tag:blogger.com,1999:blog-28735168.post1893599248375874755..comments2023-09-25T13:14:14.870+01:00Comments on Free Gamer - Open Source Games (Free/Libre): Medieval / fantasy models requiredUnknownnoreply@blogger.comBlogger4125tag:blogger.com,1999:blog-28735168.post-24774900170806225212007-06-26T22:16:00.000+01:002007-06-26T22:16:00.000+01:00Well the new graphics will turn OpenTTD from a gam...Well the new graphics will turn OpenTTD from a game engine that requires the original game data into a standalone game. So as well as better looking, it is better idealogically too! :-)Charliehttps://www.blogger.com/profile/15870347109977095420noreply@blogger.comtag:blogger.com,1999:blog-28735168.post-38816400929489993732007-06-25T10:29:00.000+01:002007-06-25T10:29:00.000+01:00and yeah, OpenTTD looks cool with the new details!...and yeah, OpenTTD looks cool with the new details!! I played it for a while and it was really complete long ago...yet the gfx thingy will appeal me again to have a look. :)pzihttps://www.blogger.com/profile/15941878855697739731noreply@blogger.comtag:blogger.com,1999:blog-28735168.post-28949456795870573752007-06-25T08:32:00.000+01:002007-06-25T08:32:00.000+01:00And 1 more thing to have a closer grip on understa...And 1 more thing to have a closer grip on understanding motives of JCRPG, the true inspiration for JCRPG is Wizardry 7 and partially the whole wiz series with the 8th part, and then EOB.<BR/><BR/>Cheers,<BR/>P.pzihttps://www.blogger.com/profile/15941878855697739731noreply@blogger.comtag:blogger.com,1999:blog-28735168.post-19635056862500124922007-06-25T08:08:00.000+01:002007-06-25T08:08:00.000+01:00Hey, Charlie! :-) Thanks for following JCRPG! You ...Hey, Charlie! :-) Thanks for following JCRPG! You have a keen eye on graphics, and sure there are things to improve in terms of 3D models! Yet I plan to switch in turbo mode for 3D later on. I don't think its meaningful to have coolest graphics for a dead-end project. So I am currently trying to get the logical core, the mind of the project in motion, with very rich RPG bases (AI, scripting, combat-system, ability system etc.), which will take a lot of time. Yet if it's nearing success, and not a dead-end (which I highly hope), there will be a high time for the GFX to be improved. I have some ideas and see possibilities in terms of the engine, and maybe me myself will get more tough in blender too with more practice. But yeah, if there is someone already willing to contribute in terms of low polygon, nice 3D objects, JCRPG welcomes it with great appreciation! Most common need will be surely plants and animals/humanoids! (Also I plan to have some grass effects later)pzihttps://www.blogger.com/profile/15941878855697739731noreply@blogger.com