tag:blogger.com,1999:blog-28735168.post5358394035132387684..comments2023-09-25T13:14:14.870+01:00Comments on Free Gamer - Open Source Games (Free/Libre): UFO:AI vs Apricot vs Glest vs... crikeyUnknownnoreply@blogger.comBlogger4125tag:blogger.com,1999:blog-28735168.post-10565871898210021142008-01-18T20:14:00.000+00:002008-01-18T20:14:00.000+00:00Mark C.: Some background info on that problem....T...Mark C.: Some background info on that problem....<BR/><BR/>The authors of the XCOM games did write the engine for their game from scratch back then and used a fully tile-base structure which makes exchanging the tiles easy (they also didn't really need to care about lighting etc...)<BR/><BR/>UFO:AI uses a modified Quake 2 engine, see also [1]. Making more than a few crates (think: "game objects", not "map-structure") destructible .. which is possible already ... would need some major rewrite of the engine (and most likely all the maps and some models)<BR/><BR/>There is no "blatant omission" as you call it, it's an inherited design problem.<BR/><BR/>A solution to that is most welcome of course. Anything that isn't a complete rewrite or starting from scratch will most likely be implemented.<BR/>It's not like we don't search for solutions for simple destroyable stuff (e.g. a fence), so the future may bring some improvements.<BR/><BR/>The fence is a good point though, but for now you can at least fire trough it if it's thin enough and you use the right weapon ;)<BR/><BR/>That said .. who said you can't just play the original game? I'm playing it quite often recently by the wonders of DOSbox.<BR/>It's a different game, and UFO:AI isn't supposed to be a remake of it, more of a homage. Same goes for any other UFO/XCOM themed game out there. Play what you like to play :)<BR/><BR/>Happy gaming,<BR/>Werner<BR/><BR/>[1] http://ufoai.ninex.info/wiki/index.php/FAQ#Gameplay_for_veteransAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-28735168.post-86744365165543210662008-01-18T05:46:00.000+00:002008-01-18T05:46:00.000+00:00Why is it that a 1994 4mb game can implement destr...Why is it that a 1994 4mb game can implement destructable environments but a 300+ mb 2008 game can't ?<BR/><BR/>That issue of blatant omission kind of destroys the enjoyment of UFO:AI for me, knowing that the fence in front of you and between you and the alien is infinitiely more powerful, immovable and strong than 1 million aliens and 1 million soldiers COMBINED.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-28735168.post-37870329693071204072008-01-15T22:23:00.000+00:002008-01-15T22:23:00.000+00:00Yeah, I just found UFO after their latest release,...Yeah, I just found UFO after their latest release, I like the game.<BR/><BR/>Can't agree with you on Spring more. It really is Fking good. The only problem is that due to a graphics card issue, units aren't colored for me (just shades of white), but the game is still so fun.Vadim Peretokinhttps://www.blogger.com/profile/05972553368691310521noreply@blogger.comtag:blogger.com,1999:blog-28735168.post-30601860356393970862008-01-15T16:45:00.000+00:002008-01-15T16:45:00.000+00:00Concerning the micromanagement in UFO:AI ... we ar...Concerning the micromanagement in UFO:AI ... we are aiming for a "all that can be automated will be automatic" kind of thing, so it's just a matter of time until micromanagement is no longer necessary (but most of the time MM is still possible if wanted).<BR/><BR/>After all, the original game was good, but there is always room for improvement :D<BR/><BR/>WernerAnonymousnoreply@blogger.com