer; you're the product being sold") and makes a ironic game out of that.
Here is game-play trailer to give you an better idea:
Or try the current demo on their webpage.
Now of course as we have all recently learned (or at least got confirmation about), the reality is even more twisted than just the private business side of things. But over the revelations of the mass surveillance by the NSA & Co., we should still not forget that all those big internet companies arn't victims by far either.
P.S.: My best wishes go out to Mr. Snowden! You are a hero of our generation.
Thursday, June 13, 2013
Lost Sky Tactical J-RPG [PyGame]
Lost Sky is a PyGame-based Tactical J-RPG that runs on Linux, OS X and Windows.
To play on a system that has mercurial and pygame installed, run:
Code License: New BSD
Content License: Various: PD, CC-BY 3.0, CC-Sampling+ (non-free), Unknown
To play on a system that has mercurial and pygame installed, run:
hg clone https://bitbucket.org/featheredmelody/lost-sky-project-public cd lost-sky-project-public/Story\ of\ a\ Lost\ Sky/ chmod +x srpg.py ./srpg.py
Lost Sky screenshots
Story of a Lost Sky is a Turn Based Strategy RPG with gameplay that is similar to Fire Emblem. Units are placed on a tile map and each side takes turns moving and attacking. Outside the battle map, the player is able to customize their characters and equip new spells and traits.This project was discovered by seeing a link banner on Valyria Tear's blog. Yay networking!
Code License: New BSD
Content License: Various: PD, CC-BY 3.0, CC-Sampling+ (non-free), Unknown
Monday, June 03, 2013
Hedgewars 0.9.19 released
Everyone's favorite clone of worm-warfare, Hedgewars recently got a rather big new release as one of the developers pointed out to us by email.
The changes are quite extensive, so instead of failing to summarize them here, check out the above linked quite extensive original release announcement.
You can also have a look at this fan-made trailer if you enjoy cheezy stuff ;)
![]() |
| One of the new level themes for Hedgewars 0.9.19 |
The changes are quite extensive, so instead of failing to summarize them here, check out the above linked quite extensive original release announcement.
You can also have a look at this fan-made trailer if you enjoy cheezy stuff ;)
Tuesday, April 16, 2013
Project Leadership & Management in Free, Open Source Games
Both 0 A.D. and Unknown Horizons experience a change in leadership!
For 0 A.D., Erik Johansson steps down from project leadership and Michael D. Hafer assumes that role.
In Unknown Horizons, Nightraven steps back and Kilian fills the project management role.
Leadership in free and open source game projects is an exciting topic with much opinion about which style will lead to a successful game - whatever the subject's definition of "success" is - and too few examples to make objective statements about it.
Are you following any specific projects and their leadership structures an want to comment on these? I must admit that I am out of the loop with many, many projects, although I am pretty sure that for example Flare, NAEV and Valyria Tear have (successful) Benevolent Dictator for Life style leadership.
On related note: FIFE (the isometric 2d engine used by Unknown Horizons) moved to GitHub.
For 0 A.D., Erik Johansson steps down from project leadership and Michael D. Hafer assumes that role.
In Unknown Horizons, Nightraven steps back and Kilian fills the project management role.
Leadership in free and open source game projects is an exciting topic with much opinion about which style will lead to a successful game - whatever the subject's definition of "success" is - and too few examples to make objective statements about it.
Are you following any specific projects and their leadership structures an want to comment on these? I must admit that I am out of the loop with many, many projects, although I am pretty sure that for example Flare, NAEV and Valyria Tear have (successful) Benevolent Dictator for Life style leadership.
On related note: FIFE (the isometric 2d engine used by Unknown Horizons) moved to GitHub.
Tuesday, April 09, 2013
Bushido Blocks: Slicing Puzzle
Bushido Blocks is a puzzle game for Android under GPL license, inspired by block-bashing games such as Bejeweled, Diamond Dash and Tap Blox.
