tag:blogger.com,1999:blog-28735168.post4901133731383395374..comments2023-09-25T13:14:14.870+01:00Comments on Free Gamer - Open Source Games (Free/Libre): By the KiloUnknownnoreply@blogger.comBlogger4125tag:blogger.com,1999:blog-28735168.post-91265407311129797682007-05-26T09:34:00.000+01:002007-05-26T09:34:00.000+01:00I agree with Daniel but I also agree with Mantar.I...I agree with Daniel but I also agree with Mantar.<BR/><BR/>I think the trick is that for an open source RPG to work you can't look at it in a linear way. It can't be focused on story driven gameplay.<BR/><BR/>Instead you must look to make it open ended, make it so the player has more control over their destiny.<BR/><BR/>Think, if you like, looking at the roguelikes - which have a very simple story - where the world is randomly generated each time, so each game is different, and the player is free to roam where they can survive.<BR/><BR/>Roguelikes are simple, a fully fledged RPG would be more of a challenge, but I think looking back to games like Eldar Scrolls II would be a good way to think about how to make it possibleFree Gamerhttps://www.blogger.com/profile/14323208294579377369noreply@blogger.comtag:blogger.com,1999:blog-28735168.post-20460508588414101512007-05-26T08:16:00.000+01:002007-05-26T08:16:00.000+01:00Well, looking at the Morrowind modding community, ...Well, looking at the Morrowind modding community, I can say that certain types of RPGs should be an excellent fit for the open source model. There are tons of mods desperately trying to squeeze, stretch, and twist Morrowind to get more out of it -- which would be a lot simpler if it was open source, or at least maintained.<BR/><BR/> I think if you gave people a decent base rpg with simple easy to use scripting/modeling/animation-importing tools, and attracted enough attention it could really take off.<BR/> Not that that's easy to do. :)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-28735168.post-40955261125723641602007-05-26T01:41:00.000+01:002007-05-26T01:41:00.000+01:00I think RPG are a prime example for the type of ga...I think RPG are a prime example for the type of game that doesn't suit itself well to open source development: It's mainly story driven, so it is difficult to build a community (which keeps you going) when people just play the game once and then move on. And it's difficult to keep motivated as a developer if you don't enjoy the game yourself because you are already spoiled. :) Another problem is, that it's not easy to "release early, release often".<BR/><BR/>I think it would be more promising to work on a really great RPG construction kit, something like RPG maker. To build a community which shares assets and creates plenty of small story driven RPGs.<BR/><BR/>That would be a project I'd be willing to help with, but I haven't found anything that seems really promising in this direction yet. :/ I don't want to start my own, since as an INTP, I know that I would never finish it.Daniel Borgmannhttps://www.blogger.com/profile/02199609537547850153noreply@blogger.comtag:blogger.com,1999:blog-28735168.post-16272813454724444322007-05-25T01:17:00.000+01:002007-05-25T01:17:00.000+01:00News travels fast.That was like Post to Blog in 1....News travels fast.<BR/><BR/>That was like Post to Blog in 1.5 days.<BR/><BR/>^_^hikaricorehttps://www.blogger.com/profile/11416817793711031420noreply@blogger.com