Rogue Republic's Russian buildings |
With hope of finding a proficient 0 A.D. coderSo please help out these guys, if you know some Javascript and are willing to learn how to code for 0 A.D.!
Rogue Republic's Russian buildings |
With hope of finding a proficient 0 A.D. coderSo please help out these guys, if you know some Javascript and are willing to learn how to code for 0 A.D.!
People all over the world are hereby welcomed to participate in Summer of Cards 2013 – the first ever real life gathering of the dev. team and all those of you that want to get aboard and contribute to the worlds first truly pro libre customizable card game, our dear WTactics. 1:st to 28:th of July 2013 is when this is going down in Malmö, Sweden, so do some reading in here and scribble us a mail already so we can start planning for wicked goodness. You come and stay as you may."A couchsurfing style gamejam" was approved as a possible description of the event.
New The Dark Mod replacement artwork |
Tap matches of three or more blocks to slice them with your katana. The more blocks you can slice in one go, the more time you gain on the clock. Special blocks eliminate whole rows of blocks but don't give you any extra time, so use them wisely.Links:
At its core, this game is a mashup. 2x0ng's design is a nonlinear combination of several different late 70s/early 80s home video games, combining related aspects of each into something new. In 2x0ng, you move a guy around the screen and shoot at enemies in all directions, as in Berzerk. The ball you throw ricochets and comes back to you, like in Tron Deadly Discs. You break colored bricks with the ball, like in Breakout. You transfer colors from one place to another in order to complete the level, similar to Revenge Of The Beefsteak Tomatoes.
To reach the next level, you must successively unlock new areas by opening color-coded gates in the correct order. The levels are procedurally generated, so the game experience is different each time. Later levels are much larger than the screen, and feature substantially more moving/colliding objects than would have been possible in a real home video game from that era.
That's all for now :)
- 10 Equipment Slots, up from 4 (and easily configurable)
- Starting "Class" choice (beginner's power/item kit)
- Environmental/Ambient Sounds on maps
- Much improved handling of Animations, Effects, and Sounds
- New Powers: Stealth, Traps, Thrown Weapons
- New Item Bonuses: XP gain, Gold Find, Item Find, and more
- Improved support for various input devices
- Two new starting quests