Bushido Blocks Screenshots
Tap matches of three or more blocks to slice them with your katana. The more blocks you can slice in one go, the more time you gain on the clock. Special blocks eliminate whole rows of blocks but don't give you any extra time, so use them wisely.Links:
Code License: GPL
Content License: Unknown
Monday, April 08, 2013
2x0ng: Procedural Puzzle-Action Adventure
Retro and art-game fans will love this.
2x0ng is a challenging action/puzzle game with procedurally generated levels. It is pronounced "TWO-zong", and is the sequel to David O'Toole's 2009 PC puzzler Xong.
Downloads:
Code License: GPLv3
2x0ng is a challenging action/puzzle game with procedurally generated levels. It is pronounced "TWO-zong", and is the sequel to David O'Toole's 2009 PC puzzler Xong.
2x0ng framebuffer examples
At its core, this game is a mashup. 2x0ng's design is a nonlinear combination of several different late 70s/early 80s home video games, combining related aspects of each into something new. In 2x0ng, you move a guy around the screen and shoot at enemies in all directions, as in Berzerk. The ball you throw ricochets and comes back to you, like in Tron Deadly Discs. You break colored bricks with the ball, like in Breakout. You transfer colors from one place to another in order to complete the level, similar to Revenge Of The Beefsteak Tomatoes.
To reach the next level, you must successively unlock new areas by opening color-coded gates in the correct order. The levels are procedurally generated, so the game experience is different each time. Later levels are much larger than the screen, and feature substantially more moving/colliding objects than would have been possible in a real home video game from that era.
Downloads:
- 2x0ng 1.0rc1 for Linux
- 2x0ng 1.0rc1 for Mac OSX
- 2x0ng 1.0rc1 for Windows (32-bit)
- 2x0ng 1.0rc1c for Windows (64-bit)
More links:
Code License: GPLv3
Content License: CC-BY-SA 3.0
Sunday, March 17, 2013
The Castle Doctrine: New Jason Rohrer MMO
Jason Rohrer is a quite controversial independent game developer with a track record of thought provoking games. His latest offering (in alpha state for 50% off sale with public domain source code included) The Castle Doctrine is a MMO about "burglary and home defense". Better than I could do it here shortly, these two (1, 2) articles give you an idea what the game is about.
The interesting twist is that you are (can be?) both a home intruder and responsible for building defenses for your own home. In a sense it is thus a player created puzzle solving game if you look at it from a more game design (abstract) point of view. It however also rises some ethical questions about how you deal with the theme of the arms race between intruders and home defenders. In either way, it sounds like a fun game though :)
On an unrelated note, one of the guys behind last year's successful FOSS board game Kickstarter project A Las Barricadas, is now looking for financial subscriptions for him to create more FOSS art (CC-by) and to take some art classes the same time. If that sounds like a good way to spend your hard earned cash, check out some of his previous works here.
![]() |
| Build defenses to protect your family or is it just another puzzle to solve? |
On an unrelated note, one of the guys behind last year's successful FOSS board game Kickstarter project A Las Barricadas, is now looking for financial subscriptions for him to create more FOSS art (CC-by) and to take some art classes the same time. If that sounds like a good way to spend your hard earned cash, check out some of his previous works here.
Tuesday, March 12, 2013
Are We Alone? Atmospheric 2D
Are We Alone screenshot: Safe on Earth
Are We Alone - a space game where you travel from planet to planet, between star systems in search of intelligent life - has been released on Github under MIT license.
It was made for Ludum Dare 22 "alone" and is a quite atmospheric piece.
Code License: MIT
Content License: Unknown
Sunday, March 10, 2013
Shunned Survivor: MMORTS Tower Defense
![]() |
| Defending your outpost in Shunned Survivor |
Shunned Survivor is one of the entries for PyWeek #15 September 2012 "One Way Trip".
In the genre mix between MMORTS, city building, economy simulation and tower defense game, you control an exiled human, with the apparent goal to get back to earth.
The interaction with other players is quite indirect. You can attack other player's bases and win the "data" resource this way, which you need to perform "research" actions. However, defeating a base does not change it, you simply get the reward and can attack again.
Shunned Survivor Server map
While researching, however, you need to perform in a tower defense minigame, during which your defensive towers can be destroyed. If you succeed, the research was successful. If not, you have to enforce your defenses and try again.
Even though quite a bit of the gameplay time is spent on waiting for resources to be generated by the various resource gathering buildings, I find this game very entertaining and highly recommend you to give it a try.
Code License: CC0
Content License: CC0
Thursday, March 07, 2013
Erebus RPG for Desktop, Tablet and Smartphone
Features:
- Classic point-n-click style RPG, with dungeons to explore, enemies to fight, NPCs to talk to, sub-quests to complete, scenery to interact with, weapons, treasure and other items to find.
- Also supports Rogue-like keyboard controls.
- Multiple quests (currently three, more will be added as development progresses!)
- Choice of starting characters (currently Barbarian, Elf, Halfling, Ranger, Warrior).
- Start straight into the action - none of this "For your first quest, please find your next door neighbour's pet cat".
- Vector-based world rather than tile-based - so items/scenery can be placed in any position, or aligned in any direction.
- 2D animated graphics, with zoom in/out, and lighting effects.
- Completely free and Open Source - no ads, unlike many free Android apps.
- User interface optimised to work with mouse, keyboard and/or touchscreen.
- Cross-platform - available for Windows, Linux, Nokia Symbian and Android devices.
Code License: GPLv3+
Content License: Various (Most DFSG approved, CC-BY 2.x might be problematic)
Sunday, March 03, 2013
Free Orion 0.4.2
A few day ago a much improved version of the 4X space strategy game FreeOrion was released. Check out this cool set of introduction videos (Part 1, 2, 3):
Most notable additons:
Most notable additons:
So go and kick some alien butt ;)
- Very much improved, non-cheating AI. Sometimes experienced 4X players loose.
- Many GUI enhancements and shortcuts.
- Galactopedia expanded with game mechanics articles and many cross-links.
- Batch production of ships now possible.
- Improved sitrep notifications
- Reworked stealth and detection
- Almost everything has been enhanced, reworked, and better balanced.
Saturday, March 02, 2013
Gigalomania, LPC and updates
Some of you might remember Mega Lo Mania back from the days when you could be amazed by PC speaker voice output... so if you spend way too much of your childhood playing that game (like me) you should probably stay clear of the FOSS remake called Gigalomania!
As the creator recently stated, it now uses the cool Liberated Pixels Cup contest sprites, but there is still the need to replace the castle graphics with nicer ones. Maybe *you* can help out with that?
On a related note, the LPC coding results are finally in, congratulations to the winners! I hope Bart will make a nice review on the quite awesome games here on FG soon.
Other recent updates not to be missed:
![]() |
| Gigalomania now using LPC sprites |
On a related note, the LPC coding results are finally in, congratulations to the winners! I hope Bart will make a nice review on the quite awesome games here on FG soon.
Other recent updates not to be missed:
- Today a new Alpha 13 of Unvanquished was released, marking the one year aniversary of their first alpha release. As usual it comes with a bunch of new nice features and fixes.
- You can now download automatic snapshots of the development version of Megaglest. And there seems to be finally some progress in updating the graphic capabilities of the engine.
- O A.D. continues to amaze with news updates about development progress and music creation.
- And last but not least: the awesome Xonotic mod Overkill now has a website!
Tags:
0ad,
2d,
3d,
gigalomania,
liberated pixels cup,
MegaGlest,
Overkill,
unvanquished,
xonotic
Tuesday, February 26, 2013
Winter Shorts 3: PyWeek #16 in April, Rainbow Rooms, Valyria Tear on OS X
PyWeek #16 in April
PyWeek logo
PyWeek is a game jam that obviously goes on for one week and requires the use of Python. It takes place online and there are overall winners in team and solo categories, as well as awards. The dates of the 16th PyWeek challenge are 00:00 UTC April 14, 2013 to 00:00 UTC April 21, 2013. Registration opens on 15. March 2013.
There is a message board for the community and there are interesting methods to publish Python games as HTML/JavaScript using pyjs, as demonstrated by the PyWeek #15 entry Kaos.
License Requirements: At least Shared Source required. Free software licenses recommended.
PyWeek #15 Entry: Rainbow Rooms
Rainbow Rooms is a physical-nonsense-maze puzzle game based on libtcod.
Various fonts are being used, some of which might be problematic license-wise for including in for example Debian's official repositories but it should be possible to replace them in less than two hours including research and documentation.
Code License: GPLv2
Content License: Unclear
Valyria Tear: "Final Release of Half-Episode I"
New Valyria Tear GUI screens
Valyria Tear Half-Episode I has been released, which I suppose we can take as 50% of Episode I's acts being complete.
The release brings new graphical interfaces and development is ongoing.
An OS X version can now also be grabbed from the OSX thread.
Code License: GPLv2
Content License: Various (DFSG approved)
Sunday, February 24, 2013
Winter Shorts 2: Physica, SkyRiot, OpenMW
Physica screenshots
Physica is a very simple casual platformer game where the goal is to drive a square through game levels from its starting position to his goal, avoiding hazards and without falling down.
SkyRiot screens
SkyRiot is available for free for Android on Google Play and was released under open source and free content licenses on SourceForge.net [forum post].
SkyRiot is a 2D flying shooting platform action game for Android devices. Fly a hoverboard and use an assortment of weaponry as you, an anarchist, single-handedly wage war against a totalitarian regime. Full 360-degree aiming along with total freedom of movement will keep you glued to your device for many hours as you blast your way across over 10 game maps.
OpenMW 0.21.0 has been released. Changelog:
- Various dialogue, trading, and disposition fixes and improvements
- Torch flickering improved to better match vanilla Morrowind
- Fix for attribute fluctuation when infected with Ash Woe Blight
- Adjusted activation range to better match vanilla Morrowind
- Fixes for the Journal UI
- Fixed crash caused by Golden Saint models
- Fix for beast races being able to wear shoes
- Fix for background music not playing
- Fix for meshes without certain node names not being loaded
- Fix for incorrect terrain shape on inital cell load
- Fix for MWGui::InventoryWindow creating a duplicate player actor at the origin
- Added video playback
- Added support for escape sequences in message box and dialogue text
- Added AI related script functions, note that AI is not functional yet
- Implemented fallbacks for necessary ini values in the importer, unused in OpenMW as of yet
- Implemented execution of scripts of objects in containers/inventories in active cells
- Cell loading performance improvements
- Removed broken GMST contamination fixing mechanism
Saturday, February 23, 2013
Winter Shorts 1: Word War Vi Laser Edition, Space Nerds in Space
![]() |
| SNiS Engineering screen |
Another project that our forum users were allowed to follow in this thread is Space Nerds in Space:
So this game (when it becomes a game) is very much inspired by Artemis Spaceship Bridge Simulator
See: artemis.eochu.com The idea is you have a game which is played much as the actors in the Star Trek TV series played their roles on the bridge of the Starship Enterprise. There are a number of "stations": Navigation, Weapons, Science, Communications, etc. and each player assumes that role. Each station has it's own laptop or other computer which communicates via network to a central server which simulates the game universe. So it's kind of a cooperative multiplayer network game... No reason not to have multiple teams in multiple starships inhabiting the same server/universe either cooperating or doing battle.
Mine is different than Artemis Spaceship Bridge Simulator in that it is:
GPL'ed.
Linux/gtk
Probably uglier (lol).
Probably more scalable (yay vector graphics.)
Not even close to finished.
It will probably be a while until I'm in a room with enough Linux users to test play this game but when the time comes, I shall be prepared!
